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Posts posted by z_bill

  1. I'm going to try and make something in 3D!!! Yay!!


    ....In Gamemaker 2! Boooo!!


    So yeah it'll be a challenge and I'll see if I can get anything done at all. What I wanna do is sorta ambitious and probably not gonna be called what I titled this thread.


    If I get anything playable I'll release it, but I'm thinking this may be a mad longer-term multi-jam project...like something I only mess with when jams be jammin'.


    Stay Spicy JamsPersons!

  2. On 12/17/2017 at 3:29 AM, gerbilsinspace said:

    I'm far too excited to see how this shapes out. I'm loving the style of what you have so far.


    Your comment really kept me going through to the end! Thanks a lot! Let me know what you think of the finished.


    On 1/1/2018 at 12:01 AM, sergiocornaga said:

    I'm guessing there are three endings? I wasn't able to solve the nightmare puzzle, I'm afraid. Three approached I attempted:


      Reveal hidden contents
    • Non-violence (it's possible to reach the end without killing any steak beasts, but the game doesn't really seem to acknowledge this approach)
    • Cutting the rope (I was sure that the solution was positioning myself to chop a respawning steak beast along with the rope holding up the large comic panel suspended above the steak monster field, which would have been ingenious and is probably somehow related to the real solution… but nothing I tired had any effect)
    • Travelling back to the start as a ghost (there's no real reason why this would do anything)


    I liked it a lot anyway! I look forward to hopefully finding out how to progress.


    Man, you are always the first to play my games! I'm very thankful for all your support!



    The non-violent path was not intentional. There was supposed to be no way past the first steak monster. But I screwed some stuff up with the collision boxes, ie: made them too small, and you can occassionally (rarely) glide throgh them w/o chopping. I'm glad you found a way to go non-violent though! I'll consider that the fourth ending, so secret it's not even acknowledged! Just pretend Panino shrugging at the end is a stand-in for me shrugging b/c I didn't think that ending was possible.


    haha, you kinda "out-thought" the solution. Your idea is rad though, and when I was testing the game and going backwards through the rooms, I thought it might be bizarre that you can only cut the rope in that one prescribed spot. (note: there is never a reason to go back to a previous area to get an ending. Not sure why I didn't lock them off. I guess I like that open-ness,  even if it's fake, hah!)


    I'm super glad the game didn't fully break this time with all your backtracking! I'm definitely going to hire you once I have any budget for playtesting!


    3 hours ago, atte said:

    I stumbled upon the solution to the nightmare puzzle, Veggie Panino triumphed over the horrid meat wastes!

    This cool style of comicpanels over/embedded in the gameplay feels extra interesting when the game part is this low res.


    Thanks, atte! I really wanted to push the pixel vs. high-res art idea in this one. I'm happy with the results!

  3. Ok...Day 1 progress.


    It may not look like I'm making a comic here. But stay with me!




    I'm doing quasi gameboy art but red. I've been inspired by low-rez jam games lately and kinda wanted to make one, so I thought I'd get a head start.


    This is 128 x 128 though, and high detail comics panels will fly in there as you walk!

  4. Well reading the comments make me realize you guys are thinking this is gonna be way smarter than what I've actually got planned!


    Really it's just about veggie people fighting monsters, haha.


    I'm giving myself a head start on the art. They are turning out okay. There's 11 panels/pages and it'll all play out in one big room. 3 endings!


  5. On 12/6/2017 at 12:32 PM, plasticflesh said:

    This looks like an excellent meditation on Ahimsa. The tactics of non-violent tactics?


    Um...yes! It might very well end up as that! Though I'm thinking that's the first time I've heard that word...


    I'll do my best!


    On 12/6/2017 at 11:21 PM, infamous space turtle said:

    "Yesterday, I came up this idea and thought it was grand. Today I spent most the day convincing myself it is waaay too stupid." haha this will be inscribed on my tombstone. 
    Looking forward to this tale. 


    It would be quite the relevant epitaph. Thanks! 


    On 12/11/2017 at 8:50 AM, hedgefield said:

    So cool how a random idea like that still reflects back on what's happening in your life, your take on vegetarianism. Good luck, sounds ace!


    Disclaimer: I'm not a vegetarian! Haha. It'll probably be an inaccurate take.


    22 hours ago, Zirrrus said:

    Okay, those meat monsters are terrifying. Against my better judgment I'm rooting for Mr. Panino.


    He's a good egg(plant). I'll make sure your faith isn't mis-rooted.


    21 hours ago, Ben X said:

    Is it a Cwine?


    I'm making a simple thing in gamemaker 2. The idea called for some tilesets and character movement. Cwine is cool though and you guys making those is what gave me the idea to do a more comicky project!

  6. Ok, I was terrible at keeping a running devlog here, but NO MATTER because...


    It's out! Play it here.


    Here's some screens!








    ...I'll put some cool gifs up tomorrow! 


    Please play and let me know how you like it! Thank you all wizjammers!


    Original post:


    Here we go!


    I'm making an interactive comic story.


    I browsed through Important If True episodes adding "Tactics" to each to find the most ridiculous thing I could possibly make a game out of. You know, as a challenge! I burst out laughing with this one and thought, "I'll never be able to make anything cool out of Veggie Panino Tactics!" Fast forward one hour and I had sketched out an entire absurd story.

    It's, uh, about a vegetable man and his war with monsters made of meat. So, like, my own take on vegetarianism I guess.




    I'm doing this! Yesterday, I came up this idea and thought it was grand. Today I spent most the day convincing myself it is waaay too stupid. But finally, I said "screw it!" and it's now an official devlog any everything so I can't possibly go back on it...


    Long live wizjam!

  7. Wizard Jam already back!

    I was wondering if I was going to have time, but remembered that a few people last time did interactive stories/comics. So I think I'm going to do something more along those lines

    What was that tool that someone made for interactive comics? (Sorry my memory is crap)

  8. Whooooa! Hey, what's up?


    Me, who only really shows up here during #wizardjam, has finished a non-jam game. It's this mummy game I used to talk about here!






    Here Is The Itch.io!!


    It's a...uh....cinematic platformer that has comics in it- zzzzzzzzzz


    Sorry! I've been pimping this all morning. Just maybe check it out and lemme know what you think!


    Also, I would never have made games at all if not for Thumbs community. So thanks everyone! I mean it!



  9. On 6/19/2017 at 8:15 AM, Ben X said:

    Works fine for me!


    Great art here - the retro tile graphics and the demon portraits - and an amusingly weird story. Some cool puzzle rules too, though I did feel like I was just brute forcing rather than thinking, though, and a skip button would have really helped when repeating levels!


    Thanks...and thanks for being first to comment! I do wish the puzzles were tighter. I think we could have tutorialized how the demons move better. They are very deliberate, but looking over some people's shoulders, many assume they are just moving randomly.


    On 6/20/2017 at 3:02 PM, pdotjpg said:

    Fine for me as well.


    I really like the surreal, desolate, apocalyptic atmosphere you have here. The echoing dog barks, the crazy art style and the surprisingly large levels create a very strange vibe.


    Game mechanics were cool, but I agree with Ben about brute forcing it. Still a cool space to inhabit and poke around in.


    Cool. I'm glad we were able to create an interesting atmosphere. It's something I really love about games: exploring bizarre spaces. And really one of the main reasons I've moved to gamedev (from making comics). So glad we hit the mark...and thanks!


    On 6/21/2017 at 9:09 AM, getinthedamnbox said:

    Soooo stylish. I like how well-timed everything is in the opening, and the illustrations, pixel art, and dialogue system are all impressive. Good sense of humor with the writing, too.


    I was defeated by the second stage, but I think part of the reason was that I didn't understand that my dogs' barks were stunning the demons (I thought they were enraging them, so I always backed off when it happened). I might give it another shot now that I understand that mechanic.


    Yeah, I probably put more time than I should have in that intro. I must've convinced myself there would be a "Best Intro" award or something, haha. Dunno, just dreamed it up and had to make it!


    We didn't have time to explain all the mechanics. The bark stuns them for 3 turns. Which is important for getting you out of jams sometimes I found when designing levels. You are sometimes "out of sync" with the demon paths and wait for a bark so the timing is right to slide through!


    On 6/24/2017 at 4:54 PM, atte said:

    Continuing to be a z_bill fan, your style is a unique blend of whimsical and gross, familiar and weird. At first I didn't remember the connection between dogs and the Law & Order theme, but I still (or maybe because of that) found the intro track superbly funny.


    This came to my mind also.


    Wow. Thanks a lot. Thanks for continuing to be supportive of my work! I can't take credit for it all; Greg and I developed the idea together!


    I can't imagine that intro without the Law & Order theme now. It would all fall apart without it!


    Hilariously, dogs will absolutely freak out at this game.



    Re: skipping cutscenes. Yes, that's superbly annoying and I wanna get a version in where you can skip.


    Are the Thumbs going to stream the games? If so, I'll get a new version out post-haste.

  10. 4 hours ago, Ben X said:

    Oh, and to clarify about the setting to public thing that *ahem* FartSatchel mentioned: you have to save your game page, then edit it to set it to public. I think that's new, not sure.


    Is this maybe why it says there are 53 entries but only 50 games are in the list?