badatstuff

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Posts posted by badatstuff


  1. This thread is for recruiting team members! If you have a game idea and need help from a reader with a particular set of skills, post in this thread, preferably in the following format to make it easy for people to skim the thread and find you. You should also look for collaborators in the team seeking thread and come join the #wizardjam channel on the Idle Thumbs Slack channel and see if anyone can help out. Or just drop in and chit-chat with us while you're working on your game! And if you have enough members, please edit your post and note that.

     

    This is the recruiting/LFM thread; if you want to post what you're able to contribute and have someone else find you, use the Team Seeking/LFG thread.

     

    Format:

    Pitch: Game Pitch (Try and keep this to one or two sentences!)

    What I need: What you need (Artist, programmer, writer, etc)

    What I'm doing: What you're contributing

    Contact Info: Your contact info (PM, email, whatever)

    And optionally:
    Time Zone: It's probably easier to work with people who aren't 12 hours off from you? But maybe it's fine.
    Portfolio: A link to your portfolio / website / whatever if you have one, so people can check your style.

    Then whatever else you want.

     

    Example:

    Pitch: I wanna make 'You, Fisher', a 3D stealth fishing game about casting lines without being spotted by security, and catching as many fish as possible before sunrise. I want to learn UE4 and C++

    What I Need:

    3D artist who can animate some fish (and help with design!)

    Audio person to make some sneaky music and fish noises. Smoky jazz?

    What I'm doing:

    Programming in UE4, Sam Fisher impressions

    Contact info:

    PM me on the forums or message me on the Idle Thumbs Slack channel

    Time Zone: 
    EST (UTC -5) but I'm usually up late

    Portfolio:

    Here's my website with some gifs of other games I've made!  [LINK]

     

    I've been a fan of Splinter Cell since first seeing screenshots of their dynamic shadows in ~2005 and I have a Sam Fisher bust above my fireplace. I'd like the game to have a light stealth system, fully rigged realistic humanoid characters, and a dynamic music system that's entirely early-2000s style drum and bass but made exclusively out of samples of water splashing and seagull noises.

     

    Template:

     

    Pitch:

    What I need:

    What I'm doing: 

    Contact Info: 
    Time Zone:
    Portfolio:


  2. This thread is for folks seeking a team to work with! If you have a particular set of skills and want to contribute to someone elses game, post in this thread, preferably in the following format to make it easy for people to skim the thread and find you. You can also drop by the #wizardjam channel on the Idle Thumbs Slack channel and chat with people to find teammates. Or just drop in and chit-chat with us while you're working on your game! And if you find a team, please edit your post and note that.

     

    This is the team seeking/LFG thread; if you have a game idea and want to recruit people, use the recruiting/LFM thread.

     

    Format:

    What I'm Doing: What you're able to contribute and your experience level

    Contact Info: Your contact info (PM, email, whatever)

    And optionally:
    Time Zone: It's probably easier to work with people who aren't 12 hours off from you? But maybe it's fine.
    Portfolio: A link to your portfolio / website / whatever if you have one, so people can check your style.

     

    Then whatever else you want.

     

    Example:

    What I'm Doing:

    Programming; I'm a web developer and don't know any game engines but would like to learn.

    Contact info:

    PM me on the forums or message me on the Idle Thumbs Slack channel

    Time Zone: 
    EST (UTC -5) but I'm usually up late

    Portfolio:

    I've never made a video game but here's my website!  [LINK]

     

    I've been programming for a long time and am a terrible artist, I'd like to team up with someone who has a little Unity experience that can help teach me and also do art. Willing to work 24 hours a day for 2 weeks straight and my cat can do a perfect Wario impression.

     

    Template:

     

    Pitch:

    What I'm doing: 

    Contact Info: 
    Time Zone:
    Portfolio:


  3. On 6/27/2017 at 1:00 PM, phill said:

     

    Wizard Jam 5: Part 1 -- See spoilers below for time stamps of individual games.

     

    Thanks again to everyone that made a game for Wizard Jam 5. You're all an inspiration and a kick ass reason to keep coming back and enjoying the awesome fun and feeling of community that this jam creates. Thanks again to zerofiftyone for organising everything, you legend.

    Hey, you twice complimented my music, so thanks for your support, you're a good dude!


  4. On 6/23/2017 at 3:49 PM, getinthedamnbox said:

    This game already looks and sounds like something you'd see on the premium shelf on iOS.

     

    On 6/24/2017 at 3:12 PM, ryanfb said:

     

    This is exactly what I thought as well. Great concept and artistic style!

    I'm taking this as a compliment and there's no way you can stop me!


  5. On 6/4/2017 at 8:08 PM, Broxxar said:

     

    Oh snap just saw this reply. Yeah I would love some tunes! I'll message you when the game is a little bit more formed. If you want to start noodling around with something, my only thought so far that it would be sort of a goofy, upbeat version of typical renaissance music!

     

    If you're also game for sound fx let me know. Some foley, a hoisting boom, coin collection twinkle, etc :D
     

    Edit: if you play that YouTube link back at 1.5x speed, it is very much alike how I'd imagine the game's music being.

    I've sent you a link for a music idea, I've made a couple of versions of coin sounds I can show you at some point, and I was wondering if you wanted goofy mouth sounds for the running man?


  6. On 11/20/2016 at 10:59 PM, coughlinjon said:

    I have a friend who's taking a crack at music with me this week, but sounds and some voices would be a huge help! Are you on slack? I can add you to our team channel :)

    I am, but I still don't know how to use it.  My voice is kinda deep and very British, and I can probably do some very bad accents if you like too.  Or I could get very close to the mic, speak softly, and make it a weird ASMR game.