-
Content count
2860 -
Joined
-
Last visited
Posts posted by BigJKO
-
-
Oh. Those are the zombies Mr. Puffin will be punching.
-
Oh shit! D:
Spoooooooooky!
-
You can just go ahead and feed all the replies to this thread to the judges response dialogue system.
"Loving them pipes!" "Whoah these pipes are looking pretty pretty."
-
I put my name in the google doc, but yeah I'm in!
-
I'm fully blown away by these pipes.
-
Hoooly shit! The first update, the Foundations Update, is a doozy! I love everything in this video. Bases, Freighters, Terregen Algorithm Improvements, Graphical Improvements, STACKABLE ITEMS!, Normal/Survival/Creative modes! SO many good things.
-
Started working on the camera! Holy shit, third-person cameras are complicated fuckers! It auto-adjusts when the players is running, but I still need to do some raycasting to make sure it doesn't go behind walls! But this is really starting to feel like a game!
-
Oh yeah! Thanks to InControl I was able to quickly setup input! It's super easy. And after some Mecanim tutorials Mr. Puffin now runs around!
-
I'm painting it in Cinema4D, where you can just paint on it in the viewer!
Most important animation, the Idle state, is done! Oh, and running.
-
Instead of actually making a run animation and some environment I played around with cloth some more. I'm never going to finish this. D:
-
The Dark Castle was Mr. Puffin's mind all along...
-
Oh my, that is already so good looking. So much good game feel! Fantastic work, zero!
-
Thanks!
I'm doing some hand-painted normal maps for this. I'm almost there, although some of the shadows are slightly too blobby instead of being a more sharp shape. But close!
EDIT! Better normal map, more sharp shadows! Lovely!
-
Model is finished! Now I need a run cycle and some sort of environment for him to run in!
-
-
Woof! Turbo Power Jam Weekend!
-
My art test from last night.
-
It's DONE!
Inspired by the episode title "Free Macintosh Warez", this is a spiritual sequel to the Macintosh game Dark Castle with mechanics loosely borrowed from Dark Souls (although in no way as tight-feeling) with an art style heavily inspired by Mike Mignola's comics art.
Bear in mind this started as an art test, so I just designed/coded outwards from my starting point which was Mr. Puffin's sweet Mignola'esque shader. So in the end, after spending a ton of time on the art, there isn't much game to this. You can fight the zombies and they will eventually kill you. There is no reward for beating all the zombies (aside from being able to watch their ragdolls twitch around)
I hope I can keep working on this in some form, because I really like the feel of it and the art. I could expand this into a single castle of Dark Souls lite gameplay thing. Tiny Puffin Souls!
v0.03
- Z-targeting!
v0.02
- Mac and Linux builds!
- Particles for the candalebras
Update jam_v02: Updated the death so it restarts the level automatically after a couple of seconds. AND you can quit using the "Escape" key, fittingly.
OLD: I may have accidentally started a jam thing yesterday. I don't expect to actually finish anything (because I'm also doing a team jam), but maybe it'll be a nice art thingy with minimal interactivity! Who knows!
I did a box art, tho.
-
Ahhh, thanks everyone. Here's the first attempt at dialogue wheel.
-
-
First, exclusive, look at annoying business guy in the seat next to you:
-
Also, here is the full (unfinished) airplane view drawn on top of a spherical projection 3d render!
-
-
And they also showed what one must assume was local wireless multiplayer in the trailer, with the NBA 4-player multiplayer.
Idle Thumbs Interference ARG?!
in Idle Banter
Posted
Ususally these glitches just happen when your soundcard latency can't keep up with whatever you're recording (or something like that that a more technical person can actually explain correctly)..
..but oviously the correct answer is that this is Frog Fractions 2.