BigJKO

Phaedrus' Street Crew
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Posts posted by BigJKO


  1. The situation:

    I'm going to Denmark this August, and I'll be living there for a year.

    The question:

    To anyone living in Denmark, using this forum, I'd like to ask. Is there are retro games/used consoles/etc. shop in Copenhagen, or anywhere in Denmark? Anything prestigious? I'm mainly looking for a shop that sells a used retro consoles (such as Super Nintendo, NES), peripherals and games.

    The conclusion:

    I'm going retro, baby.


  2. I think Guild Wars looks kind of promising also, so if I get a multiplayer-only game in the near future it might be that. We shall see...

    Personally, I prefer Guild Wars for it's no monthly fee bargain. That, and the fact that it's not really an MMO, and therefore I can stand it.


  3. Loved it. 'Nuff said.

    Also, hidden Vortegon?

    just after you destroy the chopper you speed through another gate and right in front of you there are two pipes - one of them is open. Drive under the pipe , jump on the hover craft and get in the pipe. Then leg it to the end where you'll come to a cave fulla goodies and a vortigaunt cooking headcrabs

    and Vortegon speech transcript:

    We remember the Freeman. We are coterminous. There is no space between us. No false veil of time or space may intervene. We see you still in Black Mesa. Clearly we see you in the Nihilanth's chamber. We bear witness to the bright eternity of the Nihilanth's demise. You leap, you fall, we see you flash beyond the barriers. For a brief time you joined with us. You are one. Between the worlds. Communion of the vortessence. And that other: a deeper mystery. No deeper than the void itself. We cannot forget those whose cords you cut. Forgiveness is not ours to bestow. Unity of purpose, the shattering of common shackles, a single road we tread. Your song we sing and shall sing for eternity. No matter the consequences of this struggle. You have brought us grief and jubilation beyond measure. We are there still, in observance of your final stroke. While our own lay scattered at your feet, you severed the vortal cord that bound the Nihilanth to life, and to us. That sharp spur of our hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time. With you beside us, a talisman of victory, the day of freedom draws nigh. Your bright face obscures your darker mask. We call you sib, although your mind and meaning are a mystery to us. Far distant eyes look out through yours. Something secret steers us both. We shall not name it. We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable! How often have we slipped our yoke, only to find it choking us again? Let this war end in either total victory or our extinction. No further compromise shall we allow. We take our stand beside you, here, upon this miserable rock. The way ahead is dark for the moment. What seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness. We are a tapestry woven of vortessence. It is the same for you if only you would see it. How many are there in you? Whose hopes and dreams do you encompass? Could you but see the eyes inside your own, the minds in your mind, you would see how much we share. We are you, Freeman. And you are us. We shall prevail. We have survived worse across the ages. Our cause seems hopeless. Our finest poem describes it this: Gallum galla gilla ma. We have lost all dear to us. Where to now? And to what end? This is more than anyone can bear, but we will persevere. Our life is worthless unless spent upon freedom.

    Oh, and what does Breen mean when he says "Were you not aware that your services were available to the highest bidder?"


  4. I loved this part:

    The problem with these guys is their voices, which are hilarious, and not grim. You can't feel tough when you cut these guys. Halo has those little grunts, and I guess I'm supposed to feel like a bad-ass when I destroy them but I actually just feel like an asshole. They both seem like races that just fell in with the wrong crowd. What they need are compelling after school activities, not death.

  5. Well, it was the same in 2D, cars didn't exist off screen. You could notice it sometimes, but not as often as in the 3D games.

    I distinctly remember the cars not disappearing until after a set amount of time off-screen, and that time was ample. Whereas in the 3D incarnations the cars disappear almost instantaneously after going off-screen (or into the fog, another thing I really hate about the 3D versions)

    Why I remember this is because I remember I used to make a lot of big piles of cars, only to blow them up and see a very big explosion. I had to walk a bit to get more cars, and the other cars didn't disappear in the process, although if I remember correctly, if you walked far enough and took your time, they did indeed disappear.

    Useless post of the Year.


  6. .....dude, Duke 3D is the only FPS in the series currently released, Manhattan project is a side-scroller.

    I do believe he was talking about the first two Duke Nukem games, who were in fact side-scrollers.


  7. I played the demo and although I didn't expect much I got hooked right away. Too bad the demo is so short. Bad demo! Anyway, the new way of building roads/tracks makes it possible to actually build up in the air or bewow the ground with turns and height differences underground, not just a tunnel from one side to the other. Same with bridges. No more head-scratching with figuring out how to squeeze an extra railroad between all the others. Now you can just go under or over :grin:

    I can understand some like drag-and-drop, but I can't see how that would work with roads going up in the air or underground.

    As I mentioned, the demo already got me hooked and brings back memories of playing TT, but aside from a slightly different interface I can't see any difference al all from the original TT. I think I'll save my money for RollerCoaster Tycoon 3 which looks like it'll be awesome.

    I really don't see the point in putting roads in the air...

    I can see the point in having to go over railroads, but that was easily done with a small bridge in TT. But putting roads in the air for the sake of it is just silly.

    That said, the track-laying thing had me baffled. Drag-n-Drop worked so well. And I couldn't even get a Lorry Station built.

    Little too much like Rollercoaster Tycoon to me. I personally didn't find anything wrong with the graphics, but like Marek had mentioned it's all just too... grainy. The buildings do look very nice. I just wish it had kept the clean style of TT and RCT.

    I'm gonna give it another whirl later on, but first impression was lackluster.