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Posts posted by Noyb
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Earned a measly 400 points after countless Gamecube games registered when the reward was just crappy wallpapers, quite a few DS games, a smattering of Wii games, and a few Virtual Console games which apparently don't count.
Only ones that counted:
- Warioware: Smooth Moves
- Zelda: Twilight Princess
- New Super Mario Brothers
- Professor Layton and the Curious Village
- Metroid Prime 3
- Super Mario Galaxy
- Super Mario 64 DS
- Elite Beat Agents
- Mario Kart DS
- Super Smash Bros. Brawl
Is there a list anywhere on that site where you can see registered but coin-free games just so I know I'm not going crazy?
- Warioware: Smooth Moves
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Wouldn't the problem be in the condition "if (days > 366)" and not the while loop? It should be "if (days >= 366)"
The function ConvertDays is supposed to convert an internal count of how many days have elapsed since the beginning of the origin year into the components of a standard month/day/year format. It begins by calculating the year, starting its count at the origin year. If days contains more days than the current year has, then it subtracts the number of days in that year (365 if a leap year, 366 if not) from days, and adds one to the year. This runs until the number of remaining days is less than the number of days in that year.
However, in the leap year test it only subtracts from days and updates the year for the next loop if the day count is greater than 366. So when the current day is the last day of a leap year, then days would be equal to 366, causing the program to be stuck in an infinite loop. Days would not be updated, since days is not greater than 366, but the outer while loop would still run since days is greater than 365.
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Were they sponsored by NHL '09?
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A few developers have made their commercial independent games temporarily free for the holidays. I haven't played either enough to whole-heartedly recommend them, but they're at a good price for now if you're interested.
A surprisingly fluid third person beat-em-up starring a cast of anthropomorphic rabbits and wolves. The graphics are sparse, but the gameplay more than compensates.
An ecology simulator game where you control the seasons to keep ecosystems large and healthy. During spring, you can plant crops and have animals reproduce. Summer allows you to melt ice, while Fall lets you spread disease and plankton. In winter you can create ice and harvest the energy of the deceased which allows you to unlock new abilities and animals, and perform actions out of season.
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Might actually be able to join this week. What time (EST) is it happening?
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First thoughts:
Needs a Player X killed Player Y prompt. Possibly part of a larger issue of not being sure how I die sometimes.
The game feels very fast paced, to the point where I'm not entirely sure how much of my kills are luck, which are skill, and which are lag-based.
The shield feels weird since most of the game seems to be about aerial dodging. Is there no way to break through the shield? Were you envisioning people with banked points shielding themselves, waiting for someone to try attacking them, then exploding or something?
I'll try hosting an American server and see if lag really is a big issue.
Edit:
I somehow started a life with green color and no idea how I got it.
Does exploding without killing anyone in the explosion give you no points whatsoever?
The platforming engine is very solid, so I think this is probably a case of network problems.
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I see a full game hosted by IceD_Bear.
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The Schafer singularity is near.
It's been too long since I've played them. Was that ever hinted at in-game, Marek?
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Finals week at uni.
Can't play today or Wednesday, but sometime after 4pm EST could work Tuesday, or sometime Thursday.
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Cluedology vs. Catanarratology?
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Played around alone in the two maps for a bit, but no one seemed to have any servers up. The movement feels very solid, and making the scenery actually turn semitransparent when you're behind something is a very nice touch. I also like the idea of how you're using the color to make it easier to track the enemies. Looking forward to having an actual match sometime.
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Installed the beta without problems. The XNA dependencies were annoying as hell like the other XNA games I tried, but at least the installer takes care of all of them at once. This week is pretty busy for me with exams ending Wednesday night, but I'd be up for a few rounds sometime. I can also dig out a wired 360 controller if you need some feedback on that control method.
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Sounds like you guys have been having a blast. I'm surprised that I don't remember hearing much about the multiplayer parts in all the reviews, mostly just the single player. Been unusually busy the past few months, but I'll try to join up sometime this month.
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Whoa!
Is Activision replacing EA as the next evil empire? I may well fully forgive EA if they actually allow Schafer to keep IP rights.
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It's out!
http://blurst.com/minotaur-china-shop/play
Got $1,332,080 profits on my third try, although going for a full upgrade achievement lowered my profits a bit.
General tips:
You can keep destroying stuff after the shop closes, so it's best to become enraged after selling as much as possible. You'll want to focus on selling (advertising, speed) for the first two days, and insurance fraud (items, insurance, attacks) for the rest. The arrow shake attack is a cheap way to prolong your life, and the charge attack is very useful to keep combos going.
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I love Passage and Gravitation, but it does make sense to think of them more as tone poems as n0wak says. Short, to the point, conveying complex ideas within a short form.
The Marriage on the other hand annoyed so much with its arbitrary symbolism and lengthy explanation that I made a random abstract art game generator mocking it earlier this year.
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Honest-to-goodness dating ad I saw on Facebook this fall.
I'm hoping she was a sexy pirate whose body just got cropped out for space.
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I'm guessing that'll be like a rock version of Zelda's ocarina? Or maybe just a single button magic equivalent.
From what I read it seems like a Dynasty Warriors-like game where you're amassing armies of music genre satires, though I could be very wrong.
Honestly, if this was anyone but Tim Schafer I'd be greatly skeptical. But for now I'm giddy with anticipation.
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Signed up with the username Noyb. The game is looking sweet, and sounds very fun.
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We're no longer the number 1 source for pokemon friend codes anymore!
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I read both Neuromancer and Snow Crash this year, and I much prefer Snow Crash. Stephenson just has so many great little details in his book, from the "pajamas that were either non-toxic or non-flammable, but not both" to the passage about how "everyone thinks they can be the baddest motherfucker in the world" to the crazier stuff about Sumerian mythology to how Hiro specifically turned off his 3d display when coding for real (unlike Gibson's characters who just love floating around and watching programs go out of control while their computers spend precious cycles on arbitrary visualization). Hell, I just finished attending a few lectures on Snow Crash at a local university's science fiction class, so I can attest that there is a world of depth in that book. It's an absurd and exaggerated space where everything is privatized, but it works.
Anything specific you can point to, Thunderpeel?
Neuromancer just feels...generic, lacking. I know the common response to that is that most cyberpunk after it stole everything, diminishing its effect. But it still feels like a juvenile fantasy, mostly in how shallow most of the characters feel. The AIs themselves were cool, though, especially the beach scene. I got a generic blockbuster feeling when reading it, so I guess it could work well as a flashy neon movie.
I'll have to check out The Diamond Age sometime.
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I still need to play Aquaria (waiting for the widescreen/map patch) and Dave Gilbert's work (no excuses ).
TIGSource (not linking atm because the main site is down in lieu of some disturbing catgirls) is usually good at following independent games, as is Indiegames blog.
A few short recommendations from recent memory:
Noitu Love 2: Like Gunstar Heroes as a mouse-driven beat-em-up.
Nanobots: Cute adventure game about a group of nanobots teaming up to escape a bedroom.
Iji: If an Epic Games DOS shooter actually had a well-told story.
Rescue the Beagles: Arcade game about navigating through three planes of plateaus.
Gun Mute: A text adventure where you play as a mute gunslinger that manages to have more personality than most game heroes.
This is a Cry for Help: A collection of Edmund McMillen's games (the guy who made Gish).
Immortal Defense: A trippy tower defense game with a philosophical story.
Fedora Spade: Phoenix Wright as a retro noir detective story.
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I'm not enjoying this "experience" after a quick go. Don't have Netflix or a hard drive larger than the original 20 GB one, so the streaming and installs don't quite apply to me. The avatars seem horribly standardized, without the ability to even move around individual parts or recolor clothing, although the thought that must have went into naming each part is absolutely hilarious. The UI itself seems haphazard at best, with elements coming from and scrolling in directions that don't seem standardized between menu choices. Oh and Microsoft wants me to pay money for the privilege of removing that fugly gray stage unaesthetically imposed over half of my beautiful free Psychonauts background?
I do like that they're actually adding XNA games now. Hopefully some of the good XNA games actually bubble up past the peer approval gatekeeper. Anyone have any recommendations?
Club Nintendo
in Video Gaming
Posted
Ah, thanks. So Picross DS, Mario & Luigi, and Metroid Hunters all don't count for anything.
The sidebar claims...
But all the VC games and channels I downloaded didn't give me anything.