• Content count

  • Joined

  • Last visited

Posts posted by skadann

  1. Apparently the aggression and physicality of hockey is frowned upon in my soccer social league... Yeah I was in a totally different mindset when I "cross-checked" a guy for the ball last night.

    I digress...


    I started playing LoL and DotA2 recently, and I've been playing a lot. Remember seeing L blocks everywhere after hours of Tetris? I was trying map out what soccer position would be the tank or ad carry. Is there ANY sense to this? Can we translate DPS and Support, Mage and Fighter, Sniper and Assault, etc. to various sports positions?

  2. The game is certainly difficult, but to an extent that was true of all the early 3D platformers.  Half of it is dealing with the camera and the rougher controls (the difference between a wall kick in this and later games is night and day), but there's definitely also just less hand-holding in the design than would be true later on. 


    Yet at the time I didn't think of it in those terms, it was received unquestioned as just "how it was."  I oddly found it way easier in 1996 than I find it now.  There are certain expectations now, but at the time the game was setting the expectations.  Plus my platformer muscles have atrophied immeasurably since adolescence.  (I still find Psychonauts pretty slight in that regard, though, including the last level, so I was always nonplussed by that controversy.  There's no comparison between that and Mario 64, and Mario 64 is not even close to the hardest of 3D platformers.)


    Incidentally, there are few things I want to recapture more than the feeling of running around a 3D Mushroom Kingdom for the first time.  Definitely in my top five mindblowing moments as a gamer.


    That's what I'm thinking. Had I owned Mario 64 when it came out, I would have been decent at it. I believe something happened in my gaming experience that has made that game much more difficult now than it should be.

  3. The final battle with Bowser is pretty intensely frustrating, but I never really had that many problems with Mario 64. It's the very first console game I ever owned and I still replay it every few years, so I'm probably speaking from a position of heavy nostalgia.



    Also, the N64 is old enough to vote as of today. Perfect timing.


    Yeah, the N64 birthday is what prompted me write the post!



    can i ask what platforms all playing on?  i know its been released a couple different ways in the eshops


    i would probably find the camera infuriating w/o the C-Button configuration and Z-Button trigger of the n64 controller


    I'm currently playing Mario 64 on the Wii Virtual Console with Gamecube Wavebird Controller. My copy of Mario 64 for N64 won't load anymore :-/

  4. Spending as many precious minutes as possible in Blockbuster playing Cool Cool Mountain in Mario 64 were the best memories of my father's visitation weekends. Since adulthood, I've picked up Mario 64 a few times only to be frustrated by the "2nd world" - falling in lava repeatedly, quicksand, etc. I'm now committing to beat this game (53 stars as of this post), and I figured out how to get the majority of my stars without ever going into those basement levels. After decades of video game practice, I still find this game so difficult - I blame the camera. 


    Having owned a PS1 and PS2, I missed out on N64 and Gamecube games almost entirely until college or later. Mario 64 isn't the only N64 game I struggle with, I remember at friends' houses Goldeneye and Mario Party being a lost cause too.


    Is Mario 64 considered a difficult game? A bad game? I'm also curious to hear the forums' opinion on N64 games: if their game design choices (camera), etc. are notably different than Sony games of the same era and if that has any impact on difficulty.