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Posts posted by CEJ

  1. Being able to configure and use multiple color palettes easily for games with multiple discrete levels and being able to create new moods while keeping the same base assets is very nice. It's great for devs but I think also especially for games that support mods or mapping. Like Doom mapping, that community, they manage to make very striking and different looking stuff with the same textures as the original game.

  2. So we will not be able to submit a game for the deadline, buuut we still plan finish the game so here is an update!


    This is the second room we call the laboratory. In the lab we will find the professor doing his twisted work and also the poodle inprisoned in one of the professors evil machines.



    Coming up is one more room we call the pet cemetary!

  3. Thanks for the encouragement, it really helps! Here is just a quick update:




    18 hours ago, phill said:

    This looks fantastic! Really nailing those visuals :)


    On 6/11/2017 at 6:23 PM, Jake said:

    The zombie train beyond earth series is the other PnC that comes to mind. I welcome more!


    this is looking great!


    On 6/12/2017 at 7:09 AM, brendonsmall said:

    This looks really good!


    On 6/11/2017 at 9:09 AM, z_bill said:

    Wow! Ultra impressive!


    I am hyped to play a point & click wizjam game! I can't think of a previous one, and it seems it would be a go-to genre given the Thumbs history, etc.


  4. Thanks! As a person whom have never made an point and click adventure game it is quite fun.


    We are still figuring out some stuff with the puzzles and story. We have a pretty good idea of how the game will play, we figured out a start, middle and end sort of arch for the it.


    We have designed  ~mostly~ three puzzles so far, the last puzzle is still pretty vague, but the concept is pretty strong I think, hopefully we can do the concept justice.


    This week I got the Surface Pro 4 (i7, 256gb, 8gb ram) so I have been figuring out how to work with that as well, which as been a bit of a time sink, but I think I have got it figured out now. As a person that have only really used a 7 year old wacom bamboo it is quite refreshing to be using this new thing for painting the backgrounds.




    Also painting directly on the screen is dope yo. It would have been nice with some buttons on the thing though Microsoft!





  5. Here are some images for reference and inspiration. We are currently talking about having retro graphics for the backgrounds something like Monkey Island.

    I want to maybe figure out a color palette for the game too, it probably won't follow old school restriction though.



    Also some inspiration for the animals.


  6. Yeah we are definitely going with a stylised look. I am doing mainly art stuff for this project. The skybox is placeholder btw. 

    Everyone on the project is free to work on what they want to since we are just doing this for fun, and it's a good excuse for me to do art, which I don't get to do too often otherwise, so it's definitely not going to be as good as Firewatch.

  7. Thanks! But I still have a long way to go to compete with 90% of stuff on ArtStation or the like.


    You don't have to compete with 90% of the stuff at ArtStation to land a job/internship/junior position.

    This kind of thinking is very common but it can become very unhealthy and destructive.


    I only landed my first (short term) job in the games industry myself earlier this year as a technical artist.

    I have also seen plenty people get jobs in the industry (and I'm happy to know a few of them).


    Anyway I just wanted to have that said and maybe you are well aware, if so - excuse me & carry on! I think you are doing great, I have personally stopped going to communities like ArtStation.

    Polycount was my favorite place but then I kind of burned out on the whole art forum thing. I love art but The Idle Forums are so much more relaxing for my soul :)