Oath

Phaedrus' Street Crew
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Posts posted by Oath


  1. I'm not talking about the merits of this type of advertisement. I just like setting examples, so that the company that was hired to do the viral marketing won't target the Thumb the next time they go for some campaign. This probably isn't the work of an actual company though, but making a "statement" by removing users that contribute nothing and only spam the boards with ads is something I consider worthwhile.


  2. The campsite itself didn't really tickle anything. I didn't spend a lot of time there, only collected half of the scavengrer hunt items... I don't know. It didn't have a lot going for it for me. I was way too excited about all the weird other levels.

    I should say one thing though, about Lungfishopolis. I thought it was a good level with an amusing concept, but ultimately I thought its execution was a bit too one-sided. Not that they could've done a whole lot more with it, but it just lacks in depth compared to the arresting conceptual splendor of the other latter-half brains.

    Well, the campsite is the only location in the game that is cheery and sunny, before nightfall that is. After that it felt pretty creepy wandering around on your own. It's probably the contrast the daytime camp offered to most other levels that keeps it in the back of my head.

    I'll agree with you about Lungfishopolis, but I still really enjoyed it throughout. It's mostly the dialogue that keeps that level afloat. The gameplay was a bit sluggish, for obvious reasons, but the lines delivered there were all great. Everything from the radio broadcasts to what the resitance fighters said as well as the frightened citizens felt really spot on.

    "He's impervious to bullets... and love."


  3. Absolutely agreed upon. Black Velvetopia is a design TRIUMPH, and strings together with the Milkman Conspiracy and Waterloo to form the most awesome levels of the game.

    I'd actually like to add the upper floors of the Asylum as well. Despite the annoying rats, the whole thing was a joy to explore, with all the twisted hallways and insane angles. I think I liked it as much as the main camp actually. In some respects, perhaps more, even though the rats cost me the most lives out of everything in the game.

    The Meat Circus, while no gameplay marvel, was very well done too. I really enjoyed the first Butcher fight and the High Top (I think that was what they called it) a ton.


  4. I don't think it's cheaper looking, the transparant plastic. Myself, I think it looks far more sophisticated and future-proof than dull black.

    I agree about that, but I really would like for the boxes to have the slim shape of the US releases. They just seem a bit too bulky, especially when you compare them side by side.

    Maybe the thread should be kept on topic though:

    How many of you bothered going for 100% map and soul collection? I spent some grueling hours running around with Ghost, trying to find walls to break. After I cleared the map I didn't really feel like starting to farm souls, so I skipped the few I had left. Now I've lent the game out so I doubt I'll complete it anytime soon.

    Well, how about you?


  5. It has been confirmed that the piano room does nothing in any version. It's just there.

    As far as I know, and have heard from obviously trustworthy people on the internet, there is no difference. The Euro version, if there should be some minute variation, is worth getting anyway.


  6. Have review copies of Odama been sent out?

    This brings up an even more interesting question: does the Thumb receive many review copies? You're not the biggest site out there and you don't actually put a score on the thing, so I can see most distributors not really caring too much.

    Well?


  7. I'm sure we've all experienced that slightly tingling feeling of picking up a good game you haven't yet played and seeing the price-sticker announcing an incredibly low price. Just today I was casually browsing and noticed Sid Meier's Pirates for 99 SEK, which is about $12. Perhaps not the best find ever, but I've been wanting to play it and now it's mine.

    My best find though, was probably Fallout 2 when it was new. Bought it on a whim for 149 SEK and discovered the joy of post-apocalyptic roleplaying. I purchased the original two weeks later and never looked back.

    So, this thread is about finding cool stuff for cheap I guess.


  8. What the fuck is this thread about? Why on earth would (or should) games give the same benefits to CREATING something? That's sort of an unfair comparison, don't you think? I can't even tell what people are arguing here. Yeah, playing video games won't give you tons of creative skills. What about making video games? Isn't that more comparable to making movies or playing an instrument?

    The creativity thing was brought up right away and dismissed. After that the thread has slowly, but steadily, been derailed. If you hadn't said anything I'm sure we would have been talking about ponies in about three pages.


  9. Yeah, that's ridiculously large. People said that about the Xbox too, but you weren't supposed to carry that around. I mean, both the DS and the PSP are pretty big, but I wouldn't even thinking about keeping this thing around in my bag all day, I'd break a shoulder. Perhaps both.

    Well probably not, but it has a sort of "bulging" design which makes it look really heavy. It also reminds me a bit about the Game Gear... Success ahoy! :shifty:


  10. That and crap like Mario Party. What the hell were they thinking?

    Mario games were the top selling franchise this console generation, so I guess they did something right in order to appeal to so many people, because I'm pretty sure Super Mario Advance didn't sell all those copies on its own. That something isn't necessarily anything that we will appreciate, but someone sure does.


  11. However, I would say that it's not hard to be ignorant, since the video games are mostly portrayed as a glorified board game/porn industry enterprise.

    That's kind of true though, seeing as how many of the top-selling games and their respective franchises are utterly lacking in an artistic sense. There are of course irregularities, such as Shadow of the Colossus which has been doing well recently, but that's a rare exception. I wouldn't think of calling Madden, Tony Hawk or most Star Wars license games works of art. Whether they are fun or not is another issue, but I think that most would agree that they lack that special something that bumps it up a notch from just being yet another game.

    I think this is what puts most games on about the same level as a board game.


  12. I mean, sure you can make the biggest Katamari in no time, but that can't really enrich your personality. However, by playing guitar, or drawing, or making short films for real, you can encounter a whole lot of problems and interesting points that will make you more aware of the creative world that surrounds you.

    I think what you're doing here is comparing creating works of art in mediums that are already established to simply experiencing works of a newer form. That's a bit unfair, seeing as how I'm sure that actually creating a game is as much a creative and potentially helpful learning experience as any other.


  13. I've been drinking heavily.

    A bit of this and a lot of studying, besides all the regular games, books, movies and music that I've gone through. So far my quest for a degree in media technology engineering (which I think is what it's called in english) is going pretty well. After going strong for about six months, I now only have four years left.


  14. But then you have to wonder what's going on with the moon...

    Perhaps the Sega colosseum was actually part of it, but then Sonic managed to blow it up, in true Armageddon style with Bruce Willis and all.

    The lamp is thus Sonic's makeshift bong. Obviously.