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Posts posted by Cordeos
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You should definitely not play XCOM while drunk. That bottle of whisky in the commander's drawer cost us the membership of two countries and a satellite array over Canada.
Minecraft drunk is a disaster, the blocky graphics make me feel ill and I have a lot of trouble building in a straight line while tipsy.
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From: http://www.skylinescity.com/cities-skylines-faq
The cities can be 36 square km
Tokyo is 13,572 km2
Seoui is much more manageable at 605.21 km2
Some one on reddit has done something close to what i want to do
http://www.reddit.com/r/CitiesSkylines/comments/2yzafr/404_thousand_population_this_game_is_amazing/
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This is what VR is for:
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How possible would it be to build a Seoul or Tokyo style city in this game? High density of apartment buildings, condos and sky scrapers, lots of public transit and no houses. ~85% of people in Korea live in apartments and this has always appealed to me from an environmental standpoint. Also mega-cities are really interesting.
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I would consider most of the changes to weapons and movement to be tweeks more than major changes. Gamemodes is where the real changed between the UT games are, unless we include Unreal Championship 2, which had the odd, but not terrible melee focus. I do hope they bring in some of the weapons from other games, I like having big weapon lists, beyond a static 10. Would be great if the included every gun from each game
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Sounds like they are planning a patch to overhaul the Diplomacy and Wonders as well as increasing/expanding the backstory. Its a good first step towards making BE into the game it could have been. Happy to see that the devs have noticed that people are unhappy and are working to fix it.
http://www.rockpapershotgun.com/2015/03/12/big-2-0-update-to-fix-conservative-civ-beyond-earth/
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Chris or Sean or Jake or Jane or someone answered this in some interview or video or article or something I thought I had a link for but I can't find. Time is tied to your progress in the game.
So I guess those teens at the lake will stay there forever until you come and yell at them.
Thats good, i find games with open worlds and time limited events outside specific quests & missions to be super stressful. I am a chronic explorer/wanderer.
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The gameplay video has me wondering about how time works in the game. Is this more like an open world game where time progresses regardless of what you are doing/where you are or is time tied to your progress in the game/story?
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Every time someone makes a joke or a pun, and Jake gets indignant, and upset, it is like the most joyful, wonderful thing. I really, 100% mean it. I look forward to this podcast every week because everyone on the cast love to build conversations, always accepting, and always keeping things moving. So, so often in modern media, people have this really too cool attitude that makes the open sharing of ideas feel potentially caustic. Idle Thumbs really works hard to make sure that there's an environment for creation and conversation, and it just feels so good to listen to. This means that moments where someone throws up the hands and says "fuck off" like Jake does ("Master.bat" offers two moments, and then "Catch-22" offers one that sounds like it's punctuated by claps) it feels jarring, but in a really good way, since Jake's voice has a smiling quality to it that makes even the rejection of the joke seem ok, and fun. OOF.
If you love people suffering through puns, you should check out the Bugle Podcast. Andy Zoltsman is a grandmaster punsmith and Jon Oliver (of Daily Show and Last Week Tonight) seems to feel physical pain when Zoltsman goes on a pun run. Andy once did several minutes of Russian City name puns.
The pun run starts at 18:15
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Time to find out if full throttle runs on windows 7.
Re city building not on a grid: Games that actually do this really well are RTS games. Usually you are just throwing your buildings down somewhat randomly within a defensible area. You want barracks and war factories to be on the edge of your base facing outward, and your power, research and other important buildings to be in the protected interior. All my bases in the C&C games would turn into gigantic messes, especially once building rotation was allowed, however Supreme commander incentivised interconnection of structures, (and your units could actually navigate around buildings) so my bases were very grid based.
I have a similar experience in terms of playing new games and feeling bad when I don't. I go out to a bar weekly with my friends where one of the topics of discussion is video games, I feel bad when all I have played in Civ5, Payday 2 and Crusader Kings 2 since I have talked about these games to death.
P.S. Cara is a great guest host!
P.P.S. the new theme song is weird in a good way.
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I guess I am just disappointed in Notch. I always thought he was a cool, intelligent guy, but he took his billion and started spending it like a trust fund kid. I mean its his money, so he should do what makes him happy, but i have a lot less respect for him now.
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I got to admit I'm a bit disappointed that they left the weapons mostly untouched. I wouldn't mind seeing some old ones replaced (Biorifle anyone?). They are redoing the basic movement system slightly, so that's a start.
Also I hope someone puts domination back into the game soon.
Do you mean untouched as in skins/models or untouched as in the weapons roster. They haven't finished creating the new models for weapons, so most are placeholders. As for changing what weapons are in game, thats what mods are for
I think they aren't messing with the weapon roster partially because Unreal Tournament is a very nostalgia heavy series. They have kept the core game pretty much the same since UT99, just updated the graphics and gametypes. I do miss the ripper though.
Anyone who wants to play the pre-alpha:
Create a forums account on:
https://forums.unrealtournament.com/
Go to this thread to download the installer:
https://forums.unrealtournament.com/showthread.php?12011-Unreal-Tournament-Pre-Alpha-Playable-Build
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Someone, somewhere please just release a consumer product! There are way too many companies in this space for none of them to be selling an actual freaking product!
/rant
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I really hope this has controller support. this seems like a perfect laying on the couch playing on my projector kind of game.
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At this point if HL3 isn't a VR masterpiece of the FPS genre it won't have been worth the wait.
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http://www.cdc.gov/malaria/about/faqs.html
I can confirm however that the drugs you are normally given (the refrigerated pills I think) do in fact give you crazy ass vivid hallucinogenic type dreams...I tended to have the most vivid odd dreams the day or so after taking a dose and they would fade over the next few days until my next dose.
There are five different drugs, I took Atovaquone/Proguanil (Malarone) while in South Africa since only parts of the country have malaria. You start taking it a few days before hand and then for a week after, no crazy dreams either.
Malaria is honestly one of the biggest reasons I disliked Far Cry 2, it was such an irritating mechanic and made your character, supposedly a professional mercenary, seem rather dumb for not taking one of the five drugs for a country where you can apparently get malaria during the drive from the airport.
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Have you had to fight the first boss yet? That's a pretty dang hard area.
Yes, I had tons of healing items and am playing on casual
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I am starting to get annoyed with some of the quests. The early ones to unlock ship upgrades require easily acquirable items. Now i have two that require items from the random NPC settlements/tombs/shrines etc. I cannot find a planet with these so I am stuck and will probably just hack them into my inventory.
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Oblivion's UI was awful, yeah. Not sure how you're disagreeing with me, if you are.
My point is that the UI issues were not because of a conversion to console focus. Bethesda designed some bad UI in Morrowind and Oblivion, and the issues with the Oblivion UI were not related to it being a game designed for both PC and console. Therefor I don't think its fair to say the problems with Skyrim are all console related.
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I think Civilization 5 has the worst achievements of any game I own. Its essentially beat the game as every faction, on every map, on every difficulty level and beat all the historic scenarios. There a few achievements that are not like this, but the vast majority (Civ 5 has 287 achievements) are really lame completion achievements.
Crusader Kings II on the other had mostly has my favorite kind of achievements, goofy ones and really hard ones that have an effect on your play style.
Have three anti-popes in one game
have a child with the inbred trait
have seven courtiers with the dwarf trait (dwarf fortress),
as a woman, have three different husbands killed
Rule the Empire of Britannia as a Hindu Buddhist or Jain character
These are all hard to do and make fun goals to reach for. I guess I like achievements that are more like challenge levels.
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Ah, I didn't realize that bit about time eating into other player's turns. Interesting. I'm not particularly interested in it being accessible. The people I usually play tabletop games with are all deeply experienced, and when we've got novices, we have other more accessible games we can play with them. What I want is a co-op game that is actually challenging for a group of experienced gamers, without needing to fall back on heavily modified rules (which is what we do for Arkham Horrow now).
We were in danger of losing in a few turns when we won the game on the tutorial setting. I can imagine that on Hard the game will be challenge enough. The game looks intimidating, but having split roles really helps with the complexity of the game. Since all you have to manage is two or three tasks, with three other players it becomes more about working together to not constantly go over budget or have your base explode, rather than trying to figure out what to do next, or wrangling with the rules.
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I have only played the Tutorial mode for Xcom the board game with four friends, but I'm already enjoying the game. The timed aspect really adds a level of stress that other co-op board games don't really have. We did a lot of planning since we could pause the app, I do wonder how the game changes when time is a big factor. You can always try to plan a little for the next round during the resolution phase, but in the timed phase you won't really have a chance.
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I think there's a simpler explanation: Morrowind was developed for PC and a mouse and keyboard interface, then ported to Xbox. Oblivion and Skyrim were developed for Xbox (360) and a gamepad interface, then ported to PC. I don't mean this as a "consoles are ruining our gaming" thing, you understand (and Skyrim, at least, has some concessions to the differing needs of a PC interface). But it pretty directly explains a lot of the differences. Having a list-format inventory, for example, because Morrowind's icon-based inventory is awkward to navigate with joysticks. The giant font because console games are generally played from much further away. Etc.
My only issue with this is that Oblivions UI was also pretty bad. I agree that designing for both console and PC influenced the interface, but that doesn't mean its bad. Consoles require efficiency in menu navigation, something many RPGs were just awful at.
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Does anyone know if they had planned on the game being longer or larger than it was? It feels like after Year 2 the sections are slimmed down and empty of people and puzzles that can be completed realitively easily.
The Big VR Thread
in Video Gaming
Posted
That kind of AR is quite a ways off, power requirements alone really limit it. I honestly prefer VR to AR because I dislike the mixture of CGI and real imagery, I prefer cohesive experiences. The best use of AR that I could think of in my life would be unlimited screen size/space for my work computer while still being able to see when a co-worker comes over to talk to me.