infamous space turtle

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Posts posted by infamous space turtle


  1. Today I got a fair bit done considering I also had work. 

    Seen below is the first implementation of a notification/plot/tutorial window.

    YbfVv9R.gif

     

    This character will appear to act as intermediate between you and The Corporation. There's a few spoilers aspects to this so i'm going to tag it. 

    Not really much to spoil in a game like this though. 


     

    Spoiler

     

    As you can see the character has something moving on their face.  Its a brain controlling mechanical spider. I was thinking as the game progresses its revealed that strange mechanical spiders are controlling all your superiors. Then you start noticing there are spiders inside your inductions booths or whatever. Then you realise you were a spider all along?... At late game things get weird.  Then as the game ends its also revealed that your parent company The White Corporation actually owns both your brand and your enemies. 

     

    Obviously not shakespeare but I thought a slight bit of narrative would be cool. 

     

     

    Other stuff was done too but its more under the hood. 

    I'm worried ill not get this done on time, there's a lootttt to do. I'll aim to have a basic version done on time but I don't expect it to actually feel like much. 


  2. Great Ben I can implement that! If you want to knock something up ill include it, its up to you. 

     

    Thanks Zero, If you do im keen to put it in. 

    Yup thats a good idea Squires, Ill try that I think.
     

     

    Update: A lot done today, too tired to gif it all so heres some stuff from earlier today.

    K4dfBUy.gif

    I was messing round with a pixelated render. I kind of like it. It creates less specific shapes so that the player interprets them a bit more ... Kinda a good way to get around models I don't like and dont have time to make better. That said losing fidelity has plenty of problems so i don't think ill have it on by default, though I might include pixel mode in the settings menu if I have time. 

     

     

    5uW0D85.gif

    An early implementation of attacking. You see here two zealots (red) attacking a neutral. No animations or anything.  The color thing im not sure about but its easy for testing. Attacking probably wont be that common.

     

     

    9RFYArt.gif

     

    "There's a problem with the toilet. "

     

     


  3. Alright iv got some visual stuff sort of working, at least its evoking something. Still no UI though but im glad to feel a bit better about the aesthetic. 

     

     

    Im going with a really dark default for now.

     

    Here's a cloud passing over(its just a bunch of enlarged garbage bags for now). I was thinking I could change it into a zeppelin that eventually you can advertise on. 

    2tlCpvY.gif

     

     

    Dark and ominous, I'm hoping its not too confusing. 

    hwQQbyl.gif

     

    The darkness of the colors really emphasizes adverts. 

    cmKjP7k.gif

     

     

     


  4. Nothing worth picturing today, itd just be more tmp UI stuff. 

    - Brand partner unlock tree: A five tiered three category unlock tree, where you can bribe officials for getting rid of pesky laws.

    - Authority Characters: Basically a beat cop who will destroy anything deemed unlawful. Still haven't implemented character vs character fighting though.

    -Behind the scenes stuff.

     

    Anyway sorry this devlogs been a bit boring, i'm trying to get the raw stuff in first so there's not a lot visually to show. Also i'm not getting as much done due to time constraints. 

     

     


  5. haha thanks. 

     

    spent a few hours working on a conversation system only to throw it out

    :  (

     

     

     

    I havnt done a huge amount on account of work but I got a few little things. 

    AgpBjbw.gif

     

    a flyer bomb ad type which is one of the cheaper and least effective ads, only lasting a short duration. 

     

    Tte31c0.gif

     

    an induction booth. a late game very invasive booth that converts anyone who enters it into a 100% loyal zealot. currently fully functional but I don't have enter exit animations so i haven't included and brainwashing in the gif.

    I expect this kind of ad type won't be viable in the early game, there will be some kind of push back from an authority. Maybe the local government. I was thinking to use these you have to buy out the politicians or something. It'll also be very expensive. 

     


  6. Got a lot done today, feeling less anxious. 

     

    first up

    JAYry8E.gif

     

    This customer has 90 brand loyalty (out of 100), this means the game categorises them as a Zealot(name may change).

    Today I got a basic command system in place. So far I only have  a goto location command but the frameworks in for more. 

     

    qO48ixf.gif

     

    Next we have character interaction. This system is for environmental interaction, largely context dependent and mostly for stuff like sitting on public benches and chatting with other npc. So far i've got a simple bench sitting interaction, its a tiny bit janky trying to get them all lined up but im happy. 

     

    J1zKjsF.gif

     

    Finally I cleaned up the placement stuff and some of the behind the scenes code. Now there's more visual feedback for placing posters. I also got  a better handle on what my awful code was doing so hopefully this won't all collapse on me as it gets more complexe. 

     

    Still haven't touched the art stuff. Kinda afraid of spending hours in blender and then throwing out the model because it sucks. Time is very limited for me so that's kinda why im putting the raw game first, I usually try get more visual stuff done first. 

     

    Anyway I must go now, good. bye. 

     

     

     


  7. Alright first real update. 

    1rNrPKG.gif

     

     

    Behold, the worst UI design ever to grace your screen!

    I wont be keeping it, its just temp for the mo (as is everything else).

     

    Whats going on in the gif is im demonstrating poster placement orientation.

    You can also see a character walking randomly around. 

     

    Dw9r6db.gif

    Heres an actual placement of a poster. 

     

    KOZ4VhV.gif

    Here's the very undeveloped ad customize menu. You cycle through product types and can change the wording for each product. Each message will resonate with the customers in different ways. 

     

    eQG0zd8.gif

     

    This is the only model that isn't a temp, I based it off a starswars droid thing.  Its role will soon be revealed. 
     

     

    Implemented wise so far I have:

     

    -Your corporation will be called "The Red Corporation", i'm not sure if this in something already but I like the orwellian sound of it. 

     

    -Characters that can walk about and observe advertisement posters.

     

    -Customizable Ads.

     

    -Character "professions" that determine how susceptible they are to certain adverts. This is one area i'm really uncertain about, currently its stuff like "profession = CEO" which means they prefer Adverts for expensive watches, dont like things associated with low income people etc. I don't like such clumsy stereotyping but I need some sort of metric to base a customers receptiveness on. I'm thinking of switching to a sort of rimworld style like "This character is paranoid" and therefore likes products about safety.

    Or maybe I could ditch the whole thing and just have each customer be equally receptive? It'd save a big headache. 

     

    -Iv decided to go 3D Orthographic. 3D is faster for me generally so I won't do top down. I'm using unity's AI system and I intend on just locking everything down to the Navmesh. The Orthographic gives it this kind of big brother feeling which I quite like. 

     

    -Brand loyalty rating . Customers will gain a slight loyalty boost if they pass a poster they like. The rating spans from -100 to 100 and returns to zero over time. 

     

    -Money system. Currently there's a periodic check where based on a customer's Loyalty rating a certain amount of money is generated. This is kinda weird, I intend on having two resources Money and Zealot Power. Money is the common one, Zealot power becomes more useful as the game progresses. Zealots are extreme in their brand commitment and there will be push back to their activities. 

     

    Anyway i'm feeling pretty overwhelmed and don't know what's next. So here's some things I think I could do. 

     

    Zealots, shills and fans- different Loyalty levels that offer various perks. 

     

    More advertisement types.

     

    Less temp art.

     

    Authority figures/enemy brands to counteract player action. 

     

    more but I got to go to work :o