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Posts posted by brendonsmall
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10 hours ago, brendonsmall said:*a couple of years later...*
So I've been in touch with the good folks at CineAction magazine here in Canada. I am hoping to get my hands on a back order copy of CineAction Issue 68, and will share anything I can here, for posterity.
I was re-listening to this episode a couple weeks ago, and I was bored, and it costs $7 CAD with free shipping so I could not resist.
So I heard back from CineAction! magazine. The bad news (but also sort of good news*) is that Issue 68 is no longer in print, and they have none in the warehouse (or some guys attic or whatever for all I know). BUT, they did send me a giaaant thread of emails with text, images, and pdfs of each set of pages.
I present to you all, Page 8 of CineAction! Magazine, Issue 68:
Sadly, no interview with Joel Silver. I also did a full search on all the text in the email thread for keywords (silver, wax, house, and baby) and found no matches.
(*the sort of good news here is that the mystery remains somewhat alive. I presume the scans I got are authentic, but without an original printed hard copy, I can't be 100% sure that the content is reliable...but it probably is. Maybe the gentlemen from CineAction! is in on the gag)
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*a couple of years later...*
So I've been in touch with the good folks at CineAction magazine here in Canada. I am hoping to get my hands on a back order copy of CineAction Issue 68, and will share anything I can here, for posterity.
I was re-listening to this episode a couple weeks ago, and I was bored, and it costs $7 CAD with free shipping so I could not resist.
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Very nice. Thanks for sharing

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This was a really fun game!
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This game is so chaotic and insane. Well done.

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Worth the wait, it was a lot of fun

Brings back fond memories of 90s shareware dos platformers like keen and duke nukem, hocus pocus, and bio menace.
SpoilerMr. Computer products. baboo grafitti, and the other small touches were really great, too

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This was so good and fun!
SpoilerThe realtime web window (??) was a neat touch. Great idea with putting the items in the pentagram to get them to reveal their magic results.
Such a satisfying super-thumbsey wizard jam entry

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On 1/26/2020 at 4:21 PM, Sloane said:Very good!
That's a lot of RAM though, please post autoexec.bat and config.sys settings.
No problem. May need to tweak them depending on your RAM timings. I got my computer from the back room of a radio shack, so I can't say how mainstream the components are, really.
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This game is shaping up. So much delightful UI happening. Looking forward to playing this

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18 hours ago, sergiocornaga said:...I will try to mirror this by making my last ever Wizard Jam forum post in this thread, too.
Very good.
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I feel like that blue cup should be branded by Ultra Boost or something

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22 hours ago, Henke said:Oh, one small last change I thought of: pressing "continue" with spacebar, that way the whole round would be playable with keyboard.
Definitely on the short list!Thanks for the suggestion.Updated in v1.0.4!

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1 hour ago, nkornek said:Took a night off of programming and whipped up a quick logo
strong
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That sub is GREAT
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2 hours ago, RKSanders said:Yea that was my last wizard jam game. I had the same problem parsing floats without region formatting. I didn’t know it was even a thing. The lesson I learned was always make my own forwarding method when using other libraries so I don’t have to hunt through the whole project replacing stuff.
Yeah it's a weird one that the default is region-specific. I don't get why anyone would ever want that as the default. Seems like an odd design choice by microsoft or whoever :\
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11 hours ago, Henke said:And that is how it's done.

*tasteful and reserved golf clap*

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big mood
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1 hour ago, atte said:Yep, the new version works fine.
The mood and style is a very delicious mix of sincerity with a hint of strangeness.
Two small additions that came to mind while playing.
W and D for aiming also.
View moving, so you could admire the course ahead even after the start.Thanks for playing!

Added W+D aiming to feature backlog and already have some cool camera panning in the works, too. Great feedback, thanks

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Nice. This seems like a fun thing that would live on my phone.
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On 1/20/2020 at 7:54 AM, atte said:Skull rodeo!
This is coming along so well!

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On 1/19/2020 at 10:46 PM, Dinosaursssssss said:Something I hadn't really considered about a low poly art style, especially paired with the lighting I'm using, is my polygon layout is very visible, anyone who plays this game who's remotely knowledgeable about 3D art will immediately recognize how bad I am at it.
If you change the normals from imported to calculated in the model import settings in unity, it should maybe smooth that skull out a little bit
(just realized "Smooth that Skull" sounds like a good Idle Thumbs episode title)
Important If True 45: Wax House, Baby
in Important If True Episodes
Posted
This is a very exciting prospect indeed