supasheep

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Posts posted by supasheep


  1. It's a well known fact that high-powered Business People have too much to do to look up from their phones. By utilising the Power Of The Cloud, a new tart-up uses hi-tech AI to steer phone users as they walk to ensure they avoid lampposts, other pedestrians, and the like. It is set to revolutionise how people move around and save many lives from minor walking related injuries. 

     

    However, actually creating an AI to steer people around was too complicated. The cheaper and easier solution was to hire someone to watch as Important Business People walk around and manually steer them away from each other. In this game, you will play one of these operators, guiding users to their correct destination without causing them to walk into the surroundings or each other.

     

    I am envisaging this being a top-down 2D Flight Control type game, where the player has to guide phone users to their correct destinations. I've played about with Unity a bit in the past and might do so again but I have very little game dev experience so I am open to trying out other things. I saw LÖVE suggested somewhere else and that looks relatively simple to use so that is also tempting. I'm also not sure how much time I'll be able to put in between family Christmas things and the work I should be doing for university, but I'm hoping this should be a good diversion! 


  2. The Grillers in Salmon Run are super tough, I've probably only survived about 1 in 3 rounds where they've shown up. Does anyone have any good strategies on how to deal with them?

     

    I've got into a groove with the Aerospray MG. The super for that weapon is so strong in quickly covering an area with loads of ink.


  3. Yeah I managed to figure it out, it just required changing the country of residence on my Nintendo account. I enjoyed it as a first taste of Splatoon, having not played the original, but I don't know how much I would play it for it to be worth buying. A friend is also trying to persuade me to get Arms which is kinda tempting but I can't afford both! It feels like the Switch will be in a fairly solid position.


  4. 6 hours ago, ariskany_evan said:

    It's been 9 years since I've played a proper Mario Kart, so I am very psyched for tomorrow!

     

    Puyo Puyo just doesn't feel like a $30 purchase for me. I'd immediately do it for $15. I know that I'll only play it in short bursts.

     

    So curious to see how the physical copies costing more than the digital versions will play out. This has been talked about regarding the Sony and Microsoft online storefronts for ages. Sony and Microsoft save so much money not manufacturing and distributing to sellers, so the argument says that those savings should be passed on to consumers, but then obviously physical retailers can't compete on price so they stop selling them in stores.

     

    Here it seems like Nintendo is selling third party games at a normal cost online, and the physical version is $10 more expensive than it should be. You'd think that retailers would throw a fit, right?

     

    http://www.polygon.com/2017/4/27/15458804/puyo-puyo-tetris-costs-more-physical-nintendo-switch

     

    This seems to contradict this article from around when the Switch was released:

     

    http://www.eurogamer.net/articles/2017-03-10-why-nintendo-switch-games-are-ending-up-more-expensive

     

    This seems to say that all Switch games that have a physical and digital release are more expensive, as Nintendo don't want to undercut the prices for retail stores. Has this already changed? When I looked at the price of Puyo Puyo Tetris, it was £5 cheaper digitally than physically. That's still £15-£20 more expensive than the PS4 price though.

     

    I'm getting excited about Mario Kart as well - it'll be good to have a game I can multiplayer, although I am nowhere near finished with Zelda yet!


  5. A friend of mine often insisted on using a scale from -10 to 10 for rating things so that a 'normal' or average experience would be a 0, and everything was rated relative to that. I guess you end up with the same difficulties, instead it's about what a 0 is on that scale.


  6. I missed when it aired here in the UK, so I've just watched the whole season online instead. I agree with the inscrutable nature of the show, it was one of the things that kept me watching throughout. I look forward to discussing more once more episodes have aired in the States! Another thing that I enjoy about the series are the scenic shots of 'normal' life on the Vatican. The peaceful shots of nuns playing in the garden seems at such odds with the nature of the intrigue often going on.


  7. I remember Time Commanders! The original series came out before the first Rome:Total War. From what I can recall, it had random groups of people (like families or groups of friends and coworkers) re-fighting a historical battle. They would split into a 'tactical' group, who would stand at a big table with the map so they could do planning and things, and then others who would relay the commands they wanted to happen to people who were using the computers. Every now and again you would get a glimpse of the screens and it was clearly just a Total War game. It was on TV around 6 months before the release of the actual game, I think, because I remember being excited at getting this little glimpse of what the game would be like on TV before I could actually get it.


  8. I enjoyed Quantum Conundrum, but its puzzles are definitely on the twitch/timing side of things more than anything else. The story and stuff is also much less interesting than the Portal universe. I had an okay time with it and ended up finishing it, but I have no desire to revisit the puzzles to complete them as well as I could like I have been tempted to on occasions for Portal.


  9. Kotaku published an interesting interview with Michel Ancel today:

     

    http://www.kotaku.co.uk/2016/11/24/michel-ancel-on-beyond-good-evil-2-and-the-future-of-ubisoft

     

    It would seem that the reason BG&E2 has been slow in coming is because he has a ridiculously large scope for the game. I was also curious about the fact that they wanted the for the original but never had time/resources, as one of the things I liked about Hillys was that it felt like a realistic, contained world without being too large.


  10. I'm pretty sure Idle Thumbs was the first podcast I started listening to regularly, in 2014. I think it might have been from following the Amnesia Fortnight from Double Fine, which included Chris at some point? Or maybe had him from the previous Amnesia Fortnight? That was around the time where I started getting in to Twitter as well so maybe it was from finding the hosts on Twitter. To be honest I have pretty much no idea!


  11. Be still, my beating heart...

     

    It was also tweeted about by Ubisoft's French twitter account, saying "Michel Ancel has an Instagram account, and we advise you to follow closely." 

     

    Maybe it's time for another one of my periodic replays of the original.


  12. Anyone been listening to The Adventure Zone recently? I can't believe the next one will most likely be the last arc! Although I imagine it will last another year or so due to the release schedule and the fact Griffin and Travis have babies on the way.

     

    Also has anyone contributed to The Adventure Zine. I was thinking about doing it today especially considering it's the last day today!

     

    What did you guys think about the choices the three characters had to make during the flashback scene? I knew none of them would take it but Merle's choice was easily the most boring. Travis' on the other hand was really interesting and I felt quite sad for him. I'm really impressed with how wacky they've managed to go with this thing and just sort of not try to explain any of it.

     

    This latest arc has been very strong - I think they handled the change from a more action-orientated situation to a more discussion based one well, and I felt Griffin led them through it pretty well (although this comes from someone who's never really played D&D so I don't know if that's actually true!). I'm looking forward to the resolution of the various threads that are hanging around. I think it should be heading towards a pretty interesting conclusion.

     

    I agree, Merle's choice was definitely the most boring. I can't remember if they said in the show or if I saw it on Twitter, but I think Travis was the only one to put in some time creating a backstory before starting the initial campaign, which would explain why his choice was the most meaningful. Equally I think it shows Clint's relative inexperience when it comes to D&D!

     

    I've started listening to Friends at the Table recently (at the beginning of the most recent arc/campaign) and it's a very different beast to TAZ - less goofy, but with a better realised world. As a D&D/roleplaying novice, the contrasts are pretty interesting.


  13. I finished Regency Solitaire last night after picking it up in the most recent Humble Bundle. It was a lot of fun! I'm gonna check out some of these other games too. I've played a little bit of the demo of Pocket Card Jockey, and it seems like one of the most bizarre combinations of themes and mechanics. Watching videos of people trying to explain the game are highly entertaining.


  14. I don't think Chris is as behind the times with Lumines as he thinks - there's definitely been some new version/update in the last week or so, and it was significant enough for it to be at PAX, according to this article. There is also a hint at a return for Meteos too, apparently they share the same creator? I've never played Meteos, but Lumines was a lot of fun on PSP. I think I played the demo for quite a long time without realising that you could rotate the blocks, and when I did it completely blew my mind (and also felt like a complete goon).