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Posts posted by ke51n
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Wax house baybeeee.
also, thx jake
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Took a bit longer than I was expecting but the game is out now.
I think Frog Fractions ended up as a major influence. I was also playing Getting Over It recently so the concept of a B-game was in my head. I feel like I have a strange idea of humor and may come off as very random. I don't want to spoil too much about the game, but I feel pretty good about the amount of content I was able to put in, but of course I still wanted to add more and expand. I don't think I will be adding anything soon, maybe if there's a sequel.
Thanks for playing!
- Kevin
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9 hours ago, nkornek said:Have you contacted Olly Moss about providing art yet?
Maybe for the 3D remake. But Olly Moss is a major inspiration.
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What if someone made something alive appear as what they wanted as food?
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I started Far Cry 2 today. It's pretty cool.
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Well, I'm scared of bees now. Looks really cool.
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I guess it makes sense that Jake Rodkin works at Campo Santo making video games since his name is Video Games. I couldn't think of any links with the other guys' names.
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I just joined today, spent probably an hour or more just walking through all your buildings. I was blown away. Really cool stuff.
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Here are some other let's plays of wizard jam games.
Markiplier plays The Bear's Black Heart.
MattShea plays Cheatin Hitman:
BonusTank plays Cheatin Hitman.
There are a lot more cheating hitmen. Just search YouTube for Cheatin Hitman.
Randomize User plays Explode Mode, Cheatin Hitman and Mid-Jam Power Move.
ED Network plays House on Holland Hill. (His voice is kinda annoying)
TeleVidya plays Business Guys on Planes.
Purga Linux plays Mr. Puffin in the Dark Castle. (Spanish)
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Oh look it's Markiplier.
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I beat Bully on iOS. I really liked it. It has virtual buttons like the GTA ones, so not optimal controls, but it has auto targeting so it wasn't too hard for me to control. However, I am really good with virtual buttons. 😛
It does feel like this port is better than the GTA ones, controls are a bit more smoothed out, load times and saving the game are almost instant etc.
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This is pretty good! I like the concept of story through pizza deliveries. I thought maybe I was the pizza delivery guy for Nick Breckon's dark soul streams, but I guess not.
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Catacombs of solaris:
Yeah, I think it might be rebuilding the corridors around you when you stop, based on what is in your view. Turning around makes it really warped because it the patterns repeat and it's hard to see what is actually a wall and what is using false perspective.
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So i tried out catacombs of Solaris, and I'm not sure what's going on. It's pretty cool though. Those colors definitely imprinted into my brain for a while.
So I figured out that you can wiggle your way into walls almost, and the tunnels inside the walls just follow the pattern of that warped wall/what you see. This can lead to really bizzare patterns or even just a single colored room if you go deep enough. I'm not sure if this is what causes the weird thing Chris was talking about to happen. At first I thought maybe turning around really fast was what made the thing happen, (all the walls look sort of like their bending in), but maybe I was just walking into a wall backwards.
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This is so cool!
also, I don't think pressing space actually stops the mouse from moving the camera around. You might have to lock the camera when space is pressed.
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Very cool and extremely well made. Clown animations and the environment are top notch. I'm looking forward to future episodes!
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Could we get some famous game devs to come in and critique stuff? Perhaps Famous himself? Not really to pass out awards, but to say what's good and how to improve? (I'm just spewing random garbage now. 😛)
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Yeah, timing and deadlines are hard to do. People are busy with their lives.
I do think there is a strange pressure, at least for me, to do something a bit bigger than an ordinary jam game because there are two weeks. I feel like there is a lot I can do in two weeks and then when I don't, I feel slightly discouraged.
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Maybe there could be some awards next time? I know we want to keep it open and friendly, but some small awards to really praise high quality games and good concepts could be nice. Also, a bit more emphasis on feedback after the jam would be cool and really encouraging.
On jam deadlines, I think maybe there should be two categories of games, one for games people just want to tinker with for a weeks or months, and one that is a more jamlike experience. (Maybe even less than two weeks) This could be like Ludum Dare with two different levels of jamming. (I propose the casual one be called the baby wizard Jam)
Dot Gobbler- not too much Dot Gobbler, but not enough creativity with the Dot Gobbler. Just slapping Dot Gobbler in a game is fine, but making Dot Gobbler actually mean something is the goal.
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What is this? This is insane! I love this game.
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1 hour ago, Ben X said:Good stuff! Packed full of interactables and little red herrings, plus some Dot Gobbler goodness, and I enjoyed the 'ending'.
I managed to boil the water and wash the cup amongst other things, but I didn't work out how to go outside. It seemed like I found two keys but only one showed up in my inventory and didn't work - not sure if that's bug.
Thanks for playing!
The key thing isn't a bug, I was just lazy and didn't want to make two key objects. And I think it's kinda funny and adds to the confusion. And you can't go outside. It doesn't exist. Rilen didn't go outside he just thought he did. 😛
Important If True 49: You Don't Just Eat 'Em
in Important If True Episodes
Posted
around the 9 minute mark.