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Posts posted by infamous space turtle
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I’m very into this.
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It begins
Also I invoke the Crowd Source Diversifier.
If you want to suggest or make an advert heres what i'm looking for (at least at the moment).
IE
Name: "Mr Sticky Buns Burgers".
Slogan: "A Tasty Treat Just For You! It's Mr Sticky Buns Delectable Hams."
Image: If you want to provide an image feel free but I can probably make one if need be. Don't worry too much about style, just shoot for flat and simple. Maybe i'll post a colour palette once I get the visual nailed down.
In the future I might have more things to input.
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Me too haha.
So after a day in photoshop trying to pull together a UI/visual style test I still haven't made anything good looking in that kind of style.However I was looking at shaders to use and I came across a pixel shader which combined with my bad models made a really unpleasant character.
Instead i'm thinking I could lean into the ugliness and embrace it, as the game progresses it gets more and more broken and gross.
I don't know though, it could be really interesting to purposefully explore ugliness but its also not very nice for the player... But im not sure I have the skills to pull of the sweet visuals I was after...
Ill think about it for now.
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Nice! sounds satisfying, black holes for anti stars ?
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Thanks for the cast recommendation Chris, In Our Time is right up my alley.
Lol actually this one is far
worsesuperior. -
haha my psn username was Tactical Turtle.
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Brand research googling for inspiration.
I think i'll go for that cutesy flat look. I want to go dark places as you progress so a kind of false optimism in the art style might be really effective.
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make the gam
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I've chosen the brand war. Now for more planning.
Oh and also some base goals:
1. Slicker UI - This game will lean on UI so i'm looking at Zero51 and really trying to get my menus up to scratch.2. Is a Gamey Game - Every game idea I have seems to be more a tone and visual moment than an actual set of mechanics. I want to focus on it feeling more like a game with actual determinable consequences. My first one, though unfinished, was kinda mushy and relied a lot on style.
3. Realistic Scope - I have already failed so HA.
4. Is actually fun - Fingers crossed.
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Lol @miffy.
Iv gota say the setting has me hype.
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This looks great. Cant wait to see more.
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"Yesterday, I came up this idea and thought it was grand. Today I spent most the day convincing myself it is waaay too stupid." haha this will be inscribed on my tombstone.
Looking forward to this tale. -
Yup I agree with yall. I know how id do the supermarket one so its probably more of a sure thing but the Brand War is a bit more exciting. Im going to do some planning and see.
Haha yeah thats potentially the kind of vibe id go for ^. Customers shuffle in from the darkness to peruse the well lit supermarket aisles . -
Hey yall, I have two ideas.
They came through the floor (or maybe Momazon Prime): You manage a supermarket in a post apocalyptic hellscape. Tonally it's a smash up of bland corporate chain stores with ghoulish anarchic wasteland oddities. Gameplay is sort of a tycoon ish thing mixed with a tower defense mixed with rimworld.
The first great brand war: You must infect a city with your propaganda/advertising. A kind of black humor vibe as you assist your corporation in its latest territorial gain. Choosing different infection styles, building loyal cells to spread your message, "customer" enforcement etc.. A bit like that infection game or something. Top down and probably abstracted visually.
Anyway I'll sleep on it and then see tomorrow.It has been decided, let the brand war commence.
Diversifier: Crowd Source.
If you want to suggest or make an advert heres what i'm looking for (at least at the moment).
Name: "Mr Sticky Buns Burgers".
Slogan: "A Tasty Treat Just For You! It's Mr Sticky Buns Delectable Hams."
Image: If you want to provide an image feel free but I can probably make one if need be. Don't worry too much about style, just shoot for flat and simple. Maybe i'll post a colour palette once I get the visual nailed down.
In the future I might have more things to input.
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Great cast Steve, loving the dev insight from this and designer notes.
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That's more agile than I am.
Its movement is at a sort of uncanny valley point. For a brief moment I perceive it as I might a person or animal, then it does something jankily and it's an awkward robot again. Really impressive that BD is starting to transcend that though.
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errrhhh that awkward ketchup story resonated. I remember trying so hard to be funny in class that I started going through my desk and tossing things around. All like "hey hey guys look at me badada".
To begin with I don't think anyone was laughing, then a battery I threw hit the girl I liked in the tooth and she started bawling.
Good cast yall.
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Hmm I'd use the third person thing to get better at presenting myself. I could potentially change weird mannerisms i might not know about or things that look bad.
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SpoilerSome thoughts..
I thought the boy was a fabrication, or at least unclear intentionally. Thinking back im not too big on that ambiguity.
Also the resistance thing didn't bother me because it seems like the point of the film was to follow k as he tries to figure out what it is to be a 'person'. K dies when he makes the choice that conforms to neither faction and instead follows his own morals. His death is a good one because he's succeeded in defining his own life and morality rather than being someone's tool. Also I really dug how it turned out he was not "the one" and the best thing he could hope for was a small victory.
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haha thanks Urthman, I was surprised but pleased people liked it so much.
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Hope VR isn't dead, but if it is long live AR. Edit this wasn't discussed this episode and I am a fool.
[RELEASED] The Boots, The Obelisk And The Eye - a devlog
in Wizard Jam 6 Archive
Posted
Sounds really cool. I've had my own fantasies about making something about traversing bladerunnerish cities. Excited to see how this goes.