bkbroiler

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Posts posted by bkbroiler


  1. To me that seemed like them giving Ani shit for bringing along all this force to arrest one guy, not them being in on the setup.

    Hmmm, maybe I read it wrong. I'm not sure. I hope its a setup, because I'm interested in the corrupt government angle, and not in the alternative.

     

    It was somewhat obviously a setup to me, just because it makes no sense for The Powers That Be of Vinci to be hanging around the ops room making ominous jokes, but the fight itself was so clumsy and the outcome so pat, having killed literally everyone on that city block except the three people that were probably intended to be killed, that the show's going to have to do a lot of earn a conspiracy surrounding it.

    I liked the fight. I liked that it was different from the big stedicam showpiece of last season. Maybe I'm just a simpleton, but I found it really exciting. It definitely hinges on what they do with it in the coming weeks, though. 

     

    One detail I loved about the firefight was Ani and Frank were almost sick at the end of it, and Paul just calmly put his gun away. Guy's been in wars, you know.


  2. I'm surprised more people don't think that the firefight at the end was an obvious set up. The cops even talk at the beginning about how "are you sure you want to go in" and Ani says something like "Brass doesn't wanna lose him, we have to go now." I feel like the plan was to either kill our heroes or pin this incredibly messy firefight on them. I'm interested to see how this conspiracy goes (assuming I'm right and there is one). 


  3. I like what I've seen of Transistor in terms of the art style and general vibe, but I'm not all that good at fiddly combat games. I'm terrible at any sort of combat that involves more than two buttons or combos :). Will I be able to enjoy this or should I give it a pass?

    It's more a turn based strategy game than real time action combo game. You should be fine for the most part. 


  4. Ironically, the area right before that, the Gutter, is the best in the game.

    It's insane to me that they basically took my least favorite area from Dark Souls 1, even without the framerate problems, and made it my favorite area of Dark Souls 2. I think the torch mechanic pretty much made the entire difference.

     

    I like Black Gulch, if only because it's pretty. It's also short, and you don't have to kill any of the statues, really. Hardly any of them hit you.


  5. Hmm, to buy the "with soundtrack version" or try and hold out for a signed disk at PAX.

    Edit: I guess there's no price break for buying both at the same time, so I might as well wait.

    I bought the soundtrack version, and am glad to support the Supergiant people, but it IS on Spotify right now. : - (

     

    It's as beautiful and polished graphically as expected, however I am getting some serious and frequent stuttering and the occasional full on freeze. Idk if others are having the same issues on PC or not.

    I got the same on PC. When I closed the game for the first time, a fairly sizable patch downloaded. Not sure if that fixed anything.


  6. This game seems pretty sweet. Combat is taking me a while to get used to, but the combinations of different skills you can use seem really interesting. I like how they incentivize you to switch things up to get story tidbits. 

     

    In a related stupid note, does anyone know how to get the sountrack off of Steam? I thought I preordered it with one, but I ain't seeing any gad-blang options to download it. 

     

    Wait, I found it. Had to navigate to the DLC page to see the location: Steam\steamapps\common\Transistor\Soundtrack


  7. I really like the new degredation system. The vasty majority of times, it is way less intrusive than most other systems. As long as you don't completely destroy your weapon, you'll never notice it and never have to mess with it. But then, when your weapon IS destroyed, you really have to think about how you want to approach filling your need for a new weapon. It makes you tactically think about having more weapons equipped, and being weighed down by more equipment slots, etc. And then sometimes your weapon breaks midfight and you're frantically trying to bow someone and it's great.

     

    It's also much better than the Dark Souls system, which basically just made you toss 10 souls at your equipment every other bonfire you sat at. A pretty non-system, and purely there to give you a chore to do.

     

    Also, as other people have said, I think it balances strong but weak durability weapons nicely.


  8. Maybe? There are parts of Anor Londo that definitely feel like you are breaking the game, like you are creatively moving beyond the designed and intended playable space, but are in fact doing exactly what you are meant to be doing.

    Yes, that's exactly what I mean. Thank you.


  9. I will say one thing I really like about Dark Souls 1 that you guys are reminding me of is that the environment kind of feels like it isn't meant for players to be in it. By that I mean that it seems like you are finding your own way, and sometimes it feels like you are forging your own path to get to the next area, and where you are wasn't intended. I think the feeling that you aren't in a designed place for you is actually brilliant design, if any of what I said makes sense. 


  10. 1) bosses are less memorable and/or cheap

    2) difficult to solo due to the above

    3) world isn't as interesting and feels smaller

    4) enemy variety is low.

    That's what I've heard and makes me think "do I need to play it?" Not sure how valid they are, but if it's a good game, it's a good game.

    I am trying to think what else I could be playing, and it's nothing particularly exciting. I do want to play the pc RE4 port since I never finished it on game cube but that's it.

    There are probably 4 areas in Dark Souls 2 I could name specifically that I think blow anything in Dark Souls 1 out of the water. I think the world is put together in a less clever way, but it is still very cool and the individual environments themselves are intricate and amazing looking. It's just that the entire thing doesn't lock together quite as much (though Dark Souls 1 kind of spokes off too. I just hear people talking about how cool it is too see the Undead Burg when you ring the first bell, which is one of the few areas of the game where you can directly look at some place you've been).

     

    I don't find any of the main bosses cheap or difficult to solo. In fact I think the game might overall be easier than Dark Souls 1 (though I found the beginning way harder). That might just be me knowing more about what I need to do, though.


  11. Glad you liked it! I agree with you, the world and lore and atmosphere of the game are all incredible. There are so many little touches, and I love the vast backstory (Manny's past, the land of the dead, the nine underworlds, etc). When I was a kid I wanted to grow up and work in Manny's office in Year One. What a naive young lad I was.

     

    The story and characters can't be beaten, either. I cried when I finished the game for the first time. It's such a bittersweet, hopeful, beatiful ending. And the end music still gives me chills.

     

    It's gonna be a hard turn to Escape From Monkey Island, though. Not that it's a completely godawful game, but it's definitely no Grim Fandango.


  12. Someone over on neogaf made this using sharefactor. (SPOILER WARNING, the end of this video shows an Easter egg which is the single greatest thing in the game)

    That's so awesome. I fucked around in the Tanker level of MGS2 for so long, just holding up guards and knocking on walls and doing pull ups and shooting bottles and stuff. This reminds me a ton of that, only you can do way more things. One day I will play this game.


  13. What boss (spoiler if need be)?  Past a certain point, the travel screen actually shows you all the bonfires you are missing with the ??? on them.   As for the attunement slots, are you sure you didn't have a piece of gear on giving them, and accidentally swapped it out?   There are both hats and rings that give slots.

    Right before

    twin Dragonriders.

    So yeah, maybe I'm at that point in the game where they show missing bonfires.

     

    I have a ring that gives me +2 attunenment slots, and I don't recall unequipping it, but I guess it's possible that happened. Luckily I was able to beat the boss anyway, but it freaked me out!


  14. I've heard multiple directors and people making movies that casting is almost everything when it comes to making a good movie. I remember a PT Anderson quote from one of this commentaries that his directing style is to cast great actors and then just support them while they act.

     

    So obviously, I don't expect people that don't really give a shit about the new Star Wars movie to care about casting news. I didn't give a shit about the new Star Wars movies either - like Sean, I've cooled way way off on Star Wars. But this cast is so absolutely stacked its insane. It's like they grabbed every actor I had seen in a movie recently thinking "huh, that guy is pretty cool" and then gave them a lightsaber. This casting news has gotten me excited for the new movie in a way that worries me. I don't want to be excited about Star Wars again and be disappointed again. And this cast is full of up-and-coming actors, which is cool.

     

    Anyway, didn't mean to freak out on the forums about this. Just wanted to hopefully point out why this news might be exciting.