Ahr Ech

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Posts posted by Ahr Ech


  1. Thanks guys!

     

    The rat king is perfect. I can't tell how much animation you actually had to make for this, but it seems like a ton - the style you chose matches the tone of the game well. I'm really impressed with all of this :)

    The Rat King himself only has one actual animation for his head, to give him a look of surprise or alarm when he hits something. Then the little rats have Idle, Squeak, Groom, Run and Fall. And Goldbloom has his walk cycle, which I made with the free version of Spriter. I had to re-export that a few times with the timeline stretched out first to 30, then 60 frames until it was finally smooth enough to not look like a slideshow compared to everything else in the game. That probably took the longest.


  2. Thanks a ton, really glad you all liked it!

    Dude, you gotta keep working on this! I need MORE LEVELS! MORE RATS! To be perfectly sincere, I would pay somewhere in the vicinity of 5-8 of my hard earned euros if you released a 30 level version of this. It plays and looks great. Please don't leave it at a prototype.

    I'll try! I've got a few other projects that take precedence for now, but I'd definitely like to keep stacking rats in the future.

    Game is awesome. Really simple 2 levels, but everything is so concisely designed. I really enjoyed it.

    A full game would def be great. And you can't go wrong with a title like Rigid Body Rat King.

    Why Golblum hate rats so much? Is that canon?

    I'm not sure Goldblum hates rats so much as he's indifferent and perhaps unaware of them. Even kings are beneath his notice when he's lost in thought, pondering chaos theory and Fly stuff.

  3. QSzsBgg.png

    https://riv-hester.itch.io/rigid-body-rat-king

    Alright, it came out even smaller than I though it would but it's up. There are two stages out of the five or six I wanted to get in that are both really short, but they work on a basic level. It's like a prototype of a proof-of-concept of what I wanted to do, but there's probably a little fun to be had. I certainly had enough fun working on it to make this worthwhile, anyway!

     

    And thanks so much everyone for your comments, support and input!

     

    After having lurked around thumbs for the last seven or eight years, I have just now created an account to simply say ....I love you little rat king guy!

    Wow, awesome! Rat King loves you too, he told me so.


  4. Thanks everybody!
    I caught the plague that's been going around at work, so things were a little slow today.
    I managed to get stack compression and jumping in, though.
    sfAVSvt.gif
    297r83s.gif

     

    The Rat Stack is hilariously close to the concept I had in mind for Standing On The Shoulder Of Babies. Really interested in seeing where you take this. :D

    Think you'll ever get a chance to make that? I'd love to see someone else's take on this kind of mechanic.

     

    Stackrats! They are like packrats but more active and cute apparently!

    Are the rats so adorably stackable because they are from Sweden?

    Ha, are Swedes known for their stacking prowess? I think I'm missing something here.


  5. Didn't this 'cast have an alternative title? Some Kind Of Drifter or something? I hope you incorporate that into the lore (perhaps that human hazard is the drifter?)!

    Oh man thanks for the reminder, I forgot! Yeah, I'll try to work that in.

     

    This is the most adorable incredible thing. 

    No, you are. (buttering you up for the secret cash prize that definitely exists)

     

    Hey I'm a sound designer and would love to help out with audio assets for the game if you are planning on getting to that point by the end of the jam! Let me know and I can send you ideas that I have! 

     I've got it covered, but thanks for the offer! Much appreciated.


  6. Thanks guys!
    It is now past 1am here and I have work in the morning, but I've got a hazard in-game and a start on environment art.

    Tomorrow evening I'll try to get a system in place for rats being knocked off the stack when colliding with hazards.
    DN8pk64.gif
     

    Design space brain dump just from looking at the gif:

    • Getting stacks of rats past/under low overhangs (watch your head!)
    • Compressing the stack with a command/control/powerup to make it easier to squeeze?
    • "Spending" the bottom rat of the stack in order to bounce/jump the king with the rest in tow?
    • Rats enjoying being part of the stack...
      • Making happy emotes/animations/sounds because the stack is fun for them
      • Being knocked off the stack being bad/scary
      • Scampering about in panic and needing to be collected again/restacked
    • The king ascending the teetering stack in order to reach a high up exit or something

    Great ideas! Getting stacks past or under obstacles was already part of the plan, but I might never have thought of spending rats to jump, that's fantastic. And I've got a few little emotive animations already, but I love your ideas for that as well. I'll try to get all of that in if I can!
     

    Happy Happy Krampusnacht was great. I really enjoyed finding the place where all the naughty children were hanging out.

    Thanks man, really glad you liked it!