brendonsmall

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Posts posted by brendonsmall


  1. 10 hours ago, brendonsmall said:

    *a couple of years later...*

     

    So I've been in touch with the good folks at CineAction magazine here in Canada. I am hoping to get my hands on a back order copy of CineAction Issue 68, and will share anything I can here, for posterity.

     

    I was re-listening to this episode a couple weeks ago, and I was bored, and it costs $7 CAD with free shipping so I could not resist.

     

    So I heard back from CineAction! magazine. The bad news (but also sort of good news*) is that Issue 68 is no longer in print, and they have none in the warehouse (or some guys attic or whatever for all I know). BUT, they did send me a giaaant thread of emails with text, images, and pdfs of each set of pages.

     

    I present to you all, Page 8 of CineAction! Magazine, Issue 68:

     

    CineAction!_Magazine_Issue68_Page8.thumb.jpg.1bdb8ae670e94ae60b1f5422861da3f0.jpg

     

    Sadly, no interview with Joel Silver. I also did a full search on all the text in the email thread for keywords (silver, wax, house, and baby) and found no matches.

     

    (*the sort of good news here is that the mystery remains somewhat alive. I presume the scans I got are authentic, but without an original printed hard copy, I can't be 100% sure that the content is reliable...but it probably is. Maybe the gentlemen from CineAction! is in on the gag)


  2. *a couple of years later...*

     

    So I've been in touch with the good folks at CineAction magazine here in Canada. I am hoping to get my hands on a back order copy of CineAction Issue 68, and will share anything I can here, for posterity.

     

    I was re-listening to this episode a couple weeks ago, and I was bored, and it costs $7 CAD with free shipping so I could not resist.

     

     


  3. This was so good and fun! :) 

     

    Spoiler

    The realtime web window (??) was a neat touch. Great idea with putting the items in the pentagram to get them to reveal their magic results.

     

     

     

    Such a satisfying super-thumbsey wizard jam entry :tup:


  4. 2 hours ago, RKSanders said:

    Yea that was my last wizard jam game. I had the same problem parsing floats without region formatting. I didn’t know it was even a thing. The lesson I learned was always make my own forwarding method when using other libraries so I don’t have to hunt through the whole project replacing stuff.

     

    Yeah it's a weird one that the default is region-specific. I don't get why anyone would ever want that as the default. Seems like an odd design choice by microsoft or whoever :\ 


  5. 1 hour ago, atte said:

    Yep, the new version works fine.

    The mood and style is a very delicious mix of sincerity with a hint of strangeness.

     

    Two small additions that came to mind while playing.
    W and D for aiming also.
    View moving, so you could admire the course ahead even after the start.

     

    Thanks for playing! :D

     

    Added W+D aiming to feature backlog and already have some cool camera panning in the works, too. Great feedback, thanks :)


  6. On 1/19/2020 at 10:46 PM, Dinosaursssssss said:

    Something I hadn't really considered about a low poly art style, especially paired with the lighting I'm using, is my polygon layout is very visible, anyone who plays this game who's remotely knowledgeable about 3D art will immediately recognize how bad I am at it.

     

    If you change the normals from imported to calculated in the model import settings in unity, it should maybe smooth that skull out a little bit

     

    (just realized "Smooth that Skull" sounds like a good Idle Thumbs episode title)