Moosferatu

Phaedrus' Street Crew
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Posts posted by Moosferatu


  1. I just watched it last week myself.  It was on the whole enjoyable, but there was a lot of wasted potential.  It's sad because the show's setup has so much great conflict and intrigue built into it.  There's the communists, IRA, police, big time racketeers, gypsies, and the Peaky Blinders all with different interests and all brought together over the guns.  Sparks should have been flying from the start, but instead most of the threads just whimper out.
     
    Sam Neil and Annabelle Wallis's characters were also woefully underdeveloped and one-dimensional.  They're both supposed to be deeply conflicted characters, but none of that ever comes out believably on screen.


  2. Yeah, the game is fine.  It's not a shocking re-imagination of the Civ formula or anything, but it's still fun.  The gameplay is about as different as it is between any of the other Civ games.  I understand why someone would want something different, but I don't see a precedent to expect something different.

     

    Also, everyone in this thread keeps on harping on the fact that you have to explore to fill in your map.  Get over it.  It's a game not a simulation.  Was that your main criticism when StarCraft 2 came out too?  Once again StarCraft fails because I'm forced to draw my own damn map.


  3. I just got this, and am three badges in.  It's the first Pokemon game I've played in a long, long time.  The mechanics are great and incredibly addictive, but egads are the "story" and world terrible.

     

    I'm more or less wandering from town to town on rails for no coherent reason.  Each town has hilariously bad artificial gating that keeps you from moving on till you've gotten the next badge.  The citizens of these towns all think I'm the most incredible person ever to walk the earth, and fall over themselves to give me whatever item they have on hand.  It's a wonder that Pokemart isn't my official sponsor.  Everyone is pleasant, happy, and trouble free.  Well, everyone but those orange Team Whatever guys.  Best I gather so far they're trying to make a world where only they are happy... which, doesn't make any sense because they seem to be living in some sort of utopia world where everyone is happy all the time.  Is it that they're not happy and want to be, or that they are happy but don't want everyone else to be?  To be honest, it seems to me like this sick, stepford-esque Poke-world could use a dash of adversity to spice up the bland monotony of it all.  Here's to Team Whatever and their dastardly schemes!

     

    It's a real shame the actual game sucks so much when the core mechanics are so good (the animation is also top-notch).


  4. I played it, and enjoyed it.  I like this tv-game hybrid TellTale has made.

     


    There's no way that it's Ichabod.  Who the hell kills someone, and then leaves behind a packet of incriminating photos?  I'm not saying he's not a bad guy, but he's definitely being setup for the murders.


  5. Anyone ever play The Feeble Files.  Granted, that game had some terrible puzzles, but it also had incredibly good ones.  At one point you're trapped in a prison colony, and stuck in a routine that you have to figure out how to break out of.  Now that was an epic escape.  The difficultly and repetitiveness of the routine only helped to enhance the mood and feeling of being in the prison.  hmmm... I should replay that sometime.


  6. The puzzles were definitely too easy.  Easy to a point where you actually had to be careful not to accidentally solve them and thereby deprive yourself the opportunity to see/hear everything.  I remember in the documentary they were talking about it being difficult to escape Shay's routine, and not wanting to frustrate people.  In this version they went the complete opposite direction.  I'm guessing I'm not the only one who accidentally broke out of the routine before even having a chance to run all of the missions through once.

     

    Shay's portion also worked a lot better than Vella's.  I'm not entirely sure why, but I think it was because it was a more cohesive world.  It would have been nice if Vella's world was denser and less linear.  Harder puzzles would have also helped.  Not only would you have been forced to slow down and absorb the world, but there would have been strong emotional bonds formed with those aha moments.  As it stands, the game feels flat.  Yes, the graphics are beautiful, the story is wonderful, and the voice acting is top notch, but there's something missing.


  7. Somehow I doubt that they're paying them a lot.

     

    Seeing Elijah Wood in that VGX segment made me like him a lot more than I used to.  He gave the impression of being a pretty alright guy, and this is way different than slapping Patrick Stewart or whoever in your game to phone it in.  All of these guys are clearly excited about the game and want to be involved, Elijah Wood especially.  His narration of the new trailer was excellent, and it seems like a great fit.


  8. I played it last night, and also enjoyed it.

     

    I still haven't played The Walking Dead.  Is this more or less what the gameplay was like for that game, and what should be expected for the rest of The Wolf Among Us?  I was disappointed that there wasn't any traditional adventure game stuff.  It was fun, but it was more or less like watching a tv show that every once and a while requires you to make a choice or do a QTE.  Additionally, I really wish the game let you adjust the length of time you have to make a dialog choice.  I'm a little dyslexic, and it takes me noticeably longer to read than it does your average person.  It's fine if they want to put pressure on your choices, but it doesn't seem fair to assume that everyone is going to be able to take in the options in the same amount of time.


  9. It would be fun if the games were episodic, and more similar to the short stories.  The Witcher reminds me a lot of Hellboy, which is also prime material for an episodic game.  It would be awesome if Telltale did it for their next graphic novel adaptation.


  10. I finally got a computer that's capable of running this game properly, and completed it yesterday.  It was enjoyable, but, honestly, I was a bit disappointed.  It's been years since I played the first game, but I remember enjoying it so much more.  My biggest beef with it was the story, and the game's story telling techniques.  It was a confusing, epic storyline that was ultimately generic and uninteresting.  I don't give a shit about the kings of such-and-such or who owns what.  There was all of this political crap at the expense of standard witcher monster hunting and investigation.

     

    Additionally, the banal plot was presented in such a weird incongruous fashion.  Sometimes there are rendered cutscenes.  Sometimes it's graphic novel panels.  Sometimes Danilion is narrating weird transition scenes.  Sometimes, for no apparent reason, you're controlling a character that isn't Geralt.  The game is all over the map.  It doesn't have a single unified point-of-view.  What's more the game seems intentionally cryptic about who people are and what's going on for the first part of the game, and then you just sit down with Letho at the end and have him read off an extended plot summary for you.  That was only necessary because the game does such a poor job of unfolding the plot.

     

    Anyway, it was fun.  I enjoyed the combat, and some of the side quests.  I'm looking forward to the next one, and hope there's more witching to it.