Wooben

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Posts posted by Wooben


  1. i done goofed and put this in the fake thread goddamnit

     

    Spoiler

    So I killed alex before sitting down to blow up with the station, despite setting up the shuttle. In the post credits judging scene i thought oh boy he is not gonna like that. The high point of my experience with the narrative was when he didn't even bring it up; one of the operators mentioned '...he did kill you', to which he basically said yea fair deuce i was an ass. Good stuff. Also enjoyed getting let off the hook for deleting the evidence about that womans dad, because hey, now was not the time, and morgan was gonna eat it anyway in the explosion. Did a great job of turning the boring ass selfless/selfish duality of bioshock into a set of genuinely sticky situations, and acknowledging the range of motivations a person could have in response to them.

     

    ALSO

     

    Spoiler

    Anyone escape through alex's pod? you can get out like halfway through the game, and you're left with an audio clip of the protag coming out of the simulation. You straight up explicitly get the twist ages before it happens. It's great.

     


  2. Spoiler

    So I killed alex before sitting down to blow up with the station, despite setting up the shuttle. In the post credits judging scene i thought oh boy he is not gonna like that. The high point of my experience with the narrative was when he didn't even bring it up; one of the operators mentioned '...he did kill you', to which he basically said yea fair deuce i was an ass. Good stuff. Also enjoyed getting let off the hook for deleting the evidence about that womans dad, because hey, now was not the time, and morgan was gonna eat it anyway in the explosion. Did a great job of turning the boring ass selfless/selfish duality of bioshock into a set of genuinely sticky situations, and acknowledging the range of motivations a person could have in response to them.

     


  3. Picked up the game when it went on sale couple weeks back. Man are people good at this game. Had to really learn how much my guy would poke out of cover at any given moment to survive more than ten seconds. First shooter I've played in maybe ever where leaning all the time is this mandatory.


  4. Its interesting how they seem to be leaving areas in the maps specifically for extra content. The office in sapienza being used in landslide, and the whole top floor penthouse for that elusive, which is completely empty normally, aside from that one guy.


  5. Pulled some wicked moves in my ongoing attempt to SOSA Colorado that I feel the need to share.

     

    Ezra Berg is alone on the stairs outside the basement, out of line of sight of anyone for a short interval as he leaves the house. What I did was: standing at the top of the railing behind the box, I flicked a coin behind me into the backyard. This distracts the guard that will soon walk into line of sight of me, as well as make the guard next to the railing turn and face that way. As the railing guard is turning, I walk around behind him, just as Ezra is leaving the house. As Ezra climbs the stairs, I push the guard over the railing, which will only pacify him, so he lands behind Ezra. Thankfully, this is silent for some reason. I then shoot Ezra in the head, and he falls just below the top of the stairs. All of this takes about six seconds. I take a deep breath, and save my game, after maybe the 20th attempt at figuring out how, let alone actually doing this. It isn't yet over, as a guard is currently walking from the basement towards the door leading to these stairs, and if he so much as peeks either of these bodies, I lose my silent assassin rating. So. Grab the basement key from Ezra, pull the guard I pushed over the railing up the stairs a bit away from the door, open the door from out of sight of the guard as he approaches, then flick a coin in through the doorway to land behind him. As he turns, I dart in, and position myself behind the boxes to come out and baton him as he moves again to approach the door, the second guard thankfully moving up to look through the glass where the prisoner is held. Baton the second guard, pull the bodies from the stairs into the basement, and clean up. Phew. This took a couple or so attempts.

     

    One out of three down!


  6. 20 minutes ago, sclpls said:

    The new Hitman content is very good. Another free Sapienza mission, plus a challenge mode that makes the game harder in interesting ways.

     

    It is locked behind mastery level 20 on each destination, though.

    Does getting to level 20 require completing ALL challenges? Because that could get a little dreary.


  7. I went for the exact same position, but took that waiter outside the bathroom out beforehand to be safe. Unfortunately, I was a tad too early, getting him just as he walks in between the pillar and the box, so one of the other models on the catwalk saw me :(