ryanfb
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Posts posted by ryanfb
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Neat game, and nice art style!
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Yep, it's 1.0.2. The time I ran into it was after I had quit once back to the main menu and started again, so maybe the game was still in a weird state?
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I hope someone with the right setup streams some gameplay of this, because it looks amazing.
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I said all games need a Hamburger Mode and after playing through this I still stand by that statement. Also I heard all the text in this game in Chris Remo's voice.
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Ahhh okay, I didn't
Spoilergo back to the menu after the game ended. It worked!
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The voiceover work and writing in this game are fantastic. I rate this game: Better Than The Witness.
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Great tie-in of the podcast!
SpoilerI think the spoiled part doesn't work on a Mac? Or I can't find it?
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Enjoyed Goldblum mode and all the arcade cabinets. Reminded me of the Regular Show arcade games:
I could see things getting really crazy/silly with a Twitch stream of this.
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This is a slick little tower defense game.
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Wow, this game is super fun! Ran smoothly for me. Wasn't expecting those plot twists - red herrings everywhere!
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Great graphical style! Also a nice touch that enemy bullets will also damage enemies. Would be great if you could get them to go full Doom-monster-infighting.
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Nice, and good ridiculous sound effects! I think I ran into a bug (Mac version) where I never got any more enemies after I cleared the first "wave". Also my Majestic Blast™ wasn't working or making any noise. Quitting and reloading seems to have fixed it.
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23 hours ago, getinthedamnbox said:This game already looks and sounds like something you'd see on the premium shelf on iOS.
This is exactly what I thought as well. Great concept and artistic style!
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This game looks super cute and the devlog GIFs/images are great. I was a little bummed that the itch.io page indicates it will play on Mac/Linux, but there's only a .exe in the .7z - maybe I'm missing something? It seems to run pretty well in Wine, though. Looking forward to coming back to this later and playing more of it, since there seems to be a lot there.
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This game has a great style. Got a little stuck in the second area too, though - just wound up blindly rubbing my way forward up the geometry.
SpoilerAlso, A+ use of the FBI splash screen.
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Yeah, whenever I spawned by an enemy it was after a death elsewhere, so that explains it!
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Nice graphics, chill vibe, and every game needs a hamburger mode.
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Fun little game! Kind of reminds me of NES Gauntlet, if it were a puzzle game. Does take some figuring out as to what counts as moving onto vs. being moved onto, as mentioned. Also had a couple times where I burned through all my lives by starting in a room with an invisible enemy right next to me, but I guess that just means
Spoilerwhistling when you spawn would be a good gameplay tactic.
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Music is good! Gameplay gives me kind of a King of the Hill vibe.
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Thanks! My high score during development was 1750, but I think it's pretty easily beatable with some work. I wish I had taken some more time to figure out more of the sound hardware so I could have simultaneous music and SFX, but oh well.
Speaking of which, someone ported the 3DS Out Run music tracks to run on arcade hardware, because of course they did:
Some more links of things that I stumbled across while developing this:
- Lou's Pseudo 3D Page - some explanation and analysis of psuedo-3D road rendering
- Out Run Enhanced Edition - fixes various bugs in the original ROMs
- CannonBall - a from-scratch disassembly/reassembly of the original Out Run engine
- LayOut - an Out Run track editor
- The MAME outrun driver source - immensely helpful for tinkering and understanding what's going on
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Game is live and submitted to the jam on itch.io!
https://ryanfb.itch.io/cruisin
Anyone wanna go for a high score contest?
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Figured out multiple sprite rendering and added a strong female protagonist (unlike the original Out Run):
Can you handle these graphics?!
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Looking good! I approve of this arcade cabinet.
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Pretty happy with the main game loop and difficulty ramp right now:
(forgot to move my cursor out the way when recording)
Might try to add a little more polish, but at least I have something that works for the most part.
Here are the current word lists, if there's any suggestions. I tried to avoid ambiguity but I think the difficulty is still good (it ramps from mixing in "bad words" to mixing in "hard words", and also increases the difficulty in other ways as your score goes up):
Spoilerconst char * const good_words[] = {
"abusin'",
"accusin'",
"amusin'",
"bemusin'",
"bruisin'",
"boozin'",
"choosin'",
"confusin'",
"cruisin'",
"defusin'",
"diffusin'",
"enthusin'",
"excusin'",
"fusin'",
"infusin'",
"losin'",
"misusin'",
"musin'",
"oozin'",
"overusin'",
"perusin'",
"recusin'",
"reusin'",
"refusin'",
"schmoozin'",
"snoozin'",
"susan",
"transfusin'",
"usin'"
};const char * const bad_words[] = {
"goldblum","gazoo","wizard","corvo","pizza","hotdog",
"dino","cruiser","idle","molyneux","luigi","remo",
"gaynor","bogost","itchio","riendeau","coffee",
"dishonored","racecar","brain","crate","podcast",
"robot","beer","usa","world","exotica","tiki",
"word","that","rhymes","with","game","fallin'",
"droppin'","outrun","kitten","puppy","grain",
"gain","strain","violin","bomb","nope",
"wrong","gamejam","dolphin","spin","wave",
"rhythm","roadtrip","flat","stop","puncture","cloud"
};const char * const hard_words[] = {
"bombin'", "bonin'", "bannin'", "bossin'", "burpin'",
"escapin'","paddlin'","trampin'","runnin'","braisin'",
"pamperin'","crashin'","frackin'","rinsin'","racin'",
"bumpin'","rubbin'","clashin'","flashin'","crushin'",
"skiin'","skatin'","flyin'","gamin'","jumpin'","russian",
"fallin'","amazin'","explodin'","moppin'","wreckin'",
"guns'n'","breakin'","shreddin'","flippin'","eatin'",
"trippin'","fryin'","clickin'","laughin'","boastin'",
"burpin'","bikin'","slashin'","nuts'n'","chompin'",
"speedin'","snipin'","pointin'","makin'",
"touchin'","blastin'","blockin'","writin'","campin'",
"sippin'","spelunkin'","maxin'","bombin'","playin'",
"readin'","tappin'","scrappin'","hosin'","hoisin","boxin'",
"raisin","testin'","basin","rosin","resin","concussion",
"satin","cabin","merlin","kelvin","toxin","percussion",
"firkin","marlin","goblin","gobblin'","mushin'",
"regain","pectin","chopin","choppin'","sloshin'",
"reachin'","strainin'","preachin'","tumblin'","fussin'",
"exposin'","grumblin'","typin'","sneezin'","tweezin'",
"achin'","quittin'","pickin'","talkin'",
"idlin'","thumbin'","wizardin'",
"bonus","rodkin","vanaman","breckon","gerstmann"
};
SHOWCASE WEEKEND // Welcome Thread
in Wizard Jam 5 Archive
Posted
This is the first Wizard Jam I've followed/participated in - I took the Showcase Weekend™ opportunity this morning to play through pretty much all the Mac-playable submissions, and I'm glad I did. There are some real gems in there! Thought about trying to stream, but setting up and commenting on an actually-good stream is real work.