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Posts posted by BigJKO
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CONTROVERSIAL v1.2 UPDATE
I've added a difficulty level selector in the main menu. "Walk In The Park" for baby gamers, "Just Normal Stuff" for regular people and "Extremely Difficult" for Lu.
Also, after much thought we've disabled the auto-scroll. RIP auto-scroll.
Get all the hot new platform versions at https://lutoo.itch.io/atdm
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2 hours ago, Ben X said:PS - the gif in your OP is broken
The Squenix gif? Looks fine to me.
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Emergent Gameplay!
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Whoops! Null Reference error!
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Parallax!!
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Oh wow, this is looking slick! Can't wait to try it out!
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Getting ready for death animation prefab!
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Lu and toblix have been hard at work on the game loop, making it perfect. Meanwhile, I've been art'ing some more. Here's the enemy drone's animation:
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2 hours ago, Roderick said:Surely I can't be the only one thinking that Super Mario Odyssey looked rough? New Donk City has all the appearance of an early build with placeholder graphics
The little skyscraper bonus-level looks really sparse, but the rest of New Donk City looked amazing IMO. Tons of good attention to detail (like the stoplights being question blocks!) and just a really nice, weird aesthetic. I would definitely not call it rough, at least that wasn't my impression after seeing the three different worlds demo'ed.
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METROID FUCKING PRIME 4! That title's all we get, but fuck if it isn't exciting.
Also Mario Odyssey is deliciously weird. It's one big-ass bowl of all the weird shit Mario Team could come up with. Everything! I love it!
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I really, really liked the Mario+Rabbids thing. It looked like a fun X-Com with long strings of combos. And the art was good.
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God damnit, Richard Horne running over that kid hit me so hard... I had to stop and take a break from the episode...
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I'm bewildered they link to that thread, because he did not come off well in it IMO..
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And now CTRL.SHFT shoots!
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Oh my god this looks so impossibly good!!
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1 hour ago, Foodstuff said:Super jealous of your work BigJKO - I wish I could make something look that good while keeping it that simple. How long does it take you to create?
Thanks so much! Looking at our github repo, it seems it took about two hours to do the power station graphic, animate it and put it in the game.
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8 hours ago, atte said:Oh wow, nice to see that strong BigJKO style in a Cyber setting.
Thank you, atte. CyberJKO appreciates!
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Beep boop!
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Playing around with Unity's Postprocessing Stack
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Swaggy Android Idle Animation!
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Weird Android Runs Weird!
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9-slicing is great!
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First concept art for the player character android:
The tooltip snuck its way into the screenshot but we are now considering calling the android CTRL.SHFT
[Release] A Thousand Dormant Machines
in Wizard Jam 5 Archive
Posted
Megaversion 1.3 is out on all platforms now. Enjoy the carefree terminal warping.
https://itslu.itch.io/atdm