padmewan

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  1. Just catching up with summer listening (!) but just needed to lodge this observation: one difficulty of historical grand strategy games is the fact that the important moments of history are discontinuous -- the moments when the rules themselves change. Sean came close to touching on this when discussing the need for different rules to apply to different factions, but the modeling challenge is how to provide the player with the experience of that break while maintaining a single perspective. The cautionary tale here is Spore, which attempted this writ huge and sadly failed. Literally created an account just to say this, big thanks for your great podcast even when I'm months backlogged