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Posts posted by dimaCyberpunk
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Check out instagram of the Chronicles of cyberpunk https://www.instagram.com/dimakozyr/
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One of 11 locations from ~Chronicles of cyberpunk: Awakening~, work in progress
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A little screenshot
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Here is all 11 locations from the game. These screenshots will allow you to estimate its scale. The most important thing for me is to make this world more alive than in the previous game
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Hi! I keep working every day and have already finished the basis for the game world. I had about 150 photos of different architectural constructions and interesting design objects, I made models, which don'd looks the same, I just inspired by them. But the longer I did it, the more I got bored .. productivity has decreased very much and recently did not make more than 2 models a day, sometimes also made animations. But now for the current stage the world is ready and I can finally start programming. By the way, the game will have 11 locations and you could move freely between some of them (in the first part there was 9 locations)
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Check out my updated post with all animated images of the people ftom the 1st part http://kozyr.org/2016/03/17/liner-paper/
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Keep working on the second part of the "Chronicles of cyberpunk". And you can play the first part with 50% discount http://store.steampowered.com/app/742470/Chronicles_of_cyberpunk/
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Hi! In my previous post I told about my game Chronicles of cyberpunk and here I will post updates about the second part of this game Chronicles of cyberpunk: Awakening. This is an independent game, you don't need to play the first part to understand what is happening, since there will be a brief retelling of the events of the first part in the beginning
- Unreal Engine
- working on it since January 8, 2017 (and the first part was released on January 7)
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Chronicles of cyberpunk was released on Steam. You can play it right now http://store.steampowered.com/app/742470/Chronicles_of_cyberpunk/
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It is so strange that now I don't need to do anything every day on the game. Over the years it has become so habitual for me that now I just don't know what to do in my free time in the evenings. Now I want to rest a bit and start learning to be able to make the next game even better. I have a small prototype for it
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This is it - the final commit number 1018 in the first day of winter. After almost 3 years of work
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Some quotes from the game http://kozyr.org/2017/11/29/quotes-from-the-chronicles-of-cyberpunk/
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1 hour ago, YoThatLimp said:Congrats, nearly at the finish line!
Thanks! Yes, this is it =)
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Chronicles of cyberpunk is on Steam now. It will be available on December 7, 2017 http://store.steampowered.com/app/742470/Chronicles_of_cyberpunk/
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49 minutes ago, Henke said:Well, that's really something! Congrats on getting this far!
Hey I don't know if you're still taking feedback but those bazooka missiles really need impact explosions, just don't feel right without em. And how about some other font than Arial? That Arial font on grey textbox is just soooo default.
Hi, thanks! Yes, you right about the explosions)) It is a little hard for me to make a normal explosion effect, but if I could, then I will add it.
That fonts looks really cool. Maybe I will add it, if it is not very hard. Anyway I will keep it for my future projects =)
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Trailer of the game
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Technical part of development is finished. Now I only need to finish the localisation and I can publish it to Steam. So coming soon =)
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I've made a dynamic change of language, completely (now for sure!) finished the Save Game code, drew all the pictures and added to the game (more than 300).
Fixed a lot of bugs and now I am working on the boss fights. Also now I want to add physics to the game =) Here is some templates I've made today:
Chronicles of cyberpunk: Awakening
in Game Development
Posted
Central location