kaputt

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Posts posted by kaputt


  1. I finished the Witcher 3 last night! This is the first RPG I've completed since Final Fantasy 9.

    I also completed The Witcher 3 last night and I'm on the same boat of people who doesn't play RPGs (before Witcher 3, Chrono Trigger was the only RPG I ever finished).

    I loved the game, it's definitely one of my all time favorites now. The world is so beautifully crafted, all the missions felt important, even if it's only importance was to make the important ones more relevant. It's amazing how surprising the outcomes of the quests are, you just can't expect how a lot of things will end, it's like the world just works in a very independent way and you can't really change the course of things so much. There's a sense of helplessness that, somehow, feels great, because it's not like you're engineering something to get a predetermined reward, but you just make your actions based on your values and guts, hoping for the best - but it's a not a game in which the best outcomes always happen, it's quite the opposite actually.

    I'm going to take some time before jumping into the expansions (heard that Hearts of Stone has a fantastic story), but it has been a while since I felt so empty after finishing a game, never expected that I'd enjoy it so much.


  2. Finished it last week. Fantastic game, probably my favorite Uncharted. Loved how they handled the enemy encounters this time, I remember being a bit tired of the constant waves of enemies by the end of Uncharted 2 (even though I still love that game by all means), now they made it more reasonable, you just have these amazing open areas and can face them however you want, at least most of the times.

    I also think that there's no other game with so many visually memorable moments, it's so beautiful.

    Loved the increased focus on the characters this time, and how the treasure story relates to them. It's definetely the story that I got most invested in all of Uncharted games, even if does have a good number of flaws.

    This is probably my favorite PS4 game, brilliant.

    Anyone interested in playing some multiplayer together? I've been into UC multiplayer since 2 but have always had people to play with. This time around I have no one to really count on, so I'm puttin' out the call.

    I'm interested :) I do need to renew my PS Plus though, and find some time to engage with the multiplayer. But feel free to add me. PSN ID: umsobre2

  3. During a recent press trip where the Windows edition was confirmed, Remedy did not offer any details on the port. It is unclear whether the PC game was developed in-house at the Finnish studio, or if another developer was involved.

    Quantum Break's PC edition is the latest in Microsoft's wider push to expand its games across console and PC. Games currently in development for both platforms includes Gears of War 4, ReCore, Scalebound, and Fable Legends.

    http://www.gamespot.com/articles/quantum-break-pc-version-confirmed/1100-6434694/?ftag=GSS-05-10aaa0b

    Just saw this at Neogaf. Amazing move by Microsoft, it's great to know that they care about PC gaming that much. I also believe it's a decision that makes sense business-wise, they haven't been able to secure better sales for XB1 even releasing more exclusives than the PS4, it's better to have better sales overall for these games then.

    Will definetely get Scalebound and Quantum Break.


  4. I don't really understand the complaint (made about plenty of different games, not just Alpha Protocol) that you can be aiming at a target and not hit it. Maybe it's because I've fired a gun before, but it takes a lot of practice to hit what you think you're aiming at. It feels right to me that there's an inaccuracy cone that decreases with skills.

    I disagree, at least in Alpha Protocol's case. If they're looking for more realism, I don't believe that adding a number to limit your skill is a good system to convey the complexities of shooting in real life, considering that you effectively control the act of shooting in the game. I think it would be better to add physics, a more shaky aim and other stuff that directly interferes with your input, to the point that you can actually learn how to control the shooting better considering all these variables.

    This mechanism used in Alpha Protocol is great for tabletop and isometric RPGs (well, it was created in those games, I believe), in which your input is not as relevant to the combat, but mostly the level of your attributes. However, in a game that you have direct input in the combat, I don't think it's adequate.

    But that is a thing of mine though. I usually dislike games that try to add a lot of mechanics, sometimes I perceive it more as barrier than something extra, I enjoy when mechanics are more streamlined.


  5. I'm making my way through Alpha Protocol. I held off on playing it thinking that it would be a prime candidate for a game to play with the Steam controller only to discover that the game actually had controller support. For whatever reason I thought it hadn't. Hahaha. Anyway, I can see why the game got panned, and it has plenty of problems in any category you can think of, but it also is a lot of fun to play!

    Alpha Protocol seems great in some aspects, but I couldn't stand the fact that your skills are tied to your character attributes, it feels weird to see that you're aiming properly but the game will deliberately make you miss the target because you don't have enough skill poins or something. But the dialog options and it's consequences seems great wished I could play just these parts.

    Anyway, this week I decided to clear some of my backlog before buying new games (ha!), and I discovered the gem that is Ori and the Blind Forest! Damn, this is by far the best metroidvania since Castlevania SOTN (I'm not well educated in metroidvania though, so my opinion means shit).

    The game is so challenging but not frustrating, beautiful with amazing sounds, and the gameplay is super tight. Probably will be my GOTY (unless I play MGS this year and it is the masterpiece that a lot of people are saying).


  6. I still remember the first time I played Farenheit. It was great seeing a game that focused so much at telling a story, but it already started in a weird fashion when the first thing that happened in the game was seeing a digitalized version of David Cage teaching how to play it.

     

    Years have passed and, even though his games improved since then, they still lack the subtlety and good writing that any drama, interactive or not, requires, and the end result is always weird. 

     

    It would be amazing if David Cage just gave the writing on this game to Alex Garland, for example, he did such a fantastic job with Ex Machina and already made a great debut in games with Enslaved. But I don't have a lot of hope in this title with David Cage writing (which, unfortunately, seems to be the case, considering the writing on the trailer).


  7. Thanks for the answers guys, I'm convinced to get the game now, even if I don't get all the plot-twists and references to previous entries, the game seems good enough on its own.

    I also watched a "MGS in 12 minutes" by game trailers that was a bit helpful, so I learned a bit more of the story beyond MGS2, even though I'm obviously missing a lot of things.

    The sense I'm getting from people's reactions to the reviews is that the story is as complex and unfriendly to newcomers as ever, but instead of being told through long, expository cutscenes it's mostly relegated to cassette tapes which you can listen to on your own time (either from a menu or while in the game), same as Peace Walker and Ground Zeroes. So, in that sense, I think that strides have been taken to allow people unfamiliar with the story to still engage with the game and have a satisfying experience without being stopped every few steps for another cinematic which you might find incomprehensible.

    Having said that, as a huge fan of the series and its storyline, this is bumming me out, since I find listening to cassette tapes to be far more tedious than watching cutscenes. I guess I can only hope that it'll be better than Peace Walker and Ground Zeroes because you're collecting tapes gradually in Phantom Pain so you can keep up with them at a pace instead of being dumped all of them at once, and also you can listen to the cassettes as you slowly explore the open environment. Peace Walker is literally the only game in the series in which I didn't even bother trying to listen to half the content, because I found it so much more psychologically trying to be given a huge checklist of non-interactive story dumps than to have codec calls and cutscenes slowly trickle down (or occasionally be blasted into you like a fire hose) throughout the game.

    Of course, right now my hype is off the damn charts, so whatever, give me ten hours of cassette tapes and I'll listen to them all while just walking around in a circle in the world if I could.

    Yeah, I'm not a big fan at all of this manner of storytelling (it depends of the game, I loved it in gone home), but I guess it will be good for newcomers, because it will focus more on the main story of the game instead of telling stuffjust related to other parts of the story.

    Edit (spoiler of the trailer, just in case someone is in a full blackout):

    the gigantic robot scene with a penis-gun looks super good.


  8. Do you guys think it's possible to play this and have fun even if I'm not fully educated on MGS story?

    I'm conflicted if I should get this. I played only MGS2, and while I recognize that it is truly an unique work, I just couldn't take the story seriously because of the writing and the constant plot twists, that kinda banalizes the whole thing. But it was still kinda fun.


  9. I finished Everybody's Gone to the Rapture. It's possibly the best thing I played on the PS4 so far, certainly the most beautiful one, musically and visually. It has a lot of sensibility that's often missing in games. Really enjoyed this one. 

     

     

     

    The Novelist: Interesting, I suppose, but really didn't do much for me. I think I got the best ending possible, or at least close to it! I like the idea of playing as a ghost-thing and manipulating a family to your whim, but it sometimes felt rather arbitrary what decisions these people were making, and really if you just balance who you help out with each phase, it's impossible to get it wrong, even if some of the decisions seem like they should matter a lot more.

     

    This game has been sitting on my backlog for a while, as lot of other games are, but I guess I should just skip this one then. 


  10. I finished Batman Arkham Knight. Sort of. Well, the main campaign ended, but it seems I still gotta do some stuff to have some real closure to the story, but I'm not really in the mood right now, so I'll just watch the "real endings" on youtube.

     

    Anyway, the game was great most of the time, but the Batmobile battles were a bit of a drag by the end. The Batmobile by itself it's cool, when you use it to solve puzzles and to have more firepower against common enemies it's pretty cool, but the amount of tank fights is pretty dumb, even by a comic book supervillain it was kind of a nonsense to see that much of tanks fighting Batman. IMO is the second best Batman game, still worse than Arkham Asylum. The level design is great and it's actually the first time that I was impressed with the visuals of a Batman game. 


  11. I had to hold the tears with this last art, really heartwarming and sad homage.

    He always felt to me like the only President of the big companies that was genuinely passionate about games, I believe that's why Nintendo distanced themselves from the usual hype/marketing stuff we're used to and focused on delivering content in a better, more directly and personal way.

    His journey is fantastic as well, from a normal programmer to president, this alone shows how great he must have been on his career.

    Only 55, damn, that's just too soon.


  12. Just finished. It's great! But I'm still confused. I'll put it in spoilers, only for people who finished the game:

    so, were they really twins, or she had a mental illness? For now I'm team twins, but the mental illness theory is attractive. If we consider that she had double personalities, it makes a lot more sense the theory of Eve being in the attic and her parents never noticing it, of them having the same pains, feelings and stuff. The final scenes with Simon gain an extra depth as well considering this. However, there are some clear signs that there is a twin sister, like the tattoo and the bruise. She could be faking it though. The alibi also speaks in favor for the true existence of a twin, but was that alibi ever confirmed, or just something that her crazy mind thought? What do you think?

    Also, what's the reason for killing Simon? Just anger? Why would be important for he daughter to know this? Hell, I think right now I'm more inclined to the double personality theory, maybe Sarah that's the justification that they wanted to show the daughter.

    I just wish this game had a better way of organizing the videos you saved, at least on ios, this is really important for figuring out the story.

    Seriously don't read this unless you've played more of the game than me!

    I must be doing something wrong with the "knock code" part, because I can't get anything meaningful out of her taps. It almost looks like she's tapping out the two names, but I can't make them match up with the 5x5 grid. I might be way off with this but is there significance to her switching hands? I thought it might be two sides of a conversation she was tapping but it makes even less sense that way. I'd appreciate any hints that would point me in the right direction, even if it's just "ignore it and watch more videos".

    I'll just say

    move on. I don't think that's very important to the story. People on the internet deciphered it and it isn't really relevant.


  13. This is on my list of things to buy. I'll probably end up getting it on iOS since it seems like it'd be a good fit. Anyone else get it on that and can comment on the interface?

    Works great on my iPad mini, the interface is basically an old Windows Desktop with a police search engine opened.


  14. Thumbs, I need Personal Computer advice!

    I've had my PC since 2008 and it's about time to start upgrading bits. It's started getting a bit dopey, refusing to boot. I got a shop to build it for me - I looked at lists and chose the biggest numbers I could afford (which led me to the nightmare of 64-bit Vista). I'm game for changing bits myself but have zero experience.

    I want to do it over time. My assumption would be to start with the motherboard and replace from there? This is what I've got:

    Asus P5N-T Deluxe nForce 780 SLi motherboard

    Intel Core 2 Quad Q6600 2.40Ghz (overclocked to 3Ghz)

    NVIDIA GeForce 8800GT 512MB GDDR3 (x2)

    OCZ 4GB 1000Mhz (2x2GB)

    The SLi thing seemed like a good idea at the time but it's flaky and seems to turn itself off. I'd like to replace it with just one card.

    Right now it's running everything I put on it, but nearly everything comes from bundles. The most taxing thing in my Steam library is probably Batman Arkham City or Bioshock Infinite and it plays those fine. I don't need space-age stuff, but I'd like to lay a foundation for the next 5 or so years. Any advice as to good replacements and procedures would be greatly appreciated.

    The ideal thing would be replacing your GPU and processor/motherboard. For immediate gains though, the GPU first is a better upgrade.

    I had a good GPU paired with an old CPU in the past and the result wasn't great, of course it was an improvement, but not as great as I thought. Everything got better when I bought a Core i5, it doubled the framerates in some really demanding games, like Crysis 2.

    But if you can't afford a full upgrade right now, begin with your GPU, like Jon suggested. The GTX 970 has the best price for the performance I think, I probaly would buy this one. The only downside of it is the RAM, I think, maybe 4gigs won't be good enough for future AAA super demanding games.


  15. It's crazy how they allowed this game to ship on PC in it's current state. I honestly thought that the new consoles having x86 architechture would make things better for PC, but it seems that this wasn't the main problem with bad ports we had last generation.

    Anyway, my PS4 copy arrives today, can't wait to try it. Loved Arkham Asylum but disliked Arkham City, let's if I enjoy this one more even considering it's open world nature.

    All I know is that the water seems to look terrific in this game:

    i6aA5G9.gif


  16. Her Story is a game/narrative thing that seems pretty cool, at least I enjoyed the half hour I played of it today.

    It's a non-linear narrative game in which you need to decipher what happened with the protagonist's husband. You do it by searching videos of her hearings in the police station, the search is done by using through keywords you think that might lead to some important points of the story. The game is basically this old PC search engine interface and FMVs of the protagonist telling her story.

    I really enjoyed what I played of it, specially because the last video was at the same time revealing and mysterious, it's almost like she was talking about something else. Looks like they how to make use of non-linear storytelling, kinda psyched to finish the story, but I need to sleep now.

    Here's the steam page of the game:

    http://store.steampowered.com/app/368370/