Moosferatu

Phaedrus' Street Crew
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Posts posted by Moosferatu


  1. I really want to get the wolven armor set, and am considering just focusing on the main story till I can get to Kaer Morhen. I'm at the point where I've followed all of the leads, and now need to go back and investigate that weird creature. How much more do I have till Kaer Morhen is accessible?


  2. I've lived in the Ballard/Greenwood area for the past few years and enjoy it a lot. If it wasn't for friends and activities that I've become involved with in the area I'd probably move to West Seattle though. I love West Seattle. It's gorgeous, laid back, and currently more affordable than Seattle. It's also not that hard to get downtown from there thanks to the Rapid Ride. Personally, I'd avoid the east side if you're interested in spending time in the city and don't have transportation. Travelling east-west can be challenging with public, and driving is a nightmare at rush hour.


  3. I'm not going to try to justify whether the game is right to push those plots, or if you find them good or rewarding, but Geralt is an established character with a history and a backstory as opposed to your own formless Shepard. The reason some of those romantical subplots are there is because he had existing romantic relationships with some of those sorceresses. Where you try to steer them is your choice, but they are in-universe established fact.

     

    I don't disagree with that, and I have no problem with them existing.  I just don't like all of the faces the characters make and verbal chastising I get for not pursuing someone.  Geralt looking befudled and making a pouty face every time I avoid an encounter is unnecessary, and makes it feel less like I've made a choice and more like I've forced Geralt to do something he doesn't want to do.


  4. So I don't know if this is the Western Book of the Dead referenced by the title of the episode, but it seems thematically relevant. It seems like the logical next step of Rust's philosophy; if Rust was a man in the midst of Chapter IX, Season 2 seems to be dealing with the despairing refugees described in Chapter XI.

     

     

    http://www.ew.com/article/2015/06/22/western-book-dead-true-detective

     

    Apparently there are multiple Western Books of the Dead.


  5. I've almost finished everything in Velen and Novigrad, and am about to head to Skellige.  It's really fun, but, god, I hope I'm over halfway through it.  I haven't spent this many hours on a video game in years, and it's eating my life.

     

    I've been on the whole disappointed with how choices are handled.  Has anyone successfully played as neutral and had an enjoyable time?  It seems like if you were to stick to the Witcher ideals you'd miss out on a ton of quests.  Likewise, for a game that's supposedly all about grey choices, it's annoyingly opinionated about "correct" choices at times, though not always.  I also find it difficult to determine what I'm actually picking based on the brief dialog synopsizes that are marginally related to what Geralt says.  Last complaint, I really dislike how much the game pushes me to romance every woman.  I'm not interested in having sex with any of the sorceresses.  Why are you making me feel bad for this choice?  Why don't I get an equally rewarding subplot?  I guess, I'm just assuming that I don't, but I think it's a pretty safe bet.


  6. It really sucks that there isn't a better way to manage the inventory, and I don't just mean weight. You can't filter anything, or change the item ordering. There's no way to stash things you want, but don't want cluttering up the impossible to manage active inventory. Even just having separate Geralt and Roach inventories would have help a lot. You can't one-click mark everything seen. You can only have two consumables active at once, and you can't consume anything from the inventory. It's a nightmare, and probably my biggest complaint against the game.


  7. Playing so many adventure games has actually created some really weird habits in me: I can actually get really disappointed when I progress faster than I intended.

     

    Like for instance, in Broken Age I enjoyed trying to combine inventory items with each other since there was unique dialogue for most potential combinations... ironically, when a random combination would actually work I'd feel sad that I now had two less inventory items to go fishing for dialogue with.

     

    I completely agree with this sentiment.  I was disappointed by how simple Broken Age Act 1 was.  The "puzzles" essentially solved themselves.  The most egregious instances of this was in Shay's world.  Typically, I like to explore everything before I start solving puzzles so I don't miss anything.  I was in the process of doing my first pass through all of the rooms before "breaking out", and accidentally "broke out" without realizing what I was doing just by clicking on a random thing on the screen.  It was so disappointing.

     

    Act 2, on the other hand, was significantly better.  Yes, there were a couple of bad puzzles and a couple of puzzles that needed better visual cues, but, on the whole, the puzzles were enjoyable and incredibly strong.  It was great to experience the thrill of playing an adventure again.

     

    It's not even that I think that the simple, streamlined, Telltale-style adventure is bad.  It's not an all or nothing proposition.  It's fine for there to be cinematic interactive adventures like Telltale's, and it's fine for there to be more traditional puzzle-heavy adventures.  I think the problem here is that both types of adventure fans were interested in Broken Age, and both wanted the game to be made for them.  The result was a schizophrenic game that didn't live up to anyone's expectations.

     

    Personally, I think the entire game should have been more like Act 2, not only because that's my bias but also because I feel like it's in the spirit of nostalgia that the Kickstarter was founded on.  I also think it would have been better off as a more focused, modest game that didn't take three years to complete.


  8. Can you say anything else about it? I'm definitely interested, Mutant Mudds was a surprisingly great little game that, for me, kind of ended up evoking old DOS platformers.

     

    Yeah, I've all but finished it now (haven't spent the time to fight the final boss).  It plays well, looks good, and has fun mechanics.  That said, it never seems to use what it has going to its full potential.  Some of the abilities you get are barely used more than a couple of times.  The game is really short, but doesn't take advantage of this by having concentrated, varied content.  There's a fair bit of repetition, and you fight the exact same boss over and over again, but with slightly different moves.  All in all, it could have been great, but was only mediocre.  Makes me want a good new Metroid even more.


  9. They have insane amounts of puzzles and especially Deponia is not always very logical, but if like me you find that enticing (and would rather have this than, say, a puzzle-light adventure like Broken Age), Daedalic games are fantastic.

     

    Ha!  I couldn't agree more.  I think I'll give The Dark Eye a shot.