J.C.

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Posts posted by J.C.


  1. Oh man, I had been meaning to comment on how much I liked this section as a trap.

     

     

    I'm assuming the bridge will collapse if you try to cross it (you can make it collapse with a single hit on one of it's support ropes).  That horde of skeletons isn't really meant to be fought I don't think.  I did, using the same bottleneck you did (died the first time and made it the second time).  But I'm pretty sure the intended design is that the horde wakes up, you panic, and try to run across the bridge which gets you killed.  It's a great trap design that's significantly different than a lot of other Souls traps. 

    So actually -

    You have to cut the bridge down. I've run across it and it didn't collapse. I didn't even know you could cut it down in fact. First time in that room I panicked and got chased into the boss room. This is even after finding the spot you can drop down safely and avoid triggering the skeletons.


  2. Are there actually a lot of people who do the thing you describe here, or do you suspect and feel sure that there are and then have worry over those people? I ask because I have never heard anyone describe an experience with The Witness like the one above.

    That's the impression I got from how Danielle was talking about the game, as well as a few people on other podcasts. Rather than accepting (or possibly even realizing) they don't have the toolset necessary to progress, they'd bash their heads against a puzzle for hours and end up hating the game.

  3. I really wish people would stop focusing on the difficulty/brutality/etc of the Souls games. It's very apparent it puts people off the games, and makes them go in with often incorrect preconceptions. You shouldn't be afraid to explore systems.

    That YouTuber who went through without having played them before put it very well:

    “Dark Souls doesn’t hold your hand, but it points you in the right direction and says, ‘I’ve given you all the tools you need to survive. Use them wisely.’ You go that way, and there are land mines. But Dark Soul gives you a manual for disarming them. But then the manual is in Swahili. But Dark Souls also gives you a Swahili dictionary. It expects you to listen, and to learn, and to improve. If I could do it, anyone with patience could. I don’t think Dark Souls is brutally hard; it’s challenging in a good way. I wish more games found this balance.”


  4. What I'm interested in doing for the jam: Making a game!
    The best way to contact me: PM, Slack, Twitter (@coffeentacos)
    ​Time Zone: PST or PDT or whatever it's on right now.
    What I want to work on: Looking at doing a top-down shooter
    Experience: Played around with RPG Maker back in high school. That's it. I know absolute basic coding, having done some Java what feels like forever ago.

    What I need: sfx, music, art

     

    The game will probably be pretty rough as this is my first go, but I want to make it work. Any help on making it (looking more for guidance than anything), art, and music would be awesome!

    Got some suggestions on genre to start with in Slack, so I'm leaning heavily towards a top-down shooter, like 1942 and the like. Got a pretty good idea on theme as well. Just gotta figure out how to implement my ideas and get some assets!


  5. Wow, that sounds great. I'm excited to try it.

    Also, via Soren Johnson on Twitter: an iOS app to replace all the cross-referencing of charts: https://itunes.apple.com/us/app/tales-arabian-nights-encounter/id995461804?mt=8

    It's really cool, but like I said earlier in the thread (I think), it's barebones. I'd recommend taking the time to write some flavor for it, or at least some base stuff to give you a jumping point for adlibbing your own.

    Also neat is that it was meant to be in the published version but isn't for some reason. To me it feels like it would lead to a potentially better experience, while making it a bit less gamey while adding more gamey elements?


  6. My partner and I have been rewatching the series (and movies) over the last several months. We're on the home stretch now for the original series, a good way through the final season.

     

    One of the episodes we just watched was 'Improbable', which features

    some of the weirdest music I've ever heard in the series, and Burt Reynolds as possibly God? He even goes on to lip sync to music playing (either in the world, or only for the viewing audience, I couldn't tell), and there's another number at the end with some extras. It was bizarre.

     

    I'm not sure if it was good or bad, but it was kind of delightfully weird.


  7. Oh man, Arabian Nights is a blast. There's an extra ruleset you can use that gives the game more of a real goal, titled something like The Sultan's Quest. Unfortunately it's only the barest rules, so it has no flavor text of its own, so you'd have to make up your own, but it gives you more direction when playing.

    Another similar game, but with more of a Bond feel is Agents of S.M.E.R.S.H. It's got Bond type villains, capers all over the world, secret bases, spy gadgets, etc. It isn't quite as varied as Arabian Nights, but in my plays of both games, SMERSH was always a bigger hit, having more of its own flavor, and being a more focused experience.


  8. I thought the same, but it's yet to be an issue. Managing memory between built-in and removable storage was a pain in the ass when I was on Android. Some stuff wouldn't update (or even work) right unless it was on one or the other, or system updates wouldn't work unless there was x amount of space. Now? It literally just works. If you don't want to spend a bunch on a brand new one, refurbs and used ones can be gotten at rather good prices, and Apple refurbished units are fantastic, often less likely to fail than brand new ones.


  9. For some reason, the base model iPhone still comes with 16GB memory, which is nowhere near enough for anything, unless all you do is text and call people. My last phone was 16GB and I was constantly juggling music/apps/photos, so it's well worth getting at least the.. 64? now. Pretty sure it's 16, 64, 128 now. And yeah, the size premium doesn't make much sense.


  10. That's basically how I stream. Think the last I streamed anything was Salt & Sanctuary when I picked it up. I doubt it helps anything I'm not a big talker unless there are people I know or are interacting with me. Talking into the void is no fun (and can make your partner think you're crazy).