Jutranjo

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Posts posted by Jutranjo


  1.  

    It's coming out on steam June 26th!

     

    It's a reset from The Secret World, no characters are copied over, some cosmetics, some subscriber perks are though.

     

    It's a f2p game, it's no longer an MMO, they remade the combat which was easily the worst part. I saw it has a better tutorial now. It's a single player f2p always online game, where you can invite your friends to your instance.

     

    All the dungeons have been changed from 5 person parties to 3 person parties.

     

    This is still the game that has you potentially looking up book ISBN codes on Google to solve investigation missions (these are not commonly found missions), or looking up hints/solutions for them on a fan website.

     

    I was VERY torn over necroing an old thread from 2009 or making a new one so I'll do a 50/50 compromise and link the old one: 

     


  2. I just cleared out the Marandus Ancient Dunmer Fortress, one of the ones for the Propylon travel. I scoured the whole thing for the index, I found the Propylon chamber but no index. It was a bit weird with some Redoran soldiers/scouts outside and hostile bandits inside. 

     

    I googled where in the thing it is, turns out it's somewhere else entirely. Now I'm wondering, what's the intended in game way to find this one/the indexes?


  3. I spent 30 minutes yesterday walking North West out of Caldera in search of the boots of blinding speed. I missed the woman on the first go, found her on the 2nd try, after 5 minutes of walking. I did google where exactly she is.

     

    Also I found 2 stupid naked nords.

     

    I'm trying to remember what the easiest way to get 100% magic resistance for 1 second is.


  4. I got the game working with a few resolution patches, stability patches and Tamriel Rebuilt! I'm really excited to see what it looks like in game, even though only the upper right third of the entire mainland is "complete".

     

    CCU6IF8.jpg

    TR1609ReleaseMap.jpg

    FAlHDxP.png

    The TR_Preview is incomplete.


  5. The body awareness, I remember that game called Project EDEN or Eden or E.D.E.N. that had you controlling a 4 man squad of police in a cyberpunk underbelly of a city. Besides letting you swap between em, you could, in first person, look down and see your torso/arms/legs too. I dunno if the game was any good.


  6. It's a favour to get someone to help you out later. You're in Balmora's Fighter's Guild, the man tells you he needs this box from a nearby ruin. He'll describe you how to get to the location of the dwemer ruin with words, ie. go out the south gate of the city, head left, go up past Fort Moonmoth, get across the bridge over the <actual word for lava flows/streams that the game used>, the ruin is on your right. He'll even tell you there's a lever nearby that opens the main entrance.

     

    Here's a map of the area

    GoogleMaps.jpg

     

    On the bridge is some bandit, he also has some fame as far as people remembering goes. He's potentially the 1st actual combat encounter you enter, if you didn't get jumped by any cliff racers on the short walk to there. He'll possibly destroy you a few times.

     

    You get into the actual ruin, it has 2 parts. The first one is short, filled with level 1 bandits or whatever, and it has the puzzle box on an unassuming shelf in an alcove in a big room. It is NOT near any dead ends or any big chests. The dungeon itself has 2 or 3 more layers full of dwarven armoured robots and ghosts. The game won't stop or warn you at all that going further in is a bad idea. If you're thinking the puzzle box will be on a big shinning pedestal after some big robot ball boss, you'll never find it.

     

    Another map of how far this actually is

    arkngthand-map.jpg

     

    This is what the puzzle box looks like on a shelf

    morrowind035.jpg


  7. What do you think of the implementation of fast travel?

     

    Silt striders, mage guild teleports (only to members but who wasn't a member for that benefit alone?), boats, ferries within Vivec, that weird fortress Propylon index thing.

    And the 2 intervention teleports to either the ALMSIVI or Imperial Cult temples and the mark and recall.

     

    You could get around very fast between cities, but anything outside of them seemed to be wilderness. It's a really grounded thing, the two teleport spells would throw you to the nearest temple, regardless if you visited it or not. Sans the Mark/Recall spells, nothing worked the same way in every location in the world.