kaputt

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Posts posted by kaputt


  1. i can empasise with this. a few years back, maybe i was just naive, but it seemed to me like ubisoft were one of the more creative AAA studios. Maybe they still are, I mean their Rayman/Child of Light/Valiant Hearts teams have been quite an obvious push for Ubisoft trying to be more than money grabbing monopoly men to some degree but their constant format of upgrade systems, , unlocking towers, collectibles everywhere, quest systems and the story tropes you spoke of have all been rather prevalent in Assasins Creed, Far Cry, Watchdogs. (Regardless some of my favourite games still come under this format)

    Yeah, I appreciate this initiative of Ubisoft to release these "indie-like" games. In fact, I think that Ubisoft is the best publisher of the big three ones. However, they need to use the creativity of these smaller games in their big franchises add well.

    Thinking about it, one of the interesting things about Watch_Dogs - and I think this is somewhat deliberate - is that the mission structure gives you a choice about how big a douche you want to be, but only by locking yourself out of some missions. Like, it's almost impossible to do the fixer race missions without killing or at least injuring civilians, because you have to drive irresponsibly to get to the waypoints in time. On the other hand, the gang hideouts, CtOS towers, suitcases, serial killer investigations, QR codes etc are all doable without impacting the civilian population meaningfully, and often reward you with extra narrative, which may make them quasi- or pseudo-canonical.

    In the limited terms of the game's morality system, this doesn't matter too much - you can always heal your reputation by stopping a few crimes - but in terms of how you construct your own narrative within the open world it's quite interesting. In the same way that you can choose not to hack the bank accounts of people the profiler identifies as being on the run from abusive spouses or saving for life-saving surgery - it has no mechanical impact, but it gives you that Walking Dead option of how you feel about your character.

    Of course, that's complicated by the core narrative, where

    Aiden is kind of a wad. I mean, he ends up doing some good, in the sense that he probably straight up murders most of the criminal element of Chicago, and he does disrupt the human lady sale, but on the other hand he is pretty much wholly responsible for the chain of events that leads to the death of his niece and thus the beginning of his quest for vengeance. And then his sister, whose daughter his niece actually was, keeps asking him to let it go, move on, help her to raise her son, and he totally ignores her, while also not warning her that she might be at risk as a result of his quest for vengeance, since he has already screwed up fatally vis a vis his family once. Leading to her being kidnapped and terrorized, and his nephew probably being permanently traumatized, or retraumatized. And then this poor kid has to be uprooted from his home - the only stability he has had - because Aiden Pearce can neither conceal nor protect him in Chicago.

    Basically, Aiden Pearce moves through the moral world of Watch_Dogs like a Looney Tunes character moves through a room full of rakes. Which I realise is somewhat deliberate, in a Far Cry "ah, but what if the real monster.... IS YOU?" way, but also makes me feel like every time I hit a cutscene he's going to do something ethically and logistically deeply unwise. He's like a celebrity software developer talking about feminism on Twitter - totally out of his depth, but apparently convinced that being good at hacking phones also qualifies him to make judgment calls about other people's lives.

    Whereas once the campaign is finished I can settle down and explore this really attractive city simulation and the various things it lets me do, without feeling the traditional dissonance of hanging up on a phone call where the urgency of the core narrative is asserted, then deciding to take on a fixer mission and a CtOS breach and maybe take a digital trip because, hey, they're nearby.

    I think my favorite part of the Creeds is always finding very tall historic buildings and climbing up them, which feels like the same instinct, except with handholds instead of CCTV cameras.

    When you talk like this, actually it sounds like a way better game. I just wished that the story incorporated this dissonance, by portraying Aiden as a character whose feelings and beliefs led to those dissonance, with an ending that had this aspect in focus (it doesn't, does it? You can spoil the game for me).


  2. Dido is a fucking bitch. I was always a friend of her, gave her money when she needed it a couple of times, was always there for her. And then, all of a sudden, she denounces me and declare war just because I founded a city in another continent. Wat?

    Fortunately, I won the war, even though I wasn't investing in my army, because I'm looking for a cultural victory. I could destroy her whole civilization if I wanted, but they are the only civ which is already influenced by my culture, so they're good guys, just need a new leader.

    Anyway, I think it's pretty sweet that I can play as Brazil in BNW.


  3. I dunno man, I spent like 40 hours in Watch Dogs and I didn't even think it was that good. I got all of the achievements in ACII. People LOVE Far Cry 3.

     

    I really don't know any reason why they would stop.

    I stopped playing Watch Dogs because of the story, I just didn't see the point of going through all of it just to see how Aiden's drama would end. But I have mixed feelings about the game itself, don't think it was bad.

    I also don't have an issue with the open world formula and etc. I just feel that they're trying too hard to replicate their successful titles.

    Oh, and I loved Far Cry 3. It's just that I saw the same character motivation in the Crew and was like, come on, Ubi.

    I hear the next rayman will open with the murder of his arms and legs

     

    Yeah, it will be called Rayman Origins... Oh. What a missed opportunity.

    By the way, Rayman Origins have a great story/premise.


  4. I just played The Crew beta, and I'm still baffled that Ubisoft used, again, the same formula that have been present in its franchises.  It's kind of ridiculous because, well, it's a racing game, they totally didn't need to go for that. But they seem to be crazy about this lately.

     

    Well, basically this formula makes every game open world with unlockable skills, power-ups, etc., it has been like this for a while, so, in regard to game design and gameplay, this is pretty well known. But now they also added as mandatory the same "you killed my wife and child" storyline.

     

    If I recall correctly, this storyline was present in Assassin's Creed II, Brotherhood and III. It also had its place in Far Cry 3 and Watch Dogs. And now, in -*/The Crew. 

     

    They also seem to get worse on it every single time. In Watch Dogs the scene in which your relative dies (is right at the beginning of the game, and was also advertised int he trailer, so not actually a spoiler) is terribly done, and in The Crew it's even worse. It makes no sense at all.

     

    I really don't understand this. I mean, it's fine to copy a sucessfull strategy for a new game, but they're taking it to another level.

     

    Can't wait to play Just Dance - You Killed my Wife and Child on Dancefloor Edtion 


  5. I went on a holiday last week, which I couldn't comfortably afford, but did need. I'm glad I was out there with really limited bandwidth, because nearly everything I've seen online has made me angry, from Ferguson to the mess people have been flinging at Zoe Quinn.

     

    I spent a week riding bikes up and down really big mountains. I learned to jump mountain bikes, I practiced a pretty insane downhill course and got a lot of respect for doing it without rear suspension. The French have really, really good food. It was a really good week in many ways, but:

     

    One of the four friends I went with got stressy in the first few days, and none of us could tell why. He became more and more robotic as the week went on, and I started to realise a part of it was that he and I are both very comfortable making unilateral decisions, but pretty bad at explaining or justifying them to those around us. I softened my behaviour as the week went on, but he didn't to the point where it felt like he was just being contrary. I've apologised for the things I did that wound him up, and let him know he wound me up too, but he's simply said he appreciates the apology and acted like he's done nothing wrong our out of sorts. He acted like this with everyone, we just happened to have some personality traits that clashed after more than a few days in close proximity. Both the other guys on the trip asked at various points "Why is [friend] being so uptight?", or "What's got into him?", and everyone was worried.

     

    When I first met him, he'd spent six months not talking to anyone, and I assumed he was autistic. Over the past decade I watched him become a really warm, caring and strong person (not that he wasn't before, just desocialised), but this past week I've watched him going rapidly back up the autism spectrum :(

     

    He's obviously really hung up on some specific thing, doesn't seem to realise how uncomfortable it was to hang out with him, or how worried we all were. If he was a relative stranger or acquiantance, I'd tell him to go fuck himself at this point, but the friendship is old enough I'm worried and bothered. He seems to have thrown up walls, and there might be nothing I can do.

    He seems insecure, if I'm getting this right. You seem to be one of those guys that have strong opinions and is perfectly fine with it. He also seems to have strong opinions, but probably feels a bit insecure when people disagree.

    Maybe he thoughtbyou guys were disagreeing for the wrong reasons, that made him feel bad about himself, and then he got angry with everyone. That can happen. Sometimes I have this thoughts, but I don't get mad or hold a grudge, just get a bit sad.


  6. I'm glad that I discovered what twine games are, and that they can be played on my phone. Needed something to distract me in slow days of work.

    I finished the one with the fish, it was lovely.

    Edit: the Ke$ha one is brilliant.


  7. Too creepy. I quit fast. I find horror movies utterly boring, but horror games destroy me. I think I was playing this for 3 minutes and I could already feel my heart beating faster and myself getting stressed.

    I'm a baby, and this did what it was meant to do. I guess some people like being scared. No fucking clue why.

     

    I second this.


  8. I think it's amazing that Del Toro is involved in the project with someone proven in game making like Kojima, but as others said, I hope Kojima doesn't put much of his style in this game story, he should leave that to Del Toro IMO.

    Anyway, if the game is as scary as this demo, I'll need some extra balls to play it. I don't remember the first silent Hills to be that scary, there were few jump scares from what I can recall.


  9. I just realized that this must be like diablo, in which moving is done by point and clicking, and not by actually moving the character with wasd, right? Yeah, it wouldn't be much fun with a controller.

    Though if you had a mouse with lots of buttons, you could set them to do the alt/ctrl for you.

    That's a really good idea. I need to buy a new wireless mouse, will look for one with lots of buttons, it might help for these kind of games.


  10. I want to play this game, but I with it had controller support. I like to play games on a big screen, and it's weird to play with keyboard and mouse on the couch.

    Is anyone here playing this game with a controller (with emulation programs like xpadder, etc.)? Or even playing this on the couch with a setup that doesn't feel very weird or uncomfortable?

    I just feel like playing a good RPG for the past few months, even thought about buying a PS4 just to play Diablo 3 with a controller.


  11. Finished Wolfenstein The New Order. It's a good video game and it seemed shorter than it actually was, and that's really a bonus with how impatient I'm being with games with unnecessarily 10+ Hours campaigns. It never felt actually boring, even if it had some weak sections.

    I think it is because of the story, it's a good one, not great, but pretty decent. if every AAA action video game had such a level of story things would be way more enjoyable. The characters were mostly well developed, and despite some weird moments, the writing was really good.

    I'll definitely look forward for the next Machine Games project, was really surprised with this game.


  12. If it helps, dataminers discovered that there's probably going to be a permanent trial implemented soon. They found that whenever they turned on free trials the gold spam was horrendous, and it slowly dies off over time.

    Yeah, I wanted to try GW 2, but it's a bit expensive right now (well, not exactly "expensive", it's just a high price for a genre I never tried before). A trial comes in handy.

    I always thought this was just me! I'm not a shy person generally but I do find it difficult to talk online to people I don't already know in the real world as I have a terrible accent coupled with a speech impediment which makes me stand out our come across badly. I do love multiplayer games though but tend to gravitate toward those which don't need or even allow chat like Dark Souls, Street Fighter and big team games where I can be fairly anonymous. I am trying to work on this though as I do love the idea of playing the like of Destiny or The Last of Us with a small team working together.

    There must be people on here you could play something with? The first step is playing with people you know not to be arseholes.

    In my experience there aren't any specific games that are better than others, but I guess I prefer higher player counts as that puts less focus on each individual. Also, I much prefer meeting people in the game as opposed to outside of it, because then playing the game with them is already a natural thing. Arranging to play a game with say people from this forum would stress me out more than just playing with strangers. I get anxious playing new games even with people I've played other games with for years. I can't explain that, but it sucks because it makes me lose contact with people once they or I quit a particular game. I'll also admit that I get a little stressed out just by being logged into Steam friends, which is why I'm usually not.

    I tend to feel the same way in multiplayer games. It's particularly bad in games where I feel like I can very easily screw things up for my team members, so no Lords Management games for me. Also, any game with a small but super hardcore community scares me, which is why I bought Spy Party but have only played it twice (in spite of having a good time and playing with people who were quite pleasant). Some games that seem to cause me less stress:

    • Team Fortress 2: Generally the community is pleasant and doesn't require too much voice chat. You get the occasional annoying person, but little in the way of rage/hate speech.
    • Battlefield 4: Nobody seems to use voice chat in the game, which is great for me. I tend to play with a squad of people I know in real life, so we just run a Skype/mumble chat for us and ignore everyone else. The text chat is occasionally terrible (I've seen some racism, and quite a bit of "my team is the worst" stuff, but it's much easier to ignore, and the racists seem to get banned quickly).
    • Guild Wars 2: I'll just say that, like everyone else has said, this game seems to be populated with generally pretty nice people.
    • Final Fantasy XIV: I was initially pretty freaked out about grouping with strangers, but they all seemed pretty alright. It might have helped that I'm halfway decent at playing tanky roles.
    • Quake Live: I'll preface this by saying that I'm terrible at the game, but even the hardest of hardcore players of this game seem to be really good-natured. You might lose terribly, but you will probably have a good time doing it.
    Another thing to keep in mind with games like DayZ and Rust is that it can help to play on servers populated with or run by people from communities you like. The Thumbs DayZ server was nice because the rule was "If you're going to be an asshole, at least be an interesting asshole." I got held up by a couple of guys playing there, but they were nice about it. I also played a fair amount of Rust on a server made up of people from Giant Bomb. Instead of being a kill-on-sight murder simulator, it ended up being a fun "let's build a town" game for a while. That was cool.

    Also, the Multiplayer Networking sub-forum is great for this kind of stuff. I still don't play a lot of games online because of social anxiety and lack of free time, but when I've played with fellow thumbs, it has always been a good time.

    Glad to see that I'm not crazy by having some anxiety with video games. I've always had that with sports, I remember that I used to play basketball way better with a group of 4 close friends, but when I tried to actually play for the school team I totally sucked. But I'm just realizing that I have this, at a lesser degree, with multiplayer video games as well.

    About the games, Final fantasy XIV implemented a free trial, maybe I'll do that, the game always impressed me with its visuals (at least with the A Realm Reborn version). I'm thinking about trying Battlefield 3, as I have it in my library due to a humble bundle I think, just need to convince myself that the multiplayer is better than the campaign, which was awful for the very few hours I played it. I also really wan to play Destiny, I'm just not entirely sure if I'll buy a PS4 this year, have other priorities.

    And yes, I'll definitely like to play some games with the people of this forum, you guys are very nice dudes :) I'll take a look in the multiplayer subforum to see how can I do that.


  13. I see that I'm not the only one who feels like this, thanks for sharing this thought.

    And yeah, I know that social anxiety isn't the same as introversion haha, it's just that I have both of them. That means that social activities, while enjoyable, are a bit "tiring" for me, because I'm an introvert, and I also feel some degree of anxiety before engaging in any social activity, which includes multiplayer gaming. So I wanted to see which suggestions of games people with the same feelings could give.

    I'm really glad that you guys pointed Guild Wars 2, always wanted to play that game, I'll look more into it.

    I hope you don't think we're picking on you but I think others have made an important distinction about what an introvert is.

    I have both social anxiety and I'm an introvert, however I love, love, love multi-player games. It removes a lot of the anxiety I get from interacting with people. I played Halo 2 and made a bunch of friends, played WoW and made a bunch of friends and now I'm not playing any social multi-player game, and I really miss it. I hope Destiny will fill that gap because it looks pretty fun.

    I guess it depends on whether you have a thick skin or not. I'm not really able to take unwarranted criticism well (I tend to sit and think about it for days, even if it's just and off-hand stupid comment like "YOU SUCK GO UNINSTALL" so I steer clear of Lords Managements which have in my experience a rather poisonous community.

    If you want social gaming, ignore stuff like hearthstone it's a very different kind of multi-player. I really like it as I get an adrenaline rush knowing I'm playing against another person. Your social anxiety shouldn't be affected by it, unless some jackass starts spamming "Thank You" if you make a mistake. Most games tend to start with "Greetings" and end with "Well Played" and nothing in between though, the Thank You spammers are rare.

    If you want to try a social multi-player game, I'd recommend joining in with either people you know in real life, or people you know on a forum. It'll be a much more gentle introduction than just dropping yourself into a community at random.

    Oh also, DayZ is kind of an extreme example! You can always avoid games that have any sort of torture in them.

    I think you pretty much nailed the point. I see a lot of people saying that they love to play multiplayer games with friends (real or virtual), and I wanted to try that. But I feel a bit anxious because I have this stupid need for approval at some degree, as much as I improved this aspect of my personality. So I feel like a bit afraid of not doing the right thing while playing a team based game, stuff like this.

    About hearthstone, that's probably the multiplayer game that I played the most. But as you said, I want to try games in which you have a bit more of interaction, massive multiplayer games, for example.

    I'm in a hurry right now so I can't answer everyone, later after work I'll post here again. But thanks for all the replies.


  14. I've been wanting to try a PC multiplayer game for a while, as they seem to be among the best games for the platform, but as an introvert, specially one with a reasonable amount of social anxiety, I feel a bit timid of taking part in any online community.

    The general impression I got from the communities in online games also don't make things easier. For example, I remember a Thumbs cast in which Jake or Sean tells about the time they tortured someone in DayZ just because reasons, and the interest I had to buy DayZ kinda vanished, it doesn't look like a game that I'd feel comfortable with.

    So I want to know if I'm alone in this, and if I'm not, which online game do you introverts or shy people play, with a community that is a bit more amicable.

    I know this is a weird feeling to have about video games, but it just happens.


  15. Because they probably believe are risking libel if they say anything at all. I agree that I would like to have greater transparency on these projects, but I'm not sure how to achieve that without getting into really complex legal waters for KS.

    Exactly. At least here in Brazil it could be a crime to state that the project was a fraud depending on the circumstances, not to mention the possible civil damages. Of course, if it is really a fraud then they're right, but it's just too much trouble until you can actually prove it consistently. It's wise to avoid all that.

    If they want to act nice on this, they just should send the material they have to the police for further investigation (if they have a serious proof that this project was just a fraud).


  16. I would say it's all but explicitly stated.

    While escaping with Anya from the hospital, Blaskowicz subdues and kidnaps a Nazi officer. In the following sequence, Blaskowicz dons an apron and protective eyewear and interrogates the Nazi under thread of decapitation by chainsaw. In the end, he saws the man's head off anyway and the game jump-cuts to Anya's grandfather inspecting Blasko's brand new (presumably human) leather jacket.

    Wat?

    I mean, does that really happen, is there any real suggestion that the jacket is made by human skin?

    Damn, if that's truth, than it's really fucked up, it makes no sense for all the sensibility and morals that Blazckowicz is supposedly fighting for in the game.

    Please not be true, I'm liking you, Wolfie. You're a good game, that gets even better by the fact that 2014 is such a lackluster year for AAA video games.


  17. This game is just surprisingly good. After that terrible first level, which ran awfully on my PC, I thought I wasted my money on this. But I decided to give it another shot this week and well, it's flawed, but still a good game, which was totally unexpected considering the beginning of it.

    I think that the story is well written and the cutscenes are specially well directed, they are brief and tell the message. It also has subtlety with the characters and emotions, you actually care with what's going on, even if the game never feels actually serious or dramatic. It's a good story. The main problem is that it is already stretching, as with most games, because the game needs to be longer. Even with some non-sense, it's already way better than most triple A narratives, would be happy if every action game had this level of writing and directing.

    Well, the game itself plays good, but there are some weird decisions on it. The one that bothers me more is the need to include a mini-mission every time you need to get an item, it really troubles the pacing of the game. I like the stealth sections though, they're super easy and I'm not in the mood to play a super stealthy game. I also like that those sections add some variety to all the shooting. But yeah, of course they could have done a better work on this, I think it would be better if they just added some huge sections of traversal instead of adding enemies that barely offer any challenge.

    But yeah, despite all the performance issues I'm having - should have spent more and got an i7 -, I'm really enjoying this game.


  18. I think the only good adaptation I saw was Silent Hill.

     

    There seems to be a bunch of projects of video game adaptations right now, but any of them seems to be ever released. The Shadow of the Colossus movie, for example. At least it worked to create probably the best moment of the Idle Thumbs Podcast.

     

     

    I couldn't stand DMC. The combat was solid, but I couldn't stand literally everything else. It was like a committee of dads who knew what was 'cool' and 'hip' and it was fucking shit.

     

    To be honest, I think that's the whole problem with the Devil May Cry series. Dante is such a bad character, he was always so freaking stupid trying to look cool. This series was such a disappointment for me, couldn't stand the guy. 


  19. Man, I just wish this game released someday... I still think there are few works in video games there are so subtle and sensible as Ico and SotC. I wish Ueda could move on to other projects as well if this is not coming out.

     

    At least it's nice to see that some people of the team founded a new studio, looking forward to their game. The problem is that they're equally optimistic as they were with the last guardian when it comes to release dates: "When it's done".


  20. I'm only in chapter 2 so far, but I can already believe that this game is not about high-level critique on the surveillance state. Not that I was expecting that. What the game has done, however, is to perfect the urgency of story / amount of side-activities disconnect - at which they already did an impressive job in Far Cry 3 - by essentially saying "Your loved ones are in immediate danger - perhaps I can interest you in a chess problem or an online race?"

    Aside from the idiotic story, I'm actually enjoying the game so far. In my opinion, hacking is actually a valuable addition to this time of game. During infiltration missions, it offers a fun alternative to stealth (which is almost always find annoying - the notable exceptions being Dishonored and Deus Ex: Human Revolutions) during infiltration missions and a less stressful way of dealing with pursuers and pursuees during chases.

    How hacking works in infiltration missions is that you find a good cover (or better yet, stay outside the hostile area entirely), look for a security camera, and hack it. You can now move in the enemy compound by jumping from one camera to the next. Some enemies also carry cameras (their phones, I guess, unless they have mounted a GoPro camera on their forehead) which you can also hack and then lure them to places that you couldn't otherwise reach by causing a distraction (e.g. by overloading a switchbox or.. ehh.. hacking a forklift). In some cases you don't actually have to set foot in the enemy compound at all because you can hack the target system remotely as long as you can get a glimpse of it with one of the cameras. Even if you still have to go there, the hacking allows you to locate all of the enemies in the compound and, in many cases, kill most of them by luring them near something hazardous and then triggering it. The main difference to traditional stealth is that you are free to experiment with various schemes without a danger of immediately getting caught and killed if you fuck up - at worst the enemies will freak out and start sweeping up the place.

    Stealing valuable data and/or killing a dozen bad guys using only your mobile phone is, of course, quite stupid but also very satisfying and super fun.

    Yeah, I'm enjoying this as well, it's a very simple mechanic, but it opens some course of actions that wouldn't be possible without.

    I usually only enjoy stealth games that "empowers" (I hope that's a word) the player, and this is another game for the genre. It's not brain dead easy, it just doesn't rely on the player patience.

    I'm also liking the open world in Chicago, there's not much to do in the city, but I think this is the first time that this feels like a real city in a video game (with much less people of course). As much as GTA games were well made for its hardware, their cities felt a bit empty. Here's there are more stuff on the streets, like benches, bus stops and newsstands, more bars and cafés with people hanging out minding their own business, squares with tourists taking pictures, etc. In GTA, it bothered me that when you got closer to a building and it was just a big block with low res textures on it, but that's not the case in watch dogs, it's more consistent.

    I just wish the story was a lot better, I honestly can't feel any kind of attachment to the main character and it's journey. It feels like they only thought about the story in the last minute, hence why so many cliches and, to make it worse, badly executed. I think a much better main character for the game would be his assistant hacker, badboy17, at least she seems a more likeable character, and her story could be about hacktivism or something, it would be more interesting than this.

    Anyway, Watch Dogs so far is a good video game, and I'm even planning on actually finishing it. Just be careful to buy this on PC, I'm playing right now at 30 fps locked, and it doesn't even stays at 30 all the time (when driving to a new and populated area it gets worse, all the rest is fine). It looks really great, but not enough for this uneven performance.

    Not to mock you or anything but your comment reminded me of this

    This is amazing. I wonder if that's all the enjoyment he gets from his games.

  21. This game and Wolfenstein are forcing me to buy a PS4 and be happy with it. Can't understand why those games don't run properly even on really powerful PCs, just can't believe that they saw the performance on their machine and said "yep, that'll do it".

    Anyway, the story is also pretty bad. Very weak writing.

    But I really like the water in this game, it's so neat and next-genish.


  22. Far Cry 3 was a weird game, specially in its story aspect. At first, I thought it was completely lame, I had the impression that they maybe would make something different, more surreal, judging by the trailers. Ubi did a great job by creating something really unusual with Driver: San Francisco, so I thought they would repeat the story with Far Cry 3. So in my first playthrough that was a big letdown.

     

    However, after upgrading my PC, I decided to replay the game just for maximum graphics. I've also read an article at RPS in which the writers of FC3 said that the whole story was meant to be a big joke, that it was some sort of criticism and satire of video games. I honestly couldn't get much of the satire, or what was really funny about it, but I really enjoyed the game whan I realized that nothing of the story should be taken seriously. It was entertaining.

     

    I'm looking forward for Far Cry 4, and  contrary to most of the people here at Thumbs, I'd prefer it to be more similar to 3 than 2. I don't know why, but I couldn't get into Far Cry 2. When I see all the praise for Far Cry 2 here, I think there's so much focus on it's form than it's actual content, like how great and outrageous the game design was, but I rarely see someone saying how that made it a better game. I think that when you're too involved with video games, maybe a good design idea is already something that makes you instantly like the game more, and as I'm not someone who's involved that much, maybe I can't get the same feeling. But I can understand why people love Far Cry 2 that much.