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Posts posted by Old News Belida
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It's submitted! I started work on the Tabletop Simulator but don't think I'll be able to get it all set by the deadline. Mid next week should be able to round it out and have it good to go for showcase weekend.
Thanks to @Mythalore and @BigJKO for sharing the Dot Gobbler and Danielle sprite assets!
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Sad to hear you've run out of time, I hope you keep developing the idea!
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Print and play documents are here! This has magnitudes more components and complexity than my first Wizard Jam game The Lord of the Donk, so if you see anything that is confusing or seems to be missing please let me know. I've done my best to triple check things but something has likely still slipped through the cracks.
Will start work on importing it all into Tabletop Simulator in hopes of having it all set by Friday!
Make sure you DON'T scale to fit when printing the cards and art. Make sure it's set to 100% size.
wizardjam_statdecayrules_170614.pdf | wizardjam_statdecay_printandplay_170614.pdf
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23 hours ago, phill said:Hey, great work on going for a tabletop game. If there's a print'n'play option I'll try and get the girlf to sit down with me and play a couple rounds. Being cooperative is a big plus!
There will be! The last thing I need to do is the event cards. Should have it all together for printing tomorrow some time!
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18 hours ago, brendonsmall said:(Boy howdy, this is taking a dark turn)
Yay! An immobile trashbot that wants to follow you but has no means of locomotion is also just sad. In a good way?
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9 hours ago, brendonsmall said:You COULD add just an immensely sad trashcan on wheels that follows the player.
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Started on card layout tonight! Because each of the three stats has two different locations that can affect it- all of the add a token cards are flippable for either location. Some sort of appropriate art or imagery will go in the in-between blank spots. I haven't determined yet if flipping cards is going to be annoying. If it is I'll just stack them.
Green = mental stat, red = physical stat, blue = spiritual stat, purple = power card.
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2 hours ago, Moncolin said:I'm going with "The Curious Case of the Rhode Island Reader", and because I really wanted to do something with the "Limited Vocabulary" diversifier, I decided to make a game where you just... turn pages.
What a rad idea, looking forward to seeing where you end up with it!
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The panini grid with snapable vegetables. We are indeed in the digital frontier.
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1 hour ago, pdotjpg said:Yeah this is super charming. Hope to see more!
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On 6/1/2017 at 1:06 PM, nkornek said:Meanwhile, a second player uses their mobile device to control Nick Breckon, using his special powers to posses and move into the bodies of nearby Macklemores. Every Macklemore he leaves behind becomes a secret Breckon, and he must try to upset the balance of power by replicating until his numbers are Breckonmore.
This is an amazing paragraph.
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5 hours ago, Old News Belida said:There are two or three things missing right now on how to resolve some edge cases, but I'd love any feedback on the rules! If anything is confusing etc.
I'll be tossing up the full list of components and card list for the decks later today, then hope to get it loaded into Tabletop Simulator Monday or Tuesday!
The document now has the full deck and token lists at the bottom of the rules! I've also attached a straight up .pdf if that's easier for anyone.
It'd probably take about 30 minutes of scribbling / arts & crafts, but if you're feeling ambitious the rules document has all the information you need to know in order to play! In addition to getting the Tabletop Simulator and Print & Play versions together, I'm hoping to record a video play through in the next day or two.
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There are two or three things missing right now on how to resolve some edge cases, but I'd love any feedback on the rules! If anything is confusing etc.
I'll be tossing up the full list of components and card list for the decks later today, then hope to get it loaded into Tabletop Simulator Monday or Tuesday!
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Had a superb design / playtest session.
Stats listed are in Physical, Mental, Spiritual format. The characters are on a scale of 1-10 for each stat. We decided that if either character hits 0 or 10 on any stat it's game over. Makes for a nice balancing act and gives you a reason to sometimes play negative tokens on a location THE HERO is going to.
We tweaked things over three games that took it from an easy victory to a much tighter game.
Rules 1 - Hero 8, 6, 4 Bad-dude 3, 3, 1
Rules 2 - Hero 5, 7, 9 Bad-dude 5, 5, 6
Rules 3 - Hero 8, 10, 6. Bad-dude 6, 0, 6 (lost in the last round from Baddude zeroing out)
We ended up giving the Bad-dude one extra movement and making the Bad-dude draw two tokens at each location to THE HERO's one. Seems to have worked out so far in making it it more of a challenge.
At this point we have a fully workable game, so I'm going to type up all the rules and the list of needed components!
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18 hours ago, Zirrrus said:This is great! Thank you for staying spicy and doing something out of the ordinary!
! Will have to have a spicy themed card as flavor text on one that adds a negative token to the health food shoppe stack.
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The locations right now are tied to the 3 stats so that each stat has 2 locations that will affect it.
Physical
- Gym
- Health Food Shoppe
Mental
- Library
- Chess Club
Spiritual
- Nature Park
- Coffee Shop
I'd love some suggestions on possible replacements for the ones we're testing with now- Idle Thumbs-related or not.
Given time I think I would like to have both a generic version and a Thumbs version. THE HERO would probably just become DANIELLE.
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I like the way you've lasted out minimal needs and nice to have!
Probably a good idea to set goals, may have to post up something similar to keep myself accountable.
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On 6/4/2017 at 2:38 AM, One8Two8 said:The bees now respect solid objects
This is good.
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I always forget how much I enjoy taking part in a game jam and the process of designing a game.
The game started off as a sort of "reverse deck builder" with the players buying negative cards into THE BAD DUDE's deck.
The guy I'm designing with and I spent a day apart just thinking on our own then came back and both had jotted down that it felt too abstract and needed a map of some sort. That in turn led to splitting that reverse deck building into the different locations.
All I'm sayin' is synergy feels good. Have another design session tonight!
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5 hours ago, Foodstuff said:+1000 thumbs up for doing it the proper way, as opposed to the rest of us...
...also, where did you find those blank tokens?
I dunno about proper, but I'll take any thumbs up thrown my way! The tokens are just white plastic poker chips from a cheap set. Values scribbled on with a marker.
2 hours ago, Lama Himself said:You have some nice equipment to prototype your game (blank cardsin sleeves, blank token, board with a bunch of erasable pens)
Did you source everything yourself or is it a prototype kit?
Neat idea BTW. I really live that players add negative token over time.
It's just a collection of extra components myself and the guy I'm designing with have gathered over time!
Old cards from various games as backings in sleeves with a piece of scrap paper, wet erase map with squares on one side and hexes on the other from a sale I saw the other week, and some dry erase cards for the locations and stat cards up top!
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6 hours ago, JTerry said:I absolutely love that you're designing a tabletop game and the premise is solid. Would love to print it out and test it when you're done.
2 hours ago, One8Two8 said:It's nice to see a tabletop game in the jam. A Tabletop Simulator version would be especially great for the Showcase Weekend.
Thanks, y'all!
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If open to suggestions I wanted to bring attention to Game-Icons.net as a great resource for things!
[Release] Stat Decay - Tabletop Co-op
in Wizard Jam 5 Archive
Posted
I can't tell you how happy I am that someone printed out everything and got a play in! Thank you so much for all the feedback.
- Yes! I will specify in the rule book that movement is orthogonal; no diagonals.
- I suppose you don't have to take actions, but there's not really a reason not to draw cards if you don't want to do anything else. We found that starting with 5 and without drawing up being in this game that you run low quickly. We need to test some ideas we have for other uses for cards!
- Tokens should be face down! Probably doesn't change too much knowing the top token though.
- We considered a location deck instead of the die so each character would basically have to cycle through each location before shuffling them all again. That's given me a great idea for an event card though! Change the bad dudes destination to match the Heros destination or vice versa.
We plan to keep on playtesting and narrowing down the design and balance!
Thanks again!