phill

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Posts posted by phill


  1. Holy crap that is the best idea. Back at uni my friends and I used to make stop-motion movies with action figures, each entitled 'Ruin Shit 1, 2, 3, 4, etc.'. It got pretty competitive by the end, with Matrix-style wrap-arounds and fishing line making some pretty impressive setups. This reminded me of that for the first time in years, so both thank you and great work! :D


  2. Basically there are catchable dung beetles in that game but they refuse to call them that and the game goes on to declare that they are rolling "something" like a huge coy Nintendo shaped parent that is afraid kids will become TOO EXCITED if they make a poop joke too obvious.)

     

    Ahhh, Nan-tendo. Never change. Also thanks, I hope it'll be fun to play. :)

     

    It might be rude to say that I like the art after it's been described as placeholder-art, but I like the look. I'll probably like the new one too.

     

    Not at all rude. I really want to do a game sometime in the future using entirely old cc0 woodcut images. I think it's a wonderful style and could really lend itself well if the images were chosen properly. And hey, if my partner doesn't deliver it'll probably be pretty close to what it is now so you may get lucky!


  3. Okay! I've been a little busy at work lately so not as much progress as I'd like, but I've got all the basic mechanics down! First, here's a slightly more zoomed out version of the 'arena' portion of the game:

     

    DpDP1hH.gif

     

    I made the dung fall in slightly more interesting patterns, and added special dung pick-ups that will give your dung ammo some extra properties. AI still to come, but I've got a pretty good steering behaviour system that I can plonk in there.

     

    RbyqO4o.gif

     

    This is the 'tower fight' portion of the game. Players will be able to select areas of the enemy tower to attack with the dung balls they picked up in the arena portion. The opponent will be doing the same thing though, so players can choose to use a dung ball to shore up the tower defences rather than firing it.

    Obviously all this is place holder art (I highly recommend using old book illustrations, they class the place up) but I'm currently in contracts with my fiancée for her to do a kind of brush-stroke/wall-art style for the sprites.

     

    Alright, better get back to it. Really want to get at least a semi-functional demo for people to play by the time this ends!


  4. Looking swell! Love the rainbow bullets (is it just the video, or is the screenshake on the smaller bullets quite high frequency?).

     

    From what you described, the controls should be pretty easy to pick up. It'd be like using a wheelchair, where you need to drag down on the opposite wheel to turn faster, right?


  5. The basic idea for the game is to defeat 3 bosses, each holding the antidote to a limitation placed upon the player before they encounter the final boss of the game.

     

    This is a really cool interpretation of the metroidvania powering up sequence. Instead of gaining powers, you're regaining powers. I like that it makes the 'instant expert' issue that metroidvanias have ("Oh hey, I found an alien technology rocket launcher, I definitely know exactly how to use this in high stress situations!") irrelevant. Nice! The animations look sweet already, can't wait to see more of this one.


  6. [Now good to go at https://titanfist.itch.io/life-as-a-dung-beetle]

     

    Software: GameMaker: Studio, Aseprite.

     

    Holy shit, looking at the rest of these threads, you guys are good! Feeling slightly intimidated, but screw it, let's do this!

     

    Anyway, random title generator didn't disappoint and I ended up with a Terminal7 cracker. I'm tackling this game jam very casually, so I've aimed pretty simple with the mechanics and I'm going to try and make a slightly more polished final product.

     

    Spent the first day coming up with an idea, and what I settled on was a semi-clone of the (somewhat obscure) NDS game Dragon Quest Heroes: Rocket Slime. As a lone survivor of a dung beetle clan massacre, players will have a limited time collect dung (that replenishes from the, uhh, 'heavens') and load it into their little dirt cave, competing with other A.I. dung beetles for the best bits of dung. After the timer runs out, it'll be over to a separate screen where your dung bombs get fired at an opposing dung beetle clan's tower. Rinse repeat until you've destroyed their tower (or they've destroyed yours).

     

    Anyway, as of now I've gotten the basic movement and dung falling/collecting going on (dash to be tweaked):

     

    BfOhpSx.gif

     

    I'll update when I have some more progress!