FartSatchel

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Posts posted by FartSatchel


  1. 16 minutes ago, Nappi said:

    Good progress! I like the raised block look a lot.

     

    I was trying to imagine how I would select the worlds, and I think I would try to go through the center area of each block I want to select but wouldn't be super careful when moving diagonally. Therefore I think I would prefer a smaller collider at the center. Can you erase the selection by going back to the previous block? Because that would reduce the potential frustration quite a bit.

    Thanks, the raised block look was a pain to make and still gives a few bugs but i think the results are worth it. Shoutout to puzzlejuice.

     

    I let the player erase the selection by one only. I was thinking of letting them go back to any point in the selection but with the jank selection right now it just lead to accidental cancellations all the time. I might add that back in if I fix the selection collision problem.

     

    Also thinking of reducing the number of columns from the current 9 to 7 and make all blocks bigger just to help with the selection problem. That's a last resort though.


  2. The collision detection for selecting the letters feels janky right now. Sometimes what feels like should be selected isn't selected and what feels like shouldn't be selected, is.

     

    The biggest issue is with the collider have to allow for diagonal letter selection. 

     

    Does anyone have experience with these grid based collider shapes or suggestions for shapes to try? These are the ones I've tested so far.

    Collision.gif


  3. 21 hours ago, Travis said:

    Unity's animation system works just fine with UI elements. Biggest issue is how many elements you might have in a hierachy and it can get messy and tedious.

    So far every single letter is it's own element in the hierarchy so yea...

     

    Is there a better way to do it? I know I can parent them under an empty gameobject but is there another way? Like in Firewatch, are all the hundred and thousands of trees all children to one empty gameobject?


  4. 2 minutes ago, Godzilla Blitz said:

    Very cool.

     

    Is there a difference between how you animate something in the UI Canvas and how you animate something in a scene?

    For scene animations I've always used a sprite renderer and animation controller. For the UI canvas I'm using Images which only take materials, not sprites. I think there's a way to animate materials but I gota search that up.

     

    If there are easier ways someone please let me know.


  5. Get it and play it here: https://fartsatchel.itch.io/wordtris

     

    Screenshot13.gif.eddf0efb36c23e1104f6b8af01d82626.gif

     

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    Aka they came through the floor. I was indecisive.

     

    Meteos but with words.

    Screenshot6.thumb.png.0309aad15f46a7ca4af7a4decf76d768.png

    Make words to ignite them (red temp tiles), sending all letters above the completed word's letters up and out of the board. New letters come through the floor. Let the letters stack too high and you lose.  

     

    I want to add special tiles (clears a line if used in a word, etc), power ups (bombs that you only get by using "B", "O", "M", and "B" tiles to form words), and an adaptive soundtrack like in mini metro.

     

    I've never done anything mulitplayer but a versus mode could be super fun. That's WAY down on the priority list though.

     

     

     


  6. 3 hours ago, Ben X said:

    Nice retro graphics and sound, and it seems like you've got some interesting systems going here. It might be because I never play these types of games, but I didn't understand what what going on!

    It's probably because I left the tutorial till the last 5 hrs of the jam.

     

    Thanks though!


  7. Edit: nvm, didn't set it to public, it's fixed now.

     

    First time jammer, sorry to bother, but how do I actually submit to the jam? My profile's "Jams you've entered" says I have a game in wizard jam but on the submission page clicking the "Submit your project" says "You haven't uploaded a game that can be submitted yet." My game also doesn't show up in the "Games Submitted So Far" section. Is it because I can't see my own submissions or did I do something wrong?


  8. After a week of job interviews, I've managed to squeeze just enough hours on the last weekend to finish this off.

     

    I've never done sound before and managed to do what I can sound-wise in the last 2 hours before WJ5 ended so sorry headphone users.

     

    Managed to just get everything on my minimal list finished off and even managed to get a randomly generated floor going. This was my first time doing sound, scene switching, and UI. Would love to add in local co-op if I have time/enough people think it's worthwhile.

     

    Had loads of fun and actually learnt way more than I thought I would. 5/7, would jam again.

    Screenshot 5.gif

    Screenshot_6.gif

    TheWizard.rar