kaputt

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Posts posted by kaputt


  1. With their press conference taking place at 3pm PT/6pm ET on Monday, June 15, Ubisoft announced today that, due to popular demand, Aisha Tyler will be hosting once again.

    You can already mark your card, tegan =)

    But honestly, I don't think Aisha Tyler is that bad, she just makes some painfully forced jokes that are probably requested by someone at Ubisoft. When she's speaking freely it's OK, way better than Mr. Caffeine (that's a really low bar though).


  2. Thanks for the timetable and the bingo card, I just lol'd at the office to my embarrassment. Brilliant stuff in there.

    I think we might actually see a PS4 price drop, considering Xbox is doing better with the reduced price on US. Project Morpheus release date might happen as well. But please, not another Killzone, it's bizarre how they insisted on this series for so long.


  3. This will sound a bit exaggerated, but the first impressions I got from playing the first section of Splatoon's singleplayer are the best possible. It's simply the best shooter I played in recent memory and the definitely the most inovative. 

     

    It's awesome how Nintendo managed to unite shooting with traversal/platforming and cover mechanics, since you need to paint the floor to dash and jump through places, and you can also can hide in the paint to avoid enemy fire. I don't remember seeing any other game doing that - actually, Portal did that, but it was a puzzle, not a shooter. It really feels like a cohesive and solid mechanic, instead of a shooter trying to implement platforming in a clumsy way.

     

    The enemy variety is great so far, I like the specifics ways to deal with each enemy type, and those doesn't involve headshots or common stuff that we see in shooters.

     

    The multiplayer is great as well, I did great at the first matches, you really need to focus on painting more ground, killing other squids is just incidental, can't be your priority. It's really fun, but I though it was a bit lackluster when compared to the single-player. Maybe Nintendo will release more game mods and maps that add more interesting stuff. 

     

    Splatoon is truly fantastic, it's so refreshing and unique, it doesn't feel like anything I played before even if it's core mechanics are based in familiar genres. I'm blown away by this.


  4. Yep, the new direct also showed that Fire Emblem If will have a interesting castle building feature and some, well, waifu/husbando things I don't know how to explain.

    oNdljCc.gif
     

    https://www.youtube.com/watch?v=6oO7b-oWl2g



    I only played FE Awekening, but it seems that they're making a lot of interesting changes in the series with If, I'll probably pick it up when it releases.

     

    EDIT: added the video now.


  5. Hnnggggg... You are making it so hard to resist. Damn it, I'm going to buy this game this afternoon, the digital version, since the retail prices here in Brazil gone a bit crazy after Nintendo left the country. I hope the game isn't too big to download.

    I'm not a big multiplayer fan, but had a great time with Titanfall and Chivalry recently, I believe I can find enjoyment in Splatoon as well. Will post my ID on the exchange thread, will also add the ones who posted there, hope we can play some matches together =)


  6. I beat Persona 4 Golden. I struggled with it thanks to its length - I quit one play through after 50 hours on hard, and this play through I decided to play on easy (since this game is really not about the combat) but took a break at 50 hours and came back a couple of weeks later to finish it off.

    If I start out with the bad - it's too long. It gets incredibly monotonous to go through the featureless dungeons and play the same boring fights over and over. The normal enemies do not teach you how to fight bosses. You can blast through them in a turn, either hitting their weaknesses or just using powerful moves. The bosses require buffs and debuffs but there's no reason to ever use them before a boss.

    Ok complaints over.

    I initially got the bad ending (1/3) then took a break. This ending is fantastic, and by far the best way to end the game.

    It involves jumping to conclusions, and assuming a lackey who's not making sense is the murderer. You then just leave the town in a completely hollow ending, which made me feel extremely disappointed and saddened. It makes a great statement, but I can understand why people consider it the bad ending.

    I also got the true ending (3/3), which was alright. The story beats that happen aren't exactly interesting, but I enjoyed seeing the gang again and knowing the entire story.

    The game makes you feel awful about having multiple relationships. Which is weird, because you're rewarded for expanding you're social links, which inevitably end up with a romance if they're with a girl.

    On Valentine's Day you must choose one girl to spend the day with, and Marie (my favourite) you spend then evening with. The other girls will give you chocolate then say some pretty saddening stuff about not knowing where their boyfriend will be on Valentine's. It really affected me, despite its simplicity.

    The best part of the game is the god damn styyyyle. It's what made me pick it up twice and push through the painfully boring parts. Super stylish, and despite its weaknesses is a fantastic game. Plus it's the first "real" JRPG I've ever finished.

    I'd totally put some gifs to show off said style, but I'm not on my computer.

    Persona 4 is amazing, it certainly has a unique style.

     

    I agree with about it's length, I'd prefer if it was shorter. But, since it was a JRPG, I just set the difficulty to easy from the start, that made it a very safe and calm journey despite it's length.

     

    What really stood out in the game for me were the characters, they were great. I loved that their powers came from their weaknesses, and how you learn even more about each chacracter flaws when progressing with the social link. It was pretty cool and made me actually care with them, even though the writing was really simple.

     

    Great game.


  7. oh wow, Act 2 is on iPad?

    I assumed it would be a few months off and i'd have to pay for the second act, BUT i think they've just updated the app so now i have the whole game :tup: NICE

    Amazing, had no idea as well. Will buy to play with my girlfriend, she doesn't have a console or gaming PC and was crazy to see how Vella story will end.


  8. Konami is committed to new Silent Hill titles, however the embryonic ‘Silent Hills’ project developed with Guillermo del Toro and featuring the likeness of Norman Reedus will not be continued.

    In terms of Kojima and Del Toro being involved, discussions on future Silent Hill projects are currently underway, and please stay tuned for further announcements.

    http://kotaku.com/its-official-silent-hills-is-cancelled-1700379816

    1362713678_black-kid-crying-tear.gif


  9. Maybe I've been around too long, but at this point I watch trailers for implied features, art style, soundtrack, and otherwise to hold my attention. Games take a long time to make, and are not nearly as straightforward as movies to reach the conclusion of their development. So making a trailer that is more specific, less generic in a story-dominated game, just sounds like a bad, bad plan to me. Remember, it isn't uncommon for AAA games to have entire levels dropped late in development because of changing story beats.

    Exactly.

    It's also worth remembering how some good game trailers - Dead Island - didin't reflect the tone or quality of the game.


  10. I really loved Deus Ex Human Revolution, it was very unique for me. I never played the original, so it was fantastic to see a game with such a subtle open-ended level design. It was great to find my own path through the game without clear cues of which approach I should take, and I never really focused on one or other approach, it demanded some variety through the different missions. Another thing that was fantastic were the confrontational dialogues, it actually had some really good reasoning to confront the sloppy answers given by the NPCs. The only weak point of the game for me was its ending.

     

    I know that there's some criticism about the game apparentely being a step back when compared to the original, but playing Human Revolution without any baggage was a truly fresh and original experience, one of the highest points of AAA gaming in the recent years for me.


  11. I've been playing my newly bought PS4 the last three days, it's great! I'm loving Infamous: Second Son, the story could be a bit better, but it's still enjoyable, definetely superior than most stuff in AAA space. The game visuals are fantastic, all the lights, particles and beautiful animations makes it one of the most (if not the most) beautiful games I ever played. The gameplay feels better this time in my opinion, I believe the extra power of the PS4 moved the series forward in the way of creating more possibilities for you to move faster through the scenery and deal with all the enemies, specially due to the new "evade" powers, it feels way more satisfying using it to escape and to pursue your enemies. It's a great game, totally worth it.

     

    Driveclub is great as well, slowly I'm getting the hang of it (but still a bit far away of matching Yasawas times :) - I enjoyed this online feature). The game is gorgeous and it's the most photorealistic game I ever played. However, it's just a regular racer, nothing really special about it besides its visuals, and I feel a bit disappointed that a lot of stuff is behind a paywall - I do want to have some of the extra races, but I feel kinda bad putting even more money into it.

     

    Destiny was another high point for me, but I only played the first section of the demo. Game looks great, even considering that it is a cross-gen game, and I liked the gameplay and level design. I enjoyed specially the slow and more peaceful pacing of it, usually shooters are too chaotic and I don't like the swarming of bullet sounds that stays in my head for hours after playing modern war games. I do however fear that it may be not enjoyable (or not even possible) to play it alone, as I saw a lot of people saying that the game isn't really fun if you don't have a regular party to play with.

     

    I also subscribed to PS+ already, as I saw that I wouldn't have much choice of not doing it. Of it's current free games, I played only Olli Olli 2 and it's pretty good, hard as hell as I always press X wanting to jump, but I'm getiing better at it. It's a good and quick past time. Later I'm going to try the revamped version of Abe's Odyssey, I loved playing the original with my neighbor as a kid.

     

    I like how the OS is fast and the fact that you can multitask. The suspend feature is amazing as well. The only bad thing so far are the download speeds, even wired they kinda suck. It's a bit better than my PS3, but still so far from ideal. I tried messing with DNS and MTU but no success.

     

    Overall, I think that the PS4 is amazing. With it I realized that I shouldn't invest much money in PC parts, at least not in the next couple of years. In 2013 I decided to upgrade my PC instead of buying a PS4 and I regret this decision, all the performance issues I was having on PC are non existent on PS4, I guess frame pacing is something much easier to control on consoles. It just need more games that I actually feel like playing on it, but I believe this will happen eventually.


  12. This suspend feature seems amazing, always wanted something like this in home consoles, it's great on handhelds.

    Well, my PS4 arrives at home in a few hours. Totally excited. The rest of the week is holiday where I work, so I'll have plenty of time to play with it. I have Infamous Second Son and Driveclub. Does anyone else here has Driveclub? I don't usually play multiplayer games, but feel free to add me, my PSN ID is umsobre2. it will be way better to play with you guys :)


  13. "You know boif, you're such a handsome collection"

    I honestly love the name of this remaster, more publishers should take this route instead of using, well, "remasters" and "goty edition".

    I never played Borderlands for a long time, never saw myself having much fun with it to be honest. In my view it seems that you just shoot stuff and get dozens of loot, and I always feel overwhelmed by lots of options. This is the main point of this game, right?


  14. For quite a few years now, Konami has just been a bizarre display in how it strains and struggles against itself. There seems to be an extreme risk-averseness at the highest levels that is gradually eroding their product line-up as they focus in more and more heavily on a tiny slate of major AAA games. With so much on the table every time they ship a game, I honestly can't imagine they have a very stable or healthy future ahead of them, not unless things drastically change. Kojima leaving, however, is not the kind of change they need. It kind of cuts the heart out of the only thing Konami has left itself with.

    Yep, pretty much this. The only thing I see them doing next is keep publishing PES and trying to use the Fox Engine on new iterations of their IPs, but is anyone left at Konami? I think everyone's gone already, so they would need to find new people or outsource the work.

    As for Metal Gear, I believe it's dead without Kojima. I'm not even a fan of the series and realize that the thing is too connected to Kojima, the name of the guy was written in all those game covers for a reason.


  15. A fallout between Kojima Productions and its owning publisher, Konami, has led to senior staff at the studio being restricted access to corporate internet, emails, and phone, GameSpot understands.

     

    (...)

    Power struggles between Kojima Productions and Konami have convinced the publisher to make drastic changes, including amending the employee status of its Metal Gear team. Some senior staff at the studio, including Kojima, now essentially work as contractors, not permanent employees.

    (...)

    "After we finish MGSV, Mr. Kojima and upper management will leave Konami. They said their contract ends in December," the source claimed.

    The person added: "At a team meeting, Mr Kojima explained that team have to be one and make a good game for fans."

    In other developments, Konami has begun removing the Kojima Productions logo from all official Metal Gear art, and it has removed Kojima from its executive team. Meanwhile, Kojima Productions’ branding has also been removed from Twitterthe official Metal Gear website, and even the LA office listing.

     

    Source: http://www.gamespot.com/articles/kojima-expected-to-leave-konami-after-mgs5-inside-/1100-6426024/

     

    I hope Silent Hills sees the light of day somehow, but I'm not sure after this. Damn.