ThunderPeel2001

Phaedrus' Street Crew
  • Content count

    8780
  • Joined

  • Last visited

Posts posted by ThunderPeel2001


  1. Yes. It just seems that they're so far behind how they treat women, and it's such a male-dominated industry, that right now, they probably need to worker harder just to make a balance.


  2. I'm not being sarcastic, but it's a film that could easily be mocked... if you really wanted to. I thought it was exactly as Max described.

     

    If this poster, placed in a UK art house cinema, doesn't make you want to see this film, then we're are very much opposites :)

     

    tree-of-life-warning-06242011.jpg

     

    Speaking of good movies, I just saw SEARCHING FOR SUGARMAN. Check this movie out!


  3. If you want to make Lara Croft a good-looking lady, fine. But there has to be some justification for why she's good-looking beyond--'we want to make the straight male players happy with what they're seeing.' That means when you're designing a female character, you have to pay more attention to her depiction than you would if you were making a male character. Is that fair? Well, no...

    If game designers were better at catering for a broader audience, they wouldn't need to pay more attention to their female characters, so it seems very fair to me!

  4. I drove thru a drive thru yesterday and ordered Root Beer and got Dr. Pepper instead.

    Why do people do that? Is it ignorance, or is it malice?

    Is it both?

     

    It's not both.


  5. It's also great at calling to attention things like ultra-gruesome deaths that barely register to many gamers and seem to be de rigueur even in games that are attempting to be taken seriously as pieces of drama.

     

    Definitely! Or just games in general. Game developers don't know restraint.


  6. I actually got the no death run the other day. I used the knight, the monk and the scientist, I think. The knight I used because he can shortcut falls with his invis, and the scientist I used because her hacking is helpful with fuses and some doors, and the monk has the shortcuts previously mentioned (grab the key in the knight, solo grab the treasure). The only hints I'd give with the mine is to use the knight to quickly drop down and grab more dynamite, take the shovel early and remember the puzzles need 1, 3 and 2 people from top to bottom, and that the top puzzle puts your dude at the miner, and finishing all 3 teleports all your dudes.

    I died once on the island (fell into that hole with the hot air balloon while I wasn't paying attention), but I exited and retried and it started at the start of the island rather than the exact midpoint I died at. I then finished it up and still got the achievement. I'm not entirely sure, but as long as you quit right after the death before completing another puzzle, the game might always restart you before the death for an easy out if you make a mistake.

    Good tips! I just remembered that The Monk can grab the Mallet from the Hillbilly's level, meaning you don't even need to worry about the fuse, too.

    What's this about The Monk "solo grab the treasure"? And I wasn't sure if the Monk's TK worked on the Knight's level? I thought it didn't for some reason.

    My tip is to save the Mine Cart Room that requires all three character until last. It's quicker when they're all teleported from there, rather than having to get them all out of that room (which is annoying) to the top level Room.


  7. Well they just fixed a big bug in the achievements system, so it's likely not to be completely accurate.

     

    I've done everything in the game apart from get through it without dying -- which seems like a really masochistic achievement to me.

     

    Edit:

     

    Actually, I suppose if we figured out what the shortest of cuts where, it might make it easier.

     

    You say you can use the bucket to skip most of the Time Traveller's level? (I forget her level now -- how is that?)

     

    Let's see:

     

    Gift Shop #1 -- You can use the Scientist to skip getting the bucket to take the fuse out.

     

    Knight -- You can use the Time Traveller to skip part of the Knight's level.

    The Hillbilly -- You can use the Scientist to to get the fuse quickly/You can take the fuse with you.

     

    The Mine -- I don't think you can skip any of this -- most annoying!

     

    The Adventurer -- I don't know any shortcuts.

    The Twins -- Take the fuse?

    Time Traveller -- Take the bucket?

     

    The Zoo -- The Monk can grab the Hotdog/You can take the Hotdog with you

     

    The Scientist -- Don't know any shortcuts

    The Monk -- Don't know any shortcuts

     

    The Island -- Maybe take the tape recorder to use instead of the parrot?

     

    Gift Shop #2 -- Don't know of any shortcuts

     

    Hmm!


  8. And, of course, no matter where you pre-order it, you get Industrial Revolution -- an exclusive game from the makers of COGS that reveals some of the backstory to the Bioshock Infinite universe.

     

    The GMG deal is here, for anyone who is interested: http://www.greenmangaming.com/bundles/#bundle-39

     

    Personally I'm way more interested in Bioshock + X-Com than I am with any of the games on GMG's site... but that's because I really fancy giving X-Com a go.


  9. Haven't watched any James Bond movie in too long to make any comment on him, but you've missed out on Indy. Indiana Jones begins his journey because he wants the Ark, and by the end he discovers that he needs Marion Ravenwood, and only by making sacrifices to save her does he finally get the Ark.

     

    Okaaaay... Let's see if you can create an argument about nothing. Again. I'm getting tired of your antics, Luft. (And you're wrong about Indy.)