kaputt

Members
  • Content count

    300
  • Joined

  • Last visited

Posts posted by kaputt


  1. I guess no Mario and Luigi as my next buy then. Maybe I'll just go for Kid Icarus or Ocarina of Time, the reception for both was way more solid, I just wished there was a demo.

     

     

    Thanks for all the answers guys.

     

    Edit:

     

    I'm playing 3D Land right now and this guy:

     

    Super-Mario-3D-Land-Happy-Whomp.jpg

     

    Is the cutest thing ever.


  2. I know everyone's talking about Majora's Mask, and it definitely seems like a great game (never played it). But have any of you guys played Mario and Luigi Dream Team?

    I'm really enjoying the ideas of the game in the demo, but I feel the game itself could be a bit better. I heard the first part of the game isn't too great, the tutorial section seems too long, but the game is great after the slow start.

    So, do you agree with those impressions, does the game get better?


  3. Splatoon just got wag more interesting with this single player mode.

    It seems like a great try to renovate the shooter genre, with some clever and actually demanding platforming mechanics. Oh hell, Nintendo really really wants me to buy a Wii U, I can't resist anymore.


  4. I would consider picking this game if it doesn't have mutant spiders as enemies. Fuck, I hate western RPGs and their obsession with spiders, it's pretty hard for an arachnophobic (and I'm not even close of people with real serious cases of phobia). I already tried overcoming this irrational fear but it just causes me severe headaches in the end.


  5. I'm going to assume you're talking about the 3DS game Dark Moon, in which case I agree. I never finished it either for the same reasons. It started to feel like a real grind to get through all the levels so I stopped before the fun ended.

    Yep, I'm talking about dark moon, forgot to specify the game in the series.

    I think it would be way better if you didn't need to revisit the same environments so much, sometimes the new "quest" is just to find an item that was in a room that you already was.


  6. I'm really glad that Mario 3D Land is a thing that exists in this world. And that I bought it. It's my first Mario game since Super Mario World on SNES (never played a 3D Mario) and it's the greatest thing on the universe for me right now.

    I think I'll just stick to the 3DS (and even buy a Wii U) in these frustrating times of being a PC Gamer in a new gen transition, lately I have been so worried about getting games to run well that I'm not actually enjoying playing them so much. The "simplicity" of Nintendo is what I need right now.


  7. Finished Uncharted 3 (again) recently, and in this second (or third, can't remember) playthrough I just realized that I love this game even with it's flaws. It's visuals are amazing, truly unmatched on last gen, and playing it on a TV instead of a PC Monitor (like I used to) really helped with it. You can see the limitations, but some stuff on it are just incredible, like the per object motion blur, which really improves the animation quality.

    I love some stuff that they do to make the game more "cinematic", but one of their big mistakes with this title was going too far with that. For example, the melee sequences are a bit weird because the camera angle changes a lot, it feels inconsistent with the "imersion" they try to achieve.

    Anyway, really loved this game this time, even with the pretty unremarkable and shallow story.


  8. I decided to buy a Wii U almost a year ago, but still haven't actually gone ahead and done it yet. I think this game will push me over the line. It's a shame the Wii U isn't doing so well, for my money it has the best exclusives on it so far of the new consoles (at least until Bloodborne comes out). Third party doesn't matter to me I just play them on PC.

    I'm in the same boat. To be honest I prefer Sony exclusives, but Nintendo Games are looking amazing on the Wii U, I'm really impressed with the visuals, and they might be really fun to play considering they've always been. However, Bayonetta 2 is the real reason I'm finally going to buy this console, but I think I'll wait until I find a very good deal on a used Wii U, I'm spending too much money on video games.

    The original Bayonetta was such a surprise, I never expected to actually enjoy it. Played it only this year, it was the inferior PS3 port but it's still an amazing game anyway. It just got a great learning curve for newcomers to the genre, because even if sometimes I got completely stuck in some challenges, it was so rewarding when you overcome them and realized you got so so much better at playing the game.


  9. I redownloaded the game after learning how to properly lock frame rates on PC, and now the screen doesn't look too juddery and blurry when running around (however, it still looks a tad "judderier" - is that even a word? - than most console games at 30 fps).

    I'm enjoying the game more now, the missions started to be more varied, instead of just "hack this, run away or kill everyone". There was even a little puzzle that I enjoyed, I hope there's more of this till the end of the game.

    I still have to learn how to play the mini games, like the robotic spider one. Seems cool.


  10. Finished the game last night. Loved it. The pacing is quite good, as they don't give you the whole gameplay system from the start, and not even the whole map. And in opposite of other people here, I enjoyed the second map way more visually, so pretty.

    The story is unremarkable, but wasn't bad in my opinion. It's a cliche hero's journey, but it didn't hurt the game.

    My favorite game of this year so far.


  11. To people playing: how scary do you think it is (even though this is completely subjective)?

    I watched the first alien movie only a couple of years ago and quite enjoyed it, so I like how the aesthetics of this game reminds the first one.

    The problem is that I'm afraid to be afraid, never been a big fan of horror games to be honest.


  12. Yeah, I died to him 4 or 5 times in a row trying to be quick about it. I am about to go to bed, but now this Gorfel guy is in my head. I want him dead. He's immune to ranged, stealth, fearless, gets pissed off over pretty much everything, has a posse that always includes 1 other Captain, he's a berzerker(two axe guys that you get the yellow guard symbol from, I don't know what that is but if I guard there he punishes me for it), and if I fall below 25% health when he hits me, he says "Yeah I didn't think you were worth it." and walks off.

    He doesn't even bother killing me! He just humiliates me repeatedly!

    Seriously I'm gonna stab him in the eye

    Haha, yep, it's pretty amazing how varied their personalities can be.

    Yesterday I fought a captain with a pretty bad burn in his face, he was super weirdo and, unlike the others, he didn't say a word to me, just stared with a creepy face. He was pretty hard to beat, especially because someone accidentally threw fire on him, something that makes him furious and way harder to beat.

    I'm really enjoying this system, makes the battles much more remarkable with this kind of details. I want to see more of it in other games, and not necessarily associated with the combat system, but with NPCs in general.


  13. I'm enjoying this game much more than I thought. Seriously, this is a pretty good game, probably the best one of the "next-gen" titles I played.

    It has a lot of weak spots, but the combat is so satisfying, and the Nemesis system is fantastic, never thought it would make such a difference in the game. I want to see more stuff like this in other titles, it makes the combat much more involving and kinda personal.


  14. The Crew is pretty alright but man is it ever one of THOSE Ubisoft games. Second mission in and I'm finding a tower to update my map

    Heh, I'm just free driving, so I'm avoiding these stuff. Went from Detroit to Miami, Miami to LA, La to Seattle... The variation in the scenery is pretty great.

    Just realized that The Crew is made by the same studio that worked on Driver San Francisco. That was a pretty good game with a surprisingly great writing, best racing game by far on last gen.


  15. The addition of headphone jacks to controllers in this generation of consoles is just about the greatest thing ever. 

    Does this work on PC as well (assuming you have a PS4 and a PC)? I was thinking about buying a huge-ass cable just to plug my headphones on the PC, but this would be a much better solution.


  16. And a Xenoblade port will be available just for the new 3ds, because it has a better CPU. That's kind of lame, because doesn't favor the "early" adopters, but I think it's better than not making the port at all.


  17. Well, past the initial reaction, I can say that The Crew is a very enjoyable game. Actually, I'm not playing it as a blazing fast multi-player racer, but as Euro Truck Simulator without a truck.

    Despite the graphics being unimpressive for a new gen game, they often offers some pretty landscape of the varied countryside of the US. It's also great when you can see all the lights and buildings when you're getting closer to a big city. I think they put a great effort on this, because even if some of the buildings are just the same assets repeated through the map, they try to reproduce the architecture found in those cities. Everything also got better when I learned that you can unlock the frame rate in the config files.

    I went from completely uninterested in this game to consider buying in the first week, if they fix some bugs found in the Beta. I always wanted a game that you could just drive long distances, just admiring the landscapes, the cities, listening to your own music. Euro Truck was good in that, but the landscapes and specially the cities felt lifeless. The Crew doesn't have the same limitation , it's a big publisher, they can afford to focus on those details.

    So, it seems that Ubisoft worked it's magic again. I just wished they knew that the best stuff in their games is outside their formula, so they shouldn't feel obligated to repeat the same things in their major titles.


  18. Well...

    The ending of the game feels like it's closing off all the narrative elements introduced into the game, almost in reverse order. So, Aiden rescues and sends away his family to start a new life where not even he can find them. He kills Iraq. He kills Lucky Quinn. He finds out that Clara was in fact the fixer who located him, and thus was responsible for his niece's death, and had been trying to redeem herself by helping him. Except that by helping him, she has in fact enabled him in alienating himself first emotionally and then physically from his remaining family. Oh, and Lucky Quinn's last act is to call a hit on her, which Pearce is too late to stop, so that's another death.

    Then he has to stop Damien, in the process of which he is also attacked by a heel-turned Jordi Chin, and finally revisits the scene at the start with Maurice, except this time around you get the agency that was denied in the first scene fake-out, and can either kill him or leave him. That choice I think is taken in the game's narrative to be a statement on whether Pearce has fallen into moral nihilism as a result of the death or exile of basically everyone he has ever cared about.

    He does a fair bit of voice-overed soul-searching after his sister and nephew leave, where he basically acknowledges that everything he has done up to this point has made things worse for them and for him, and that he should probably have just moved on, but at this point he is in too deep, and feels morally and practically obligated to tidy up the various bad guys controlling Chicago, since they all want to kill him. That characteristic of Pearce as a man who cannot stand aside and watch - even when it is in his own and everyone else's best interest for him to do so - is consistent, I guess.

    There's also a subplot based around who a mysterious woman in an encrypted video (which turns out to be what Lucky Quinn thought Pearce and Damian were trying to get hold of, and why he called the hit), who feels a bit Kai Leng if you haven't picked up all the audio logs, IYSWIM...

    So, I think it does attempt to address the futility of Pearce's plot for revenge in some ways, and the way it has functioned as a maladaptive coping mechanism for his grief, but it has the problem that if you are not making Far Cry 2 or Spec Ops: The Line or similar you have to be careful of telling the player that their labor has been misdirected. So, even if Pearce's grief response is identified as problematic, he has still cleaned up the town. And the scene is being set somewhat for a sequel, also...

    I think it's complicated, but IMHO the plot could probably have done with at least one less key player, and maybe one less group of antagonists, and some more on Pearce's inner life and how he has been dealing with the death of his niece up to that point. That said, that would make it more like Gone Home, which may be a good thing for me but is probably not what Ubisoft were aiming for.

    Hmm, actually it's better than I thought. However, it seems to create some kind of story for a hero, so it's not exactly a good portrayal of Pierce.

    And yeah, the plot seems too convoluted, but I think that's how games writing works lately. The Crysis games, specially the third one, are insane when it comes to names and characters that you can't possibly remember, and betrayals that serves no purpose.