anarchobama

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Posts posted by anarchobama


  1. I finished Broforce earlier today and thought it was alright. I really like all the different characters and the random nature of who you play as kept me on feet and was fun expect for the few moments I felt a little screwed over. The main thing that really kept me from loving it was that I felt like it never seemed to pick up a good flow. There were just some points where I would die a lot and felt like the game didn't put me back in the action fast enough. I also felt this sometimes after completing some of the really short levels. Didn't love it but a good humble monthly pick that I wouldn't have played otherwise. 


  2. Picked up Westerado: Double Barreled from a current humble bundle and I think it's one of those games that gave me a lot to think about but I don't think I had that much fun with. I never really got the hang of the combat, which was my main issue with it, but I really like how it worked around a lot of the problems with open world games like it. The way it's set up it's possible to trigger the final mission from the very beginning so completing quests doesn't open gates to the final quest but instead provides you with additional information to get to it. You can kill literally every NPC and it won't break the game which I think is super neat way to design this type of game. Like I ended completing a quest that ended up locking off nearly all of my active quests but it didn't matter because I had enough information to find my family's killer and found him after just a few minutes. It was really satisfying to complete a quest that I found appealing in terms of narrative and not be punished for it just because it required murdering the entirety of the central town.   


  3. Picked up THOTH after hearing it was the new thing by the guy who made 140 and liked it so much that influenced me to get a humble monthly sub (it was offered this month). Just a new twin stick shooter that introduces new mechanics  every four levels for the player to work through. The levels or short but the game only saves every four levels so if you die on the fourth in the set you're gonna be sent back to the first. People seem to hate this but I didn't mind it and sometimes playing through early levels in a set would improve my strategy for the level I was stuck on. Definitely a good use of three hours. 


  4. I think I'm quitting Axiom Verge at the last area. Generally I loved this game. The atmosphere, the movement, all the interesting power-ups all clicked with me so well but eventually I felt that I just lost my patience for this game and was no longer having fun. Totally worth my time and money, but not enough to push through bits where I wasn't having fun just to see the end. 


  5. Finished two short ones recently. 
     

    Grow Home was a pretty excellent game to play while in a bad mood. Such a calming experience when you aren't falling to your death. The movement feels surprisingly good for a game where the movement is purposefully awkward. 

    Similar but also very different was Journey. Don't really have a whole lot to say about this one other than it was just a beautiful experience. Was especially in awe during that last bit. 


  6. The atmosphere does hold up today....kind of. Like I really liked putting on my high quality headphones I have for my transcribing job, consuming some illicit substances, and just kind of getting lost in that weird little world. I found the setting to be fascinating and really wanted to learn more about but the process of learning about the world really kicks you out of the immersion. Even the most special of worlds lose what makes them so special when most of the time you spend of them is walking at a slow crawl with so little pay off. I started playing Planescape: Torment a few days ago and I can't help but compare the two despite being pretty different. While the combat is similarly mindless and horrible, the world of Torment drew me in instantly while with Morrowind most of my experience was like "this world seems like it could be really neat" rather than feeling neat. 


  7. I'm only like four episodes into the first season and I'm at the same place with it. I love the concept but the execution just is not there yet and Reese is generic unlikable action man. I definitely plan on keeping with it though thanks to the interesting ideas and the praise that makes it seem that promise is eventually realized. It's really highlighting to me that sometimes it can be really hard to find new shows to watch because a lot of great shows have lackluster first seasons but you can't really just skip ahead because you end up missing important character development/world building that contributes to later seasons paying off.


  8. After 11 hours I decided I was done with Morrowind. When I reached the ten hour mark I was like, "I've been playing this game for a bit and I still do not know if I like it or not but I'll keep trying."  And then the next night I played an hour doing some small side quests, neglected to save, died wandering into somewhere I shouldn't of wandered into, and I was like "okay I think that's enough of this." It's not the game's fault I forgot to save but after that I felt like there wasn't much that made me want to make up that lost progress, even knowing the game is open enough that I could have made it up with completely different quests. I don't know, I've heard a lot about great the game's side quests are but I just wasn't seeing it. All the ones I did were just a lot of traveling to do one quick task and then traveling all the way back to tell the person I did it with little story pay off. Sure each quest built out the world a little bit more but never enough that it made walking forever at the slowest damn speed worth it. I've played enough of it to be believe the people who say there is something really special about this game but I've run out of the patience to find it for myself. It was worth trying, it's definitely the most I enjoyed an Elder Scrolls game and it was neat to get a little look what it did different from modern games (ie written directions instead of quest markers. Which is neat and rewarding in a way but not really like...fun). Hell maybe I'll give it another shot someday but for now it's time to find something a little (or a lot lmao) faster paced. 


  9. Like some others, I also just finished the new DOOM. Honestly it took me some time to get into it. Early on I was just lost for absurdly long periods of time and all the talk about secrets on various podcasts coerced me into spending too much time trying to find them. I eventually got used to the more open level design and just kind of gave up on the secrets and enjoyed it a lot more. Once I got into it I loved it. All the weapons, and their alt fires, were all really fun to use and it was fun figuring out what's best for each situation. I also didn't really care for the boss fights at all and there was a point during the final boss where I was considering just quitting the game but I stuck through it. By the time I reached the last level I felt the game maybe lasted just an hour or two too long but overall I really enjoyed it. 


  10. I've moved a few times the past few years, just to different places in the same city, and each move tends to include a week or two without internet which usually means a week of two of deep diving into what I've downloaded in the past and actually playing them. Last year this game was ActRaiser, a game I dropped before even getting to the city building part, but fell in love with after my lack on internet connection made me give it more of a chance. The city building stuff is very surface level gameplay wise but I thought it was a really neat way to deliver the narrative. I loved it so much that I ended up walking to my college's campus to download a rom of spiritual successor Soul Blazer onto my phone to upload to my computer shortly after I finished. 


  11. It took me several months because it demanded play sessions longer than I often had time for but I just finished Shadowrun: Dragonfall. Gameplay wise it didn't really convert me into a CRPG fan, but as someone who wasn't really there for the combat it totally worked and there weren't any runs that felt particularly unfun or unfair. I obviously would've gotten more of out the story if a 12 hour game didn't take me like 4 months but it's definitely where the game shines. I'm no stranger to narrative choice in games but this was probably the first game where those choices actually felt hard and even challenged my sense of real world morality (which is kind of exactly what I want my sci-fi to do). 

     

    The choices regarding Firewing particularly stood out for me. When the game asks you "Hey man is it cool if I kill every single dragon?" I was like "I don't know. I don't feel like this game has taught me enough about dragons in this world to inform my choice." But then I immediately realized how fucked up that thought was, like there probably isn't any information that should justify genocide. Vauclair characterizes Dragons as greedy and pulling the world's strings but a) that doesn't seem necessarily true and B) that's p much the same justification that killed millions of real life Jewish people (now that I think about it the game taking place in Germany and my ending having very direct allusions to post WWII Germany seems v deliberate). Idk i love when sci fi makes me think about real shit by means of not real shit and I think it did a pretty good job of it.

     

    I picked up Hong Kong in that recent bundle and I'm not ready to jump right into but I am excited to check it out in the near future for sure.   


  12. I made a lot of mistakes, found a weird bug, and then I died. 

     

    First I went into the sewer and shot a guard to take this outfit. When I killed him his character model stood up in an arms out position and seemed invisible to the other guards. Weird but it worked. I got into the church area by climbing the wall next to the morgue, grabbed the church key from one of the back rooms of the church, and went down to grab the priest outfit. This was a bad idea and I was spotted as soon as I got back upstairs so I just ran down, changed back into the security uniform and everything was fine. I found the dude and followed him around for a bit to learn his pattern and was able to snag his personal bodyguard as they were walking upstairs from the basement. The dude went to pray in front of a statue in the back of the courtyard so i went to the other side and tried to shoot him discreetly from there (horrible idea i know but it worked for me in an escalation mission and figured to try it again). I missed the shot and I was seen so all like 40 bodyguards shot me and i died in like 3 seconds. Really wish I came up with like an actual plan lmao


  13. Really enjoyed Super Mario Galaxy 2, but I'm bailing on this postgame. After beating the game and getting all 120 power stars you're asked to collect 120 green stars scattered across every level in the game to unlock a final challenge. Some are hard to collect, asking the player to chain together moves to reach heights or distances not required in the main game, while others are hard to find, hidden behind walls or otherwise invisible to the normal camera angles, and some are both.

     

    It's fun at first to do a triple jump into a spin jump to collect a star high above the level, but not enough to sustain 120 extra challenges or to deal with all the cruft around it. Replaying parts of levels for third and fourth and fifth times just to reach the planetoids with the star, being unable to skip repeated cinematics the first time you re-encounter them for new stars in the same old levels, combing every inch of a level looking for tiny light rays, stars positioned where failure means instant death, missing a star floating in the middle of nowhere because it doesn't cast a shadow to help depth perception.

    My Wii is at my parents house and I haven't lived for them for a few years so I played the post game over like a period of a few years collecting a few stars whenever I visited every few months, which I think helped it feel much less tedious. To unlock the last star you need to have 9999 star bits in the star bit bank but again I didn't mind just starting a new file solely for collecting star bits because at that point I was revisiting levels I forgot most of the details of. 


  14. I played it yesterday and thought it was fine and realized that I do not really appreciate these levels until I replay them. Like when I played Sapienza for the first time I was just like, "I guess that was neat but nothing like how I've heard people talk about it." Then a week or two later I played through again to prep for the elusive target and I had a blast using what I learned the first time to aid me in trying new things (ie. in my first playthrough I found a note about a scientist going to the church so I went there immediately the second time around.) Similarly I had the most fun with the escalation missions and the elusive target as I used what I learned before and continued to learn new things. I think the fun in this game (for me) is learning and executing on what you've learned and I feel like that comes across much more after the first playthrough. Excited to give the new one another go in a week or two. 


  15. I recently quit ActRasier not because I hated it or because it got too hard but because I felt like I saw all I wanted to see. The sim part of the game was so cool and I loved seeing the little differences between each city but as soon as I got to the last action stage and realized it was fucking boss rush I just like lost interest completely.


  16. The earlier stages in Blood Money created some pretty memorable college moments playing with dorm buddies, but I tend to gloss over in my mind how difficult some of the last stages were. If there weren't three of us trading off, there's no way I'd have made it through.

    Yeah it can be so hard in spots, especially since how open ended it is makes it so overwhelming if you're used to more linear stealth games. It honestly took me a while to get a handle on it and then even then it's a game that's very easy to get stuck in. Playing with friends sounds excellent though maybe i'll restart it with my roommate soon. 


  17. Let me guess, did you just get to your first major Twomp fight? I was dead-ended there for quite a long time.

    I didn't just get to there, but yeah that's exactly what i was thinking about that too. I'm stuck in world 5 right now and honestly ready to give up because being stuck in that game is so far from fun.