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Posts posted by Cordeos
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What is the gameplay time spent slogging through dialog trees vs time spent exploring and fighting? I just booted up DA:O again and was immediately annoyed that if i don't pay attention to all the stupid things i say i could effect stuff later on. The dialog system is just such a chore. All i want to do is fight stuff in a well designed combat system and explore interesting worlds.
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I watched recently Jurassic Park 1 all I remember is how annoying that girls screams are. The first time screaming has ruined a movie for me?
Its not like the first one was that great, but it looks better than World. I think the main reason I liked 1 and 2 at all was Jeff Goldblum.
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I killed off his guards with arrows and got him down to almost no health. He requires interaction to kill, but as I was running up to him I hit the exection button. Off came his head, however he just kept saying "Our legions will crush you!" I had to force quit the game. You can see where his head rolled.
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I feel like they downplayed Machiavelli's more sinister side in the Ezio-based Creed games.
It has never been clear if Machiavelli was really writing a guide on ruling like a big jerk or a parody of how big jerks rule. I have read The Prince, most of it is practical advice and very applicable to Crusader Kings 2.
Takes me right back to Assassin's Creed 1, and the almost universal disappointment in its gameplay yet absolute wonder at its visuals (funny to think how unimpressive it seems now).
Does it have the trapped in the air mid-jump bug, because that was my favorite *eye twitch*
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"The leftist politician described Marie-Antoinette as "that cretin, who is celebrated as a poor little rich girl" in the game. But his greatest outrage is for Ubi's portrayal of Robbespierre, a leader of the Revolution and, it ought to be noted, mass executioner of its enemies."
Anyone who has played have any thoughts? From the other assassins creed games I have played, I always thought they did a good job of representing the good and bad sides of historic figures they portrayed (Except for the pirates in Black Flag, who should have been way more murderous and terrible.)
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I agree that not every decision needs to set off a tornado in Texas, but here is the point: A choice is only meaningful if I believe that there may be consequences. It is good if a game offering choices sometimes shows that consequences are substantial. The design.needs the the right balance. If too often I can't even influence the immediate result I lose the feeling of having agency. I enjoyed the TellTale games of this year, but both TWD Season 2 and TWAU went too far in that regard. Too often have I selected the option of doing or saying something courageous and dangerous only to have someone else keep me from doing it in the last second. Too often for me to suspend disbelief.
I actually really enjoyed how choiced had effects in Morrowind. You could kill most of the NPCs in the game with no effect, but you could easily break smaller quests and ocassionally break the main quest. So the power of your choices went from, the town has fewer trash NPCs up to dooming the world. So many games don't give you any choice at all. Bioware games give you so many choices, many of which seem small at the time, that you can end up agonizing over the smallest thing on the off chance it will ripple down through the trilogy.
I actually really liked that many choices you make Dragon Age: Origins didn't have a clear good or bad. I made several decisions in DA: O regarding the Dwarves that doomed them, I totally thought it was doing the right thing at the time. Dragon Age Awakening has similarly complex decisions. This is the opposite of Mass Effect where almost every decision is black and white.
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I finished Jazzpunk this week. I love that most of the game is in odd side missions and things you poke at. I spent so much time trying to interact with every object I saw. Any game that has a quake clone, frogger and pizza zombies is great I do wonder how they created this game, was every crazy idea greenlit? I would highly recommend playing Jazzpunk especially if your significant other and/or roomate can glance over and be super confused by what is happening on you screen.
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http://www.polygon.com/2014/11/11/7193865/just-cause-3-announced-pc-ps4-xbox-one-2015
Just Cause 3 was announced, planned release is sometime in 2015. It is set in the mediterranean. No confirmation on how many things there will be to blow up, but I am guessing many.
I am so excited about this. Just Cause 2 was so much fun, it is one of the prettiest and glitch free open world games I have ever played. Also I love that most of the game is about goofing off. Sometimes all I want to do is grapple onto an helicopter and shoot everything.
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TF2 with Dota style heros? I would be interested, but I just don't have the time to get good at multiplayer shooters these days. Maybe they will release a horde mode at some point.
Edit: Widowmaker is totally just Kerrigan.
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Wouldn't it be simpler to just say that Herbert should not have written Heretics of Dune?
True. Children of Dune would have been a fine ending. Even God Emperor would have worked. Heretics and Chapterhouse were the only books in the Dune series that couldnt have ended it, and then he died. Also I would not recommend the Brian Herbert books, they aren't even close to as good and his resolution of the main series is awful. He did drop the sex as a weapon thing from what I remember.
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Did a little bit of reading to fill in the gaps in my memory it seems I was probably mistaking a Bene Gesserit character for a member of the Honoured Matres who appear in one of the later book, and yep they certainly do like to get their freak on
Ug yeah that part of Heretics of Dune where one character has been designed to be the male counter to them was pretty bad. Herbert should not have written love/sex scenes.
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Android users beware, there is an app called "Around the world in 80 days" which is a match 3 tile game. It is NOT "80 Days".
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Sorry if this is mentioned already: Elizabeth from Bioshock Infinite puts on more revealing clothes because he other clothes were bloody I think. I was bothered by it immediately, especially because so much killing had already happened around her, only specific blood mattered I guess.
Also do totally unnecessary nude scenes count? Because the sponge bath Inara takes in the first episode of Firefly is totally pointless aside from titillation. I'm sure there are thousands of examples of this (See most shower scenes ever). I never played Heavy Rain, but I know there is some odd stripping scene.
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Can you elaborate? I've only read the first book but I don't remember the Bene Gesserit explicitly being sexualised, and their history was integral to the narrative and themes of the book overall so I don't think one could say it was primarily to justify sexualisation.
They have sex in order to selectively preserve specific genetic traits and lines, but I don't really think they fit this trope. In most games and movies in the dune universe they dress like nuns.
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I have two major questions:
How annoying is the playable clap-trap?
Is this game more like BL1 or BL2 in terms of co-op? I felt like in BL1 co-op was a fun addition to the game, in BL2 I couldn't beat the game on my own or get any good loot without co-op.
P.S. Are assault rifles still weird? there were so few that acted like assault rifles normally act. I just want normal to big clips and automatic firing, is that so hard?
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These campaigns remind me of the kid at target whose mom won't buy them a toy. I would love if Valve would make HL3, but can we please stop begging for it?
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Custer's Revenge is still worse IMO. If they want to make pure gaming pleasure make a game with no plot, no characters just gameplay.
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I finished Journey this week. I know I am behind the times on this one, but i rarely use my PS3 for anything but Netflix these days. Journey is a really pretty game, the platforming is solid, and mostly around exploration rather than challenge. I was impressed how much I enjoyed essentially just exploring pretty environments.I didn't like the multiplayer, having some random person appear and start solving puzzles for you is rather annoying. If i play it again i will make sure to take the system offline. Overall a very good experience, it is a little sad that they built such a pretty game and there is only a few hours of content for it.
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This was a fantastic use of music, the first time you enter Mexico it happens, I think they made sure no AI would spawn either too keep the experience controlled. I'm sad that its really the only moment of RDR that had inspired sound design:
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Are there any good sites for board game news? I want to start hearing about new games in a more efficient way than randomly from friends.
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Reminds me of the Stanley Parable. I worry this game will be one where you keep replaying mostly the same content to see one thing turn out differently. The art style looks nice even though they are not straying far from Bioshock. This is going in my wait and see pile.
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Has anyone tried any of these Civ 5 mods? With my lowering expectations for the newness of Beyond Earth, I might play these until BE is afordable.
Alpha Centauri Civilzations
http://steamcommunity.com/sharedfiles/filedetails/?id=218992696
Alpha Centauri Policies
http://steamcommunity.com/sharedfiles/filedetails/?id=223960219
Alpha Centauri Maps
http://steamcommunity.com/sharedfiles/filedetails/?id=220026971
Centauri City States
http://steamcommunity.com/sharedfiles/filedetails/?id=233646245&searchtext=alpha+centauri
Beyond the Future
http://steamcommunity.com/sharedfiles/filedetails/?id=121202555 -
There is a new trailer that gives a broad overview of the game and goes into victory conditions.
I am glad they are modifying how winning the game works and it sounds like they are getting rid of, or at least reducing, racing for wonders, which is an annoying mechanic. I do with there could be team victory conditions where two or more factions with the same affinity (or different affinities for the non-affinity related conditions) could win the game. The issue with having one winner conditions is that it makes diplomacy only work up to a point. All alliances will break eventually as each faction tries to win on their own.
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I was playing Mercenaries 2 and was working on capturing High Value Targets. One was on an offshore oil rig. I took a boat out to it and started to fight my way up to the top of the structure. It was a pretty intense firefight and by the time i had knocked the HVT unconscious the AI had thrown enough grenades to start the oil rig exploding and sinking. I quickly picked up the HVT and ran to the helipad. I dropped the smoke grenade to call for extraction and loaded the HVT into the helicopter that came. As the helicopter took off water covered the helipad and my character did the idle animation where they rest their gun on their shoulder. Then the oil rig finished sinking into the sea.
Sid Meier's Civilization: Beyond Earth
in Strategy Game Discussion
Posted
What difficulty are you playing on? I started playing on the highest (Apollo?) and the AI was noticeably more aggressive.