Soren Johnson

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Posts posted by Soren Johnson


  1. Designer Notes 81:

    Designer Notes 81


    Jake Solomon - Part 2
    In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss his first, failed attempt at XCOM, why 75% does not mean 75%, and how many copies of XCOM he sold at Power Gamer in Glen Burnie, MD. This episode was recorded on April 26, 2023.

    Games discussed: Civilization Revolution, XCOM: Enemy Unknown, Rocket League, The Bureau: XCOM Declassified, Marvel’s Midnight Suns, Old World, the Civilization series, XCOM 2, Slay the Spire, Offworld Trading Company, Into the Breach, Pandemic, Covert Action

     


  2. Designer Notes 80:

    Designer Notes 80


    Jake Solomon - Part 1
    In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss how much money he had to give back to Accenture, how to animate multiple units at the same time, and why Sid suddenly started golfing so much. This episode was recorded on April 25, 2023.

    Games discussed: Sopwith, Silent Service, Zork, Jumpman, Ultima V, Falcon 4, F-19 Stealth Fighter, Pirates!, Dungeons and Dragons, X-COM: UFO Defense, Midnight Suns, Warcraft 2, Doom, Duke Nukem, Age of Empires 2, Civilization 3, Dinosaurs!, SimGolf, Civilization 4, Civilization: Revolution, XCOM: Enemy Unknown

     


  3. Designer Notes 79:

    Designer Notes 79


    Trent Kusters - Part 2
    In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss why Armello has so much output randomness, whether they fudge the odds, and how to turn off a Game-as-a- Service. This episode was recorded on September 8, 2023.

    Games discussed: Armello, Magic: The Gathering, Solium Infernum, Talisman, Old World, Tharsis, Jumplight Odyssey

     


  4. Designer Notes 78:

    Designer Notes 78


    Trent Kusters - Part 1
    In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss how he faked his way into games journalism, how to sneak risky ideas past licensors, and how to make games feel big. This episode was recorded on September 8, 2023.

    Games discussed: Pong, Trog, Zoo Hospital, Stunt Flyer: Heroes of the Skies, Monster Jam: Urban Assault, Scooby-Doo: First Frights, Scooby-Doo and the Spooky Swamp, Armello, Ocarina of Time, Bloodborne, Offworld Trading Company, Old World, Jumplight Odyssey, Crusader Kings series

     


  5. Designer Notes 77:

    Designer Notes 77


    Cole Wehrle
    In this episode, Soren interviews tabletop designer Cole Wehrle, best known for his work on Root, Oath, Pax Pamir, and John Company. They discuss whether John Company is satire, how the East India Company was like QWOP, and the importance of German postal rates. This episode was recorded on March 22, 2023.

    Games discussed: Stratego, Dungeons and Dragons, Battlecry, Diplomacy, Mafia, Oath, Settlers of Catan, Struggle of Empires, High Frontier, Pax Pamir, John Company, Pax Porfiriana, Levy & Campaign series, Root, An Infamous Traffic, Republic of Rome, Greed Incorporated, QWOP, Kremlin, Power Grid, Old World

     


  6. Designer Notes 76:

    Designer Notes 76


    Tanya Short
    In this episode, Soren interviews veteran game designer Tanya Short, co-founder of Kitfox Games and best known for her work on Moon Hunters and Boyfriend Dungeon. They discuss why her parents had to get a second phone like, how she accidentally made a roguelike, and whether Moon Hunters should have combat. This episode was recorded on March 23, 2023.

    Games discussed: Bubble Bobble, Various MUDs, Boyfriend Dungeon, A Tale In the Desert, Morrowind, World of WarCraft, Ultima Online, Age of Conan, The Secret World, Fashion Week Live, For Honor, Dungeons of Fate, Moon Hunters, Puzzle Pirates, Oasis, Dragon Age Legends, Shattered Planet, Civilization, King of Dragon Pass, Spore, 80 Days, Seven Cities of Gold, Worlds of Ultima: The Savage Empire, Hatoful Boyfriend, Dream Daddy, Pentiment, Immortality

     


  7. Designer Notes 75:

    Designer Notes 75


    Moonbreaker
    In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Moonbreaker is the first digital miniatures game, if players would notice if critical hits were removed, and whether the game should have an undo. This episode was recorded on March 19, 2023.

    Games discussed: Moonbreaker, Warhammer series, Hardspace: Shipbreaker, Magic: The Gathering, Civilization 4, Duelyst, Marvel Snap, Air Land & Sea, Old World, KeyForge, Subnautica, CPU Bach

     


  8. Designer Notes 74:

    Designer Notes 74


    Charlie Cleveland
    In this episode, Soren and Leyla interview veteran game designer Charlie Cleveland, founder of Unknown Worlds and best known for his work on Natural Selection and Subnautica. They discuss why Charlie Cleveland moved to Cleveland, how he did Kickstarter before Kickstarter, and whether Subnautica was intended to be a survival game. This episode was recorded on March 20, 2022.

    Games discussed: Pong, Dungeons and Dragons, Magic: The Gathering, Diplomacy, Aquarium Fighter, MindRover, Empire Earth, Natural Selection, Roblox, Natural Selection 2, Subnautica, Don’t Starve

     


  9. Designer Notes 73:

    Designer Notes 73


    Liz England
    In this episode, Soren interviews veteran game designer Liz England, best known for her work on Scribblenauts, Sunset Overdrive, and Watch Dogs: Legion. They discuss how she organized her mom’s RPG inventories, what is the boiling point of a lion, and whether system complexity matters if the player can’t see it. This episode was recorded on September 17, 2022.

    Games discussed: Alice in Wonderland, Time Zone, The Outer Wilds, Might and Magic: World of Xeen, Heroes of Might and Magic, Unreal, Drawn to Life, Scribblenauts series, Resistance 3, Sunset Overdrive, Sea of Thieves, Watch Dogs: Legion, Old World, Crusader Kings series, The Sims series

     


  10. Designer Notes 72:

    Designer Notes 72


    Harvey Smith
    In this episode, Soren and Leyla interview veteran game designer Harvey Smith, best known for his work on the Deus Ex and Dishonored series. They discuss what TDA stood for at Origin, if Dishonored is just Thief but faster, and why it is sometimes better to be heavy handed. This episode was recorded on March 23, 2022.

    Games discussed: Pong, Adventure, Defender, Dungeons and Dragons, Elden Ring, Ultima Underworld, System Shock, Fireteam, Deus Ex series, Dishonored series, Redfall

     


  11. Designer Notes 71:

    Designer Notes 71


    Matthew Davis
    In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren can convince them to add unlimited undo to Into the Breach. This episode was recorded on Sept 19, 2022.

    Games discussed: Super Mario World, Secret of Mana, Fallout series, Scorched Earth, MLB 2K ???, HeroQuest, Ticket to Ride, Battle Line, FTL, Red November, Tetris, DOTA 2, League of Legends, Spelunky, Civilization series, Slay the Spire, Vampire Survivors, Into the Breach, XCOM series, Final Fantasy Tactics, Fire Emblem series, Tactics Ogre, Advance Wars series, Triangle Strategy, Old World, Offworld Trading Company, Invisible Inc., Slay the Spire, Civilization: The Card Game

     


  12. Designer Notes 70:

    Designer Notes 70


    Justin Ma
    In this episode, Soren interviews independent game developer Justin Ma, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss how he bombed his first game industry interview, why the AI in FTL can’t behave like a human, and whether Into the Breach should have unlimited undo. This episode was recorded on March 24, 2022.

    Games discussed: Pitfall, Manhole, StarTropics, Top Sin, FTL, NetHack, Stone Soup, Spelunky, Into the Breach, XCOM series, Wildermyth, Old World

     


  13. Designer Notes 69:

    Designer Notes 69


    Designer Notes 69: Chris Delay - Part 2
    In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss how to play Prison Architect without a prison, why the game needed cutscenes, and how to design an economy when the world is ending. This episode was recorded on March 24, 2022.

    Games discussed: Prison Architect, Scanner Sombre, The Last Starship, Academia: School Simulator, Road to Ruin, Oxygen Not Included, Dwarf Fortress, Old World

     


  14. Designer Notes 68:

    Designer Notes 68


    Chris DeLay - Part 1
    In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink, Darwinia, Defcon, and Prison Architect. They discuss why they hid the credits screen for Uplink, who Darwinia’s Dr. Sepulveda is based on, and whether you can have too much fun playing Defcon. This episode was recorded on March 22, 2022.

    Games discussed: Thundercats, Civilization, Pirates!, Theme Park, Dungeon Keeper, Cannon Fodder, Elite, Chaos, Defcon, Uplink, Darwinia, Geometry Wars, Multiwinia, Subversion, Elite Dangerous, Prison Architect, Invisible Inc, Burgle Bros, Monaco, Gunpoint

     


  15. Designer Notes 67:

    Designer Notes 67


    Old World
    In this episode, Tom Chick and Bruce Geryk interview Soren and Leyla Johnson about their new historical 4X, Old World. They discuss whether the Old World timeline really makes sense, how they approach Early Access differently, and why Soren didn’t want to give up on the name 10 Crowns.

    Games discussed: Old World, Civilization series, FrontierVille, Neptune’s Pride, Crusader Kings series, King of Dragon Pass, XCOM, Empires of the Middle Ages, Alpha Centauri, Seven Cities of Gold, Colonization, Power Grid

     


  16. Designer Notes 66:

    Designer Notes 66


    Luca Redwood
    In this episode, Soren interviews Luca Redwood, the developer of 10000000, You Must Build a Boat, and Photographs. They discuss why 10000000 has no commas, how he makes sure the player never gets unlucky, and why you need to build a boat. This episode was recorded March 18, 2019.

    Games discussed: Morph, Suikoden I, Suikoden II, 10000000, Puzzle Quest, Chuzzle, Dungeon Raid, Henry Hatsworth, The World Ends with You, Path of Exile, You Must Build a Boat, Civilization III, Civilization IV, Photographs

     


  17. Designer Notes 65:

    Designer Notes 65


    Robin Hunicke - Part 2
    In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why developers overperform their authority in large companies, how they almost accidentally made Journey a competitive game, and why they decided to let thatgamecompany run out of money to ship the game. This episode was recorded December 1, 2021.

    Game discussed: Journey

     


  18. Designer Notes 64:

    Designer Notes 64


    Robin Hunicke - Part 1
    In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why HyperCard was so great, why AI development is game design, and how Steven Spielberg almost made Angry Birds for EA. This episode was recorded December 1, 2021.

    Games discussed: Pitfall, M.U.L.E., Offworld Trading Company, XCOM, Tomb Raider, Prince of Persia, Half-Life, Spore, Katamari Damacy, The Sims 2, MySims, Boom Blox, Nintendo Land

     


  19. Designer Notes 63:

    Designer Notes 63


    Josh Sawyer - Part 2
    In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference between viable and optimal characters, and why RPG players don’t welcome rebalancing their games. This episode was recorded March 24, 2018.

    Games discussed: Baldur’s Gate series, Icewind Dale series, Neverwinter Nights, Fallout series, Civilization series, Gauntlet: Seven Sorrows, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity series, Into the Breach, Torchbearer, Tyranny, Darkest Dungeon, Phantom Doctrine

     


  20. Designer Notes 62:

    Designer Notes 62


    Josh Sawyer - Part 1
    In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss how making a website for a tattoo parlor led to his game career, what is the purpose of traps in an RPG, and how much lore is too much lore. This episode was recorded March 24, 2018.

    Games discussed: Adventure, Ultima series, Bard’s Tale series, Gold Box series, Dungeons & Dragons, Pillars of Eternity, Tyranny, Darklands, Quake, Planescape Torment, Icewind Dale series, Baldur’s Gate series

     


  21. Designer Notes 61:

    Designer Notes 61


    Chet Faliszek
    In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo sales have to do with Old Man Murray, why he tests his games in a foreign language, and why game design is easier for co-op games. This episode was recorded August 17, 2021.

    Games discussed: Pong, Tecmo Bowl, Civilization series, Archon, M.U.L.E., Racing Destruction Set, Gin, Hearts, Doom, Quake, Tribes, Myth, Half-Life 2, Team Fortress 2, Left 4 Dead, Old World, Left 4 Dead 2, Portal 1, Portal 2, Counterstrike, Half-Life: Alyx, Crusader Kings series, The Anacrusis, Deep Rock Galactic, Killing Floor 2, Risk of Rain 2, Payday 2, GTFO, Hades

     


  22. Designer Notes 60:

    Designer Notes 60


    Andy Schatz - Part 2
    In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss what Monaco and Rashomon have in common, how familiarity with your best players can be more valuable than metrics, and why the flag bearer in Tooth and Tail can’t attack.

    Games discussed: Monaco, Spore, Tooth and Tail, Whacked!, Payday, Hotline Miami, Minecraft, Terraria, Pikmin, Offworld Trading Company

     


  23. Designer Notes 59:

    Designer Notes 59


    Andy Schatz - Part 1
    In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss how he tried to live out Ultima’s virtues, why no one was ever able to rip-off The Sims, and why we both hate click-the-stick.

    Games discussed: Ultima series, Minecraft, Halo, X-COM, Star Trek: Hidden Evil, Whacked!, The Sims, GoldenEye: Rogue Agent, Wildlife Tycoon: Venture Africa, Wildlife Tycoon: Venture Arctic, Monaco, Geometry Wars

     


  24. Designer Notes 58:

    Designer Notes 58


    Rob Daviau - Part 2
    In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk Legacy and Pandemic Legacy. They discuss the criteria for a good Legacy game, how to put just a little PvP in a game without overdoing it, and why he removed his phone number from his website.

    Games discussed: Risk: Legacy, Pandemic: Legacy, XCOM 2, Seafall, Conspiracy, Stop Thief