ExitDose

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Posts posted by ExitDose


  1. On 3/1/2018 at 7:58 PM, Michael said:

    Hopefully this will help me finally play this game. I picked up Highway To The Reich years ago in the hopes that I could finally play something like this after spending so much time longing to play an unpunched copy of Devil's Cauldron. Ultimately I found Flashpoint Campaigns to be the sharper design even if it was still archaic in terms of modern game design; it became my favorite computer war game. Glad to hear the 3MA finally tackle this series and CMANO. 


  2. I had a better time with Steel Panthers after going back to it, but good god is it ugly to look at with modern eyes. Picking out squads from their hexes was nearly impossible for certain terrain types. I still think it does a great job of providing a computerized Squad Leader, but I think Combat Mission has made it obsolete for those looking for tactical wargames. 


  3. Frozen Cortex, Blood Bowl, Heroes of the Storm, Invisible, Inc., The Long War, Cities: Skylines, Total War: Attila, Massive Chalice, Hard West, Darkest Dungeon, The Long War, Vietnam '65, Grey Goo, Starcraft 2: Legacy of the Void, Ashes of the Singularity, Offworld Trading Company, Kingdom, Fate Tectonics

     

    No Black Sea? Ahhhhh...


  4. Now I really wish for a episode about Talisman, almost every steam sale I feel temped about it, but end not buying it. Maybe how about a episode with you guys talking about other games that you disliked like along with Talisman?

     

    I'd recommend steering clear of any version of Talisman. Board game design has come a long way since Talisman was released, and there are many games out there that deserve your time and money more than that one. 


  5. My name is Rob and I hate Civ games. When I start these games I always pick at the tech tree with the idea that the order and techs chosen will result in some event or come to provide the character of my civilization. By the final half of the game the realization that I'm just picking +1 culture or an extra worker when I select something makes me wish that someone would make the game that's in my head. Paradox's grand strategy games have come the closest to being that, but the 4X genre will always be one that I cannot enjoy because it is so abstract. 


  6. Can't Battlefront just make a Combat Mission set in the island hopping campaign? I want a game set on Tarawa with that game engine.

     

    I think I fall between the two camps here. While I didn't think that OOB tackled the Pacific very well, I still really liked it as a game. Much like Panzer Corps, I just see it as a period-themed board game. I should add that I never played the Panzer General/Fantasy General games back then, so this sort of game is new to me. 


  7. Man, I cannot stress how much disappointment I had in the 80's and 90's after purchases. Back then you could publish a game that just didn't work - I'm not saying that in a hyperbolic way - and there was nothing that you could do about it. That was just on PC and Commodore. The consoles, particularly in the NES era, were full of shovelware garbage-factories like LJN. I'd say there has been a noticeable uptick in quality and variety every decade that I've been around. Part of that, I assume, is that it's easier to avoid bad purchases with the breadth of information out there, but there is also a greater degree of choice that there used to be. 


  8. I forgot to say that I'm happy that you guys didn't talk about the campaign game that's included in the SB titles, as I don't think there's much to talk about with them.

     

    I occasionally wonder if you might get a better WW1 game if you were put in charge of R&D, production and logistics, but had no control over the troops.  The combat would be AI driven, and the AI generals would make requests, but they'd operate on the basis of what they had and what you could get them, where, when, and with how much (and how accurate) advanced notice.

     

    Provided that game didn't succumb to Grigsbian levels of micromanagement and detail, I would totally play that game. 


  9. I didn't have a problem picking this series up and playing it, despite how archaic the UI is, but I can easily forgive it on the basis of its ambitious subject matter. With that said, First World War is the one installment that I find myself avoiding, largely because of the unit count. Don't get me wrong, I enjoy it and I'm happy to see a tactical WWI game, but it's a design that I look at and say that there has to be a better way to cover this. 

     

    Rob, Tim Stone loved this, so you're probably on the right side of history with this one.