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Posts posted by ariskany_evan

  1. It's been 9 years since I've played a proper Mario Kart, so I am very psyched for tomorrow!


    Puyo Puyo just doesn't feel like a $30 purchase for me. I'd immediately do it for $15. I know that I'll only play it in short bursts.


    So curious to see how the physical copies costing more than the digital versions will play out. This has been talked about regarding the Sony and Microsoft online storefronts for ages. Sony and Microsoft save so much money not manufacturing and distributing to sellers, so the argument says that those savings should be passed on to consumers, but then obviously physical retailers can't compete on price so they stop selling them in stores.


    Here it seems like Nintendo is selling third party games at a normal cost online, and the physical version is $10 more expensive than it should be. You'd think that retailers would throw a fit, right?


  2. If anyone lives in the LA area and is curious to try out the Oculus Rift, check out Joymode. It's a fairly new company that rents out "experiences". Kinda like a cool party rental company, I guess? They've got the Oculus Rift with touch controllers to rent (and comes with a gaming laptop) for $75 for four days.


    I rented it over the Easter weekend and they offered to let me keep it for another week for $25, so I've got it a bit longer! (and here I am shilling for them, so I suppose their goodwill worked!)


    It's been fun to show the system off to people, but I already feel the excitement winding down in me. Only game that's really grabbed me is Super Hot. I'm excited to play through that whole thing, but otherwise nothing else has made me want to play for more than 15 minutes. Still need to try out Eve Valkeryie, Chronos, Adr1ft (I get motion sick, so I prolly won't last long with Ad1ft), and Lucky's Tale. The thing came with about 6 pages worth of games/experiences, so I should do a quick metacritic scan for them all to see what else is worth checking out that isn't one of the big names.

  3. New Switch owner here! Had a funny moment last night where I was sitting comfortably on the couch with the Switch in tablet mode and had it held up in such a way that my tv was in view, and realized that my 42" tv is the same size as the Switch screen when I sit on the couch. Given the option to play on basically the same size screen, I vastly prefer tablet mode. Happy to have the TV option for Mario Kart and multiplayer, but I know that I'll otherwise be using this thing in tablet mode.


    Curious to see how the battery lasts over a few years. Given that my phone battery seems to be functioning at half capacity after two years of heavy use, it'll be interesting to see how the Switch ages. 


    I, too, am hopeful for smaller games on the system. I'd love a port of Invisible Inc. or anything turn-based like that since it's perfect for the pick-up-a-snoozed-system, puzzle-out-a-few-turns play. E3's just exactly two months away now, so hopefully that will bring a small handful of desirables.

  4. I just picked up the Nintendo Switch (gray)! Local gamestop had a returned copy from someone who bought two (probably seeing which one came in the mail first).


    Have it covertly plugged in at work and have been downloading updates for the system and for Zelda. I'm realizing that I truly love downloading and installing updates. It's even more joyous to get a new computer and install a load of Steam games and my music production software and plugins.


    And then I generally don't feel as excited anymore. It's like I'm a drug addict who is tired of being high, but gets caught up in that "anticipatory moment". So playing games is fine and all, but installing them seems to instill a greater hit of dopamine.


    Just me, or anyone else get this?

  5. There's a massive humble bundle live that supports the ACLU, Docs w/out borders and IRC. 100% goes to charity. It's a $30 minimum, but it's massive.


    featured games: Stardew Valley, The Witness, Subnautica, 2064, Thirty Flights, Stanley Parable, Invisible Inc., Octodad, Remastered DotT, plus a bunch more that I'm sure have been in every other humble bundle.


    47 items in the bundle so far (some are ebooks), with apparently more to be added...!


  6. I've been enjoying this game in a manner I've not seen in another game before. I do a lot of auto-battling, like 75% of my battles are run by the AI. Some of the time I'm doing something else, like watching the golden age of tv, or working, or driving. Traffic is stopped often enough in LA that it's safe for me to select a training match and get the auto-battle going (with it mounted on my dash). Gives me a bizarre feeling of being entertained. Glancing over at the screen, "oh snap! look at my little mage, he's been getting wrecked recently, but this round he levelled up three times!"


    That said, in situations in which I'm free to actually play the game, let's say a bathroom break, I sometimes just run an auto-battle and feel perfectly entertained! It's weird!


    I do actually enjoy playing the game....


    FE:H feels more like a clicker than anything else. Or like a clicker+. Numbers go up! The + part comes from having the option to play something resembling a game system.


    Maybe that's the new back-of-box feature. "Take me to the nearest collectable." "Fight monsters in the woods until I level up twice." Autopilot mode!

  7. 3 hours ago, dium said:


    This is absolutely true for me, too. I feel like one big open world game per ~2 years is about the rate I can consume them, probably even longer really.


    Related to your other point: I've grown to really dislike minimaps in general. I hate that the most efficient way of navigating a video game world is steering around a little pip through a maze in the corner of the screen. I appreciate when they can be disabled, but usually the game is designed assuming you won't – in The Witcher 3, for instance, I don't know how to identify merchants or quest-givers without the minimap (or always trying to talk to everyone). 


    I agree about the Witcher 3. They had all sorts of UI on-off options, which I had high hopes for, but ultimately fell flat since navigating the world without all that help is a pain. Trying to move around the Skellige section and finding that, whoops, I needed to go around a mountain to get to the next town. I think some of that had to do with the map being illegible when it came to clarifying unnavigable terrain.


    There's something about the way that open world games double-dip on travelling that makes them exhausting. You load up the game and check out the minimap/map for something to do. You travel to the quest giver. Then more often than not, you travel to the part of the world that the quest giver asked. Just typing it out makes me tired. God forbid it's an eavesdrop mission or a mission that starts with you controlling a character in conversation that moves faster than the person you're conversing with. There's a lot of traversal that makes the openness of the world a pain. And fast-travelling to a mission from an icon on a map also feels terrible. I often am left wondering exactly what I'm signing up for.


    Hopefully this open world fatigue will lead to some true evolutions of the form, cos I agree it's pretty tired.

  8. On 2/5/2017 at 2:39 AM, Trip Hazard said:

    Uncharted 1 RM 


    Can officially get to fuck. My gf lied to me when she said it was fun. All you do is move from arena to arena and slay waves of cookie-cutter enemies. Heck, even the speedboat section, which was presumably supposed to be a fun interlude between gun fights, was slow and boring.


    How did this series ever get off the ground? 


    Complaints at the time of release were also pretty negative on the over-reliance on shooting to pad out the game. It was pretty, though! And not much else to play on the PS3 a year into the console's lifecycle. A lot of talk was that this was the first game to realize the potential of all those dang cores. Some people just really love tech demos.

  9. This game has really gacha me.


    Not tempted to spend money, though. They've priced things in such a way that seems a bit absurd. $13 for five heroes? All of which could be 3-stars? No thanks.


    The mechanics of it are satisfying, and I love me a daily-login game. I'm in no hurry to get levelled up since I can't imagine the game is any different at the top tier than it is here at the bottom. Getting rich quick takes the meaning out of our entire capitalistic endeavor and generates emptiness and loneliness. I'm happy to play a few maps a day and progress gradually and get my login bonuses and be wrapped-up for the next few weeks.


    Also that freaking intro song is my favorite. That dude has vibrato for miles and miles.



  10. I glanced through the Giant Bomb quicklook and saw that the front door can't be opened because there's somehow a contraption that locks the door if it's missing puzzle pieces? And talk on podcasts have mentioned that it's got more of that campy, puzzle-y stuff (which sounds like is typical of the series in general). I would worry that that would make the game feel less scary with what feels like arbitrary, 4th-wall-breaking video game puzzles blocking your way. Is that the case?

  11. 2 hours ago, YoThatLimp said:

    I'm actually kind of leaning towards picking up a New 3DS for cheap and just waiting to see how this turns out - should be an interesting time! 


    Giant Bomb keeps talking about the fact that 3DS stock is really low atm. I was definitely considering picking up one for the holidays, but the $99 version sold out instantly and the rest never really went on sale. Just checked amazon and they're only available from other retailers for $200+. Damn Nintendo and their conservative inventory management!

  12. I agree with Dartmonkey on this one. Turned it off after 1-2-Switch. I'll go farther and say it was tedious. It didn't help that the entire live feed audio was turned way down so that the translators could speak over it. Figured I'd be more jazzed to get the reports from blogs the next day.


    Nothing about the launch window looks that exciting: new Zelda and Mario games look lonely as heck, something about their world designs makes them seem super artificial and dead. Taking those two off the list doesn't leave much else.


    Definitely a wait and see purchase for me. If they announce Wii-U and Wii virtual console, then I'll tilt more in their direction, since I skipped both of those consoles.




    I loved it! Primarily for the way in which it made a text box answer come alive. Usually a prompt like that hearkens back to an era of computer games that was maybe five years earlier than when I started playing; I've never gotten a good feel for open-ended text adventures. Therefore when the empty text box appeared I froze for a moment before I just said 'fuck it, I'm going to write like a human being would and hope his AI scripting is good.' As soon as the email address prompt appeared I went ohhhhh.


    The next person let me go through, whoo!


    I let the farmer through without even asking any questions. Man he was scary looking.


    One of my friends put together a multiplayer word game and said that he spent the first 2 months before the AI coding was finished playing games against every single person that requested an AI match. They thought they were playing a computer.... Makes me wonder how this multiplayer setup functions. Hopefully not too much work on the developer's part.



  14. Quitting Solitairica. Really enjoyable mobile game (android or iOS). You have a pile of cards that you're trying to whittle down by drawing a card from your deck and making a sequence. If you draw a King, you can take an Ace or a Queen down from the pile, etc. It's a simple system that is augmented by mana, spells, enemies, a health system, inventory, and an economy.


    Every single card that you draw or pull from the pile gives you 1 mana of any four types (attack, defence, agility, vitality). You can then have up to 6 spells that grant you various board clearing effects, health giving, or shield giving. There seem to be about 20-25 spells to choose from (there's a currency system, too, that allows you to purchase new spells and items.


    You need health and shield to protect yourself from the enemy. There is a series of 18 enemies that you face off. Each has a specific deck of spells. You draw a card, make some moves, then the enemy plays its spell. You have 10 health that it's trying to whittle down.


    In my time with the game I found that the complexity of the systems occasionally allows for some high level satisfying "plays", but it overall feels just a bit too random and grindy. Worth the money, but not worth 100%ing.

  15. 2 hours ago, aoanla said:

    Urgh, Pony Island needs to learn that giving you unpleasant arcade sections might well be a postmodernist commentary on bad game design... but it's also making you play a bad and annoying game. (One difference between, say, novels with deliberate sections of poor prose, and this is that you can always skip over the poor prose.)


    Wow, yeah, glancing through a playthrough of that on Youtube looks brutal.


    I've always got a music comparison ready, though I know it's not 1-to-1: to me it's more like noise music. I like noise music that has form and shape, some overall structural purpose. Others think of noise music more purely, that any form or planned structure is exactly what stops it from being noise (aka purely improvisatory, of-the-moment, if a form manifests it's just happenstance).


    So I'd want something like Pony Island that appears chaotic and brutal to have some sort of larger lesson or something. Though I'm worried it's just noise for the sake of it. Which is cool! But not for me.

  16. Finally got around to completing Act IV. Travelling with my wife's family in Puebla, Mexico. Sick today, so I happily have lain in bed all day and finally got around to it.


    I love it! The world they create is my favorite. It makes me feel so alive and connected. Strange silence from the press on this act this year it feels, but please play it. I read a few wikis to bring me up to speed from my 1-3 playthroughs. But it's still, as always, a game that stands complete in each chapter. No cliffhanger nonsense, just moment-to-moment wonder.

  17. I've been playing Crashlands. Came out in January, forever ago, and saw it got some Android game of the year awards, so picked it up.


    It's great!


    Feels like a goofier, much more forgiving Don't Starve. I don't love the art style, but the writing is pretty perfectly pitched to make it all work.


    I struggled with the combat for a bit, since i chose the harder difficulty, but so far it's great. Inventory management is only there for equipable/disposable items. Picking up materials (wood, stone, crystals, etc) only shows as numbers, they don't actually show up as items in your inventory. Crafting is simple and easy.


    Cloud save system has worked well so far, jumping between a tablet and phone. You can play offline entirely, too.


    I NEVER play these more substantial mobile games and expected this one to fall by the wayside, but it's really grown on me fast. I recommend!

  18. I picked up the Paris mission a couple of weeks ago and have mainly been poking at the tutorial mission. I tried the Paris once, but didn't get very far. My internalization meter on this game is pretty low.


    But, wow, that xmas mission was weirdly easy! Got it done in 15 minutes. Surprised at the video-gameyness of the AI. All I have to do is pay attention to who has a white circle above their head. Otherwise I can meander around the level acting like a fool. The targets for the xmas mission let me follow them around very closely until they wandered into empty rooms. I dug the holiday vibes. Want to try it a few times, see if I can find the santa suit. :D 

  19. 14 hours ago, mikemariano said:


    If you like your puzzles a little shaggy, seek out Quantum Conundrum by one of the original Portal Developers.  The mechanics are a little different but they are more freewheeling than Portal 2.


    Even though it's got one of the original developers, the tone of QC is definitely different. It felt like Portal for 10 year olds. Not in terms of mechanics, but it terms of story/setting/characters. Bounced off it pretty hard due to the that.

  20. Clyde that looks awesome! It kinda just looks like real graffiti on a real wall. I like the tropical vibes.


    Does this mean that environment artists will someday spend their workdays in the actual environment they're decorating? I never was into watching artists work when they live stream, but if I could virtually hang out in a world as it's being built? Imagine the early access phase. "It's live build day!" Arranging virtual tours with actual tour guides and special pit stops where we get to see an artist "at work". Or academic deconstruction tours of important works from the past.