Roderick

Phaedrus' Street Crew
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Posts posted by Roderick


  1. It's funny how learning more about the details of this game, while all sound on their own, serves to take away my enthusiasm. Mainly because I can't help to think: oh yeah, this is the slightly more advanced version of RDR1, and I could just replay that. I'm sure I'm doing it a disservice, but I remember having the exact same feeling of elation and anticipation reading about the first game, and it's weirdly turning me off.


  2. The devs have yesterday pledged to tackle the Switch framerate issues, however present. So that'll soon be a thing of the past.

     

    [Now all we need is for Capcom to do the same with Mega Man X Collection's slowdown on Switch.]


  3. Alright!! I saw Fallout just now in the cinema. It was great! A really solid spy thriller that takes the viewer seriously (unlike the horrible shit that is Inferno, marginally in the same genre, which I netflixed yesterday).

     

    I loved the Wolf Blitzer hospital scene. Halfway through I caught on what was happening and it felt so good that it was in no way hinted at before. It sets up a movie's worth of double bluffs and scenes that play around with your expectations, such as when Baldwin doesn't chew Hunt out at the start, but lauds his good sensibilities. In fact, in a world of edgy, gritty stories where the ends increasingly justify the means, it's great to have this movie unapologetically tell you that it's super heroic to care about single lives too, even if mulitple lives hang in the balance (or are tied up on trolley rails).

     

    I was also smitten by Vanessa Kirby's character, the White Widow. Goodness, she is a magical presence.


  4. 21 hours ago, Ben X said:

    @Roderick Would you go so far as to say "After the mildly entertaining but dumb experience that was Ghost Protocol, this was like a cool shower of awesome. Such a tight, personal and heartfelt action film. Really, how could anyone not have been disappointed in part 4 after this one? Phillip Seymour Hoffman is so effective and scary as a villain"?

     

    I bless these words from yesteryear.


  5. Oh yeah, I already forgot that I saw Incredibles 2 last week. Maybe that speaks of how forgettable it is. Man, what a waste - it's almost exactly the same movie as the first one.

     

    Thematically (the superhero family, Bob aching for his glory days, should superheroes be tied to law) and plotwise (one parent gets into an exotic adventure while the family is left behind, a 'surprising' twist at the end, obligatory Edna dress-up scene). And was it just me, or is Bob a lot less likeable here? He seemed incredibly selfish in his unwillingness to be happy for his wife when she got to have fun. The kind of jealousy that made it very hard to root for him at any point.

     

    Why bother making a sequel 14  years later when you're not going to say anything new with it? Worse, where the first movie felt topical and fresh, the superhero genre has since seen MASSIVE changes, to the point where it now felt quite dull. Props for the amazing soundtrack though.


  6. I couldn't help but be so pleased and happy for Terry Gilliam when I saw The Man Who Killed Don Quixote. He finally did it, he made it. And it was a most charming film too.

     

    In true Gilliam style, it was an ode to madness and creativity, and the wafer thin line dividing those. It stacks at least three layers high and is meta as heck. It's definitely another 'hate it or love it' type of movie: I saw it at the sneak, adored it to bits, but others walked out or gave it crushing ratings afterwards. I get it. It's a sprawling film in terms of themes and what it does, and you have to be in for that. If you are though - boy, what a treat to see Jonathan Pryce revelling in his rol as Quixote!


  7. I got the other big release this week: Captain Toad Treasure Tracker! Missed out on it on Wii U, so I was excited to get it on Switch. It's so charming! Fun little puzzle environments. I'm about a third in (18 out of 50 levels, give or take), but I'm still undecided if this counts as a fun diversion or full course game. I enjoy playing it very very much, but it's rather easy and so far lacks some actual challenge.

     

     

    Now that I've reached the Toadette chapter (and I was SUPER THRILLED to play as Toadette), it seems to get a little trickier though. Especially if you play with two people - one operating the explorer, the other the camera and pointer.

     

    The only thing I gravely dislike about this game is that they're Charles Martinetting Toad and Toadette up. At the start of each level, Captain Toad announces in his squeeky voice "Let's go on adventure!", and that's the last thing I needed - for him to speak human language in this otherwise completely self-contained world. Their standard gasps and noises are so cute and iconic... I hope it doesn't become canon for Toad to speak. Yeesh.


  8. On 12-7-2018 at 9:42 AM, osmosisch said:

    82: Ascendancy

     

    e: no that's not right after looking it up, but that's exactly how I remember Ascendancy looking. How funny.

     

    I have the exact same thing. Same vibe as Ascendancy! (Edit: now I want to play The Tone Rebellion, based on nothing more than childhood memories. It's bound to be not good, right?)


  9. I would say that Hearthstone is so thoroughly excellent at what it does, there's little room for competitors to improve on that template. Don't know anything about Arena, but if it manages to emulate what Hearthstone does, all the better for it.

     

    Dosed, I mean to do Magic on a budget too. I am very wary of plunging back into buying endless boosters - I've been there and it leads to a lot of regrets. I'm sticking to fun preconstructed decks, some pin-pointed Commander and lots of casual play. It helps that I managed to enthuse my partner, so that I'm actually playing it weekly.

     

    To be fair though, Blizzard always had a thing for dinosaurs, there're whole areas in World of Warcraft dedicated to them. Ixalan's release may have given them the idea to do this, but it must not have been far from their mind anyhow.


  10. This isn't exactly appropriate for this topic, though kinda, though kinda not, but I recently picked up Magic The Actual Gathering again. Hadn't played it since my teens, but it's funny how the mechanics came back in no time. And, in fact, how learning Magic primed me for every other card game out there. I figured this out when I started teaching some of my friends, who'd never played it before. They had a rough time wrapping their head around the concept of tapping and summoning sickness - which I had always taken as these super obvious mechanics. (Of course they're just as arbitrary as anything.)

     

    Anyway, I'm a little miffed that I didn't get back into it a year ago. 2017 had two sets that were exactly my jam: one was Egyptian-themed with mummies and scarabs, the other a jungle filled with dinosaurs. Feathered dinosaurs. That look absolutely bad-ass. (Again, fuck Jurassic Park, fuck it.) It also has conquistador vampires. Luckily, those packs and sets are still available, even if they're going out next year of something, but whatever! I'm playing casual anyway, so I don't care about tournaments and standard legal stuff.

     

    tumblr_inline_ovlt03iABd1r9lhsj_540.jpg

     

    Magic rant over!


  11. As regards to the Nintendo press conference / video, I did very little lid-flipping. Hearing an exhaustive half hour of patch notes for Smash Bros has that not-effect on me.


  12. I'll be watching the Nintendo conf grenade on a huge ass television with former [N]Gamer magazine colleagues. Will flip my lid if they show cool Metroid Prime 4 stuff.


  13. 2 hours ago, eot said:

    2020 is optimistic. It's coming after Starlight, which is already said to be next-gen.

     

    Have to say that I thought the reveal was weak, especially compared to Skyrim.

     

    Yes, that was slightly puzzling. Skyrim had a rocking entrance, with a full trailer and pumping music and setting, and I believe it was also a little further into development. Bethesda usually isn't keen on letting us wait two or three years, preferring a closer announce-release loop.


  14. B-B-Bethesda just teased Elder Scrolls VI last night (it was night in Europe). Location-wise, the landscape looks like a Hammerfell-y, Highrock-y scene, so back to the days of Daggerfall. But they could be messing with us and turn the camera and BOOM, there are the forests of Valenwood or the swamps of Blackmarsh. Anyway, ES6 won't see the light of day until way into 2020, probably, so this is just the first of years of waiting.