The Witness by Jonathan Blow in Video Gaming Posted April 22, 2017 17 minutes ago, Latrine said: I agree with what you say in your post but I think people often make the mistake of claiming that the Witness (and also Braid) have a single point. I don't think that's the case for either game. We're talking a lot about the philosophy of the Witness but you can't ignore all the puzzle panels which don't directly tie into that. The Witness isn't just a collection of line puzzles, but it is also a collection of line puzzles. No one theory perfectly explains all aspects of the game. Blow made this argument flippantly when defending Braid by saying no one understood the game but basically he was saying people spent more time analyzing the text and story of Braid and not the puzzles which are a larger proportion of the game design and are interesting in and of themselves. This video does a good analysis of that He seemed to be expressing the opposite point in the Adam interview. He seemed to be claiming that the puzzles, which you often must change your perspective to solve, are thematically in line with the philosophical underpinnings.