Noyb

Phaedrus' Street Crew
  • Content count

    968
  • Joined

  • Last visited

Posts posted by Noyb


  1. They have such a detached, affected writing style in their blog posts that sometimes that I can't always tell when they're serious or not. I don't think they're serious this time.

    And I'm fairly sure you're mocking a generic interwebs forum-troll reacting with all the shock of an ignorant American child in Atlanta looking out his window for Russian tanks.


  2. Neat idea. I like the atmosphere. You still have the negative "more to beat your high score" bug from your previous games if it's your first time playing or if you beat your high score that round, though. Does your cloud generator work for every sprite you feed it?

    High was 320,840, not like that's anywhere near the leaderboard scores.


  3. Finished it tonight. Still trying to wrap my head around the epilogue to decide how much is intentional symbolism and how much is vague arbitrary pretension. It was an instant buy after seeing that the first level was named after a Richard Feynman lecture. I love the puzzles, which have less an "aha" moment than a "holy crap, that was awesome" moment, and the world which forces you to think of space and time as equivalent is absolutely amazing. Fairly short, but satisfying enough that I am beginning to hate all those brats online whining about the price after only playing the demo (and probably not solving all the puzzles in that world to boot :shifty:).


  4. Mystical Ninja Starring Goemon:

    One of the weirdest N64 games I ever played. The plot revolved around a pipe-wielding ninja, a fat pervert who can shrink himself at will, a ninja mermaid, and a mechanical robot who can use his hair as a weapon all trying to stop a popular music group from abducting all of Japan to be a captive audience in a non-stop concert. The best part: whenever you summon the giant robot Impact for boss fights, that hilarious musical number plays.

    Final Fantasy 6:

    :

    :

    The opera scene. Classic.

    Never played it, but I remember this from a magazine a while back. Wiki puts it best: "Rhapsody, along with its sequels, are considered musical RPGs, meaning in place of FMV cutscenes, there are musical numbers, complete with vocals."

    And Rusty Anchor may well be the best secret ever. :tup:


  5. Just finished it last night (and by finished, I mean the credits, not the additional treasures). I don't think I've played a game that so requires and punishes curiosity since the original Gobliiins, although I felt a little better after I stopped caring about my score and started using the extra lives on some of the longer levels. Overall the puzzles were clever, although there were some issues I had with the cursor not necessarily being Zak's hand:

    The only one off the top of my head was needing to click on the snake while large in the magic potion level to get him out of his den, when he's completely out of reach. I looked for so long for a frog to lure him out. :shifty:


  6. MotM2.png

    I've got the movement system done if anyone wants to check it out (same link). Spent a while building an outline of the items, characters, and puzzles I want, so if this engine is solid enough then it's on to a save system... then building the game itself. My crappy pixel art "skills" would love it if anyone wants to donate backgrounds, characters sprites, or item sprites. From the nature of LotL, I'm not worrying at all about wildly conflicting art styles within the game (as long as they're not direct rips like my preliminary backgrounds).

    Oh man. TIGSource? You got my vote!

    Can't comment on the engine though since I'm on a Mac.

    Aww, thanks, but I'm sure there'll be so many more awesome games. Heck I'm not the only one doing a LotL demake, although it seems like mine is gearing more towards a traditional adventure.

    Polonaise of the Perdus

    Foxtrot of the Forgotten

    Bolero of the Bevanished

    Samba of the Stranded

    Fandango of the Forlorn

    Disco of the Disappeared

    Mambo of the Misplaced

    Salsa of the Strayed

    Jitterbug of the Jilted

    Dance of the Disoriented

    Waltz of the Won't-stop-for-directions

    Abyss of the Absent

    Purgatory of the Perplexed

    I love you guys. :clap:


  7. So, I started making a Limbo of the Lost parody game for a demake competition. Got a basic engine (apart from movement, but you can use the arrows to test the crappy walk animations) working. It's in a simple adventure game format, with left-click to interact and right-click to examine, with a few lines spoken by yours truly (hoping to do voice overs for the full version if I have enough time). There's not much to do in the engine test, apart from talking to one of the characters and combining two of the random inventory item placeholders, but I'd love to hear any feedback on the engine itself.

    MotM1.png

    Download Engine Test (774 kb)


  8. http://weblogs.variety.com/the_cut_scene/2008/07/brutal-legend-d.html

    My information from reporting today is that developer Double Fine,Brutallegend which owns the rights to its metal rock actioner starring Jack Black and thus doesn't have to just sit back and worry about what Activision Blizzard will do, is very close to sealing a new deal to release the game. I don't know who it will be, but I understand that it may not be a traditional publisher. It could be a more "unique" arrangement. (Sorry to be vague, but even getting this much info was quite a chore.)

  9. I tried out the demo, which just had a three minute timed deal. It seemed like they fixed the completely unbalanced difficulty curve of the last game. This time, it seems like the difficulty increases dynamically based on how many enemies you kill in a life, with a slight drop in difficulty whenever you die. Far cry from the first game with its annoyingly long early game, followed by decent midgame, all-too-quickly capped by a brick wall. Pity the game doesn't have online multiplayer, although I do see how hectic it would get to actually implement well.

    (btw, Braid next week makes me very, very happy)


  10. Just finished it. Mostly enjoyable, although I felt like it was lacking something.

    In the first game, it really felt like I was playing as Phoenix Wright. His epic bluffs were my epic bluffs, Edgeworth's word twisting were infuriating in the best possible way. But with Apollo, I don't feel any of that. I'm not sure whether it's because the cases are easier, the game gives more hints, the near-constant stream of flashbacks to important moments, or maybe just that I've become jaded after four games, but I didn't feel much of a sense of unfolding surprise. There were some clever bits, though.

    I did like the twist in the beginning where you accuse your legal partner. I'm still waiting for an Ace Attorney game where you accuse the judge! (logical progression after witness, prosecutor, defense attorney, right?) And the perceive system where you look for nervous tics was very cool, although the game pretty much spells out which lines of testimony to look in.

    Hmm... maybe my problem is like the poorly flagged hints in the first season of Sam and Max. Telltale made Max give out hints in conversation, but they also incentivized going through his dialogue trees to hear jokes. Maybe something similar is going on with my desire to hear all the conversations from pressing each statement? Then again, I was playing the same was as the first games, and I never felt that strong before.

    What I liked about the previous games was that it felt like a murder mystery that forces you to figure it out as you go along, but these scenarios (only four cases this time? :shifty:) mostly played their cards far too early. (spoilers for last case)

    It seems like the developers realized that on the final case, since by the time you get done doing all the investigation before confronting the final villain, you know pretty much everything about what went down, so he confesses absurdly quickly in court.


  11. I don't have a ps3 to try it out, but the gameplay in the video reminds me a lot of Wik, at least the jumping on the ground by pointing an arrow and grappling to the environment in midair. Neat abstract style, though.

    PixelJunk seems to be an on-going theme/series of experimental games on PSN, correct? Reminds me a little bit of Nintendo's late efforts on the Game Boy, with that series of minimalist titles right at the end of the Advance's lifespan. (The name escapes me now...)

    bit Generations?


  12. Hooray for form letters from underpaid interns with no critical reading skills nor compassion nor the likely ability to do anything if they actually did have the former qualities. :shifty:

    I guess they're so bombarded by dumb freaks like the one who stole your account begging for their own account to be unbanned that they just don't care about trying to sort out legitimate complaints from the chaff (chavs?) anymore. I'm pretty surprised there's no three strikes system or temporary bans going on, since as you've noted, multiplayer is a huge part of Steam both in popularity and revenue.

    So they can't even move single player games from banned accounts? Geez, that's ridiculously harsh for something that wasn't your fault.

    Have you tried calling tech support and politely-but-forcefully trying to climb the ladder of call centers until you get a manager? Maybe see if the Consumerist will give you a public pity play, although that might be a long shot even with the utter hilarity of that guy's photo. Hope you can work something out.


  13. rorrim.png

    Toblix, did you use that random ASCII character that makes you type backwards or have we entered into Bizarro world?

    Mirror's Edge? More like Miles Edgeworth!

    I really like the idea of the game, but it's the kind of thing that I'd need to actually try out to really form a good opinion. The videos remind me a lot of Breakdown, which I mostly enjoyed despite an overall feeling of clunkiness and missed ambition. I guess I'm skeptical since I've only ever felt natural platforming in an FPS with the Metroid Prime games. I do like their claim that the game can be beaten without firing a bullet, although that is significantly different than the implication that violence isn't needed (guns vs. fists as opposed to violence vs. pacifism).


  14. Not entirely new, but a poor soul has been documenting his playthrough of Limbo of the Lost, just finishing last week. So, yeah, apparently the game aspect of LoL isn't up to snuff either. I've got a feeling that the former Mojoers and adventure game fans here will cringe at the illogical puzzles and pixel hunts he endured for the sake of entertainment. I don't think I've seen such a slow descent into madness since that youtube Let's Play of I Wanna Be the Guy.


  15. People can't find porn on the internet themselves? I knew there were stupid people online, but daaaamn. :eek:

    On a more serious note, is it possible with this forum install to block people from posting links until they hit a post threshold? Or at least to delete all the posts from banned users, since a ban and embarrassing custom title don't do anything to hurt their still-present revenue-generating links?


  16. Nice find. I love it!

    I made four creatures already:

    Symmetrical Duck

    Giant Ant

    Wasp/Seahorse

    Guess Who?

    Hope you recognize the last one. I was having trouble painting its underbelly a separate color and couldn't figure out how to recolor his eyes. I'm surprised by the limitations of the paint tools, especially since people are already making penis monsters with this.

    Edit: changed pictures to links since I apparently overran my bandwidth. Probably because of the indie games contest I'm in, but just in case...


  17. It's more like the combat is harder at the beginning. Around the middle of the game, you'll outclass the enemies so much that they won't pose any challenge at all, at least on the default difficulty.


  18. Not having a PS3, I think I have an even longer painful waiting game until (a) Konami decides to port it to other platforms (looking unlikely at the moment) or (B) enough other big titles for me (Team Ico's next project, possibly the Quantic Dream one and umm...Echochrome) come out to justify spending a crapton of money on a new console, or © I find a gamer friend that has a PS3. (Oddly enough, those that I know in real life are mostly PS2, Wii, or 360 owners. This summer seems likely to change that, though.)

    Thanks for the tip about major gaming sites. Already had a few key moments in Bioshock ruined *before the release* by assholes online when I was looking for tech support on the demo, and I'm not likely to play this one anytime close to the release date. :frusty:


  19. Ah, crap. An intermittent problem my Les Paul was having with the orange fret being flaky stopped being intermittent. Anyone know if Red Octane is able to fix/replace launch guitars, or am I just going to have to get a new one? (Yeah, I know, I should have had it fixed as soon as I saw it had problems. That's the problem with intermittent issues. You never know when they'll get worse. :getmecoat)

    Edit: OMG. Did that guy just full combo Through the Fire and the Flames? Wow.


  20. (Coming from beating-but-not-five-starring the first two games on expert): Hard wasn't bad until the final set, where it became insane. Expert became masochism for me around the 6th set, and I gave up disgusted and switched to Rock Band around the seventh set. I still feel like Neversoft really borked the difficulty curve, especially since Hard is supposed to ease you into using the fifth fret. :fart: