• Content count

  • Joined

  • Last visited

Posts posted by Cordeos

  1. The games that spring to mind are Supreme Commander where your command mech could be customized, also Dawn of War/Company of Heroes had customization of what weapons your squads were carrying. Not sure if they did them particularly well, just the only games I can think of right now. Dawn of War also let you do custom paint jobs for your units which was super cool and something I wish more Warhammer games would let you do as its a big part of the Miniatures game.

  2. My favorite RTS game is Supreme Commander Forged Alliance, no other game since has captured the scale of that game, plus with modern PCs the game can finally run ok, it used to be a real system hog. Another older favorite is Sins of a Solar Empire, another massive sci fi RTS.


    The Total War series might be worth a look as well. Shogun 2 is a good starting place, from there if you want a better overworld go with Three Kingdoms, if you want more army/faction variety Warhammer 1/2 are the way to go.


    A few other strategy games I would recommend:

    Mutant Year Zero

    Into The Breach

    The Company of Heroes series

    The Dawn of War series

    Command and Conquer, specifically Red Alert 2 and Tiberian Sun

    The Homeworld Series

    Warcraft 3



    As for mice here are a few of the ones I have liked over the years

    MX Master 3:

    MX 518:

    G 602:

  3. Finished the season last night. Overall I thought it was ok but I was getting quite annoyed by all the lazy tropes and heavy handed product placement. I am not sure if I care if Season 4 happens or not, a lot of the plot feels like it’s been spinning it’s wheels for the last 2 seasons.

  4. I have this a lot, I can sometimes be picky or just have a bad first impression of a game and never go back to it. Most recently I bounced off Breath of the Wild, I found the weapon switching to be annoying, then got confused by cooking and never looked up a guide on how to do it. It was a pretty game I was interested in exploring but I just never got back to it.


    I also find that some games interest me but their mechanics super don't. I Tried to get into Ashen (my first soulslike) and hated the combat a ton. However because I was on PC I just cheated my way through to explore the world and see where the story went. Planning on doing the same when Sekero goes on sale


  5. On 4/14/2019 at 7:49 AM, Henke said:


    I initially just thought it was some kinda youtube-content-creating joke-game, but the more I see of it it does actually appear to have some tactical depth. I wanna play it myself now.


    RE:Tactics/Strategy: I really should've called the thread "looking for turn based tactics games", as that's what I'm more into.

    There are currently 3 campaigns in the game and I am legit stuck on the hardest one

  6. I finished Metro Exodus and found it overall to be fine. I never really liked the first two Metro games because of how linear they were. Exodus had some cool moments, but ultimately still very linear level design which is too bad as there were some larger more open zones that were never fully utilized. Just play a STALKER game instead. :tmeh:


    Also finished Diablo 3 on the Switch, playing on a controller is very nice, I'm sad they never brought support for controllers to PC.

  7. I can't decide where Totally Accurate Battle Simulator fits in the world of strategy games. Its real time, but you have no control over your units once you hit start. All of your input takes place in terms of unit type and placement. I have gotten far enough in the campaign that its actually challenging not just a lark. Very enjoyable game

  8. I have only played Blue and Lets Go Eevee because I didn't own a Nintendo handheld between the Game Boy Color and Switch. I'm excited to play a new Pokemon game.

    That being said I am sad to see that the game will have random encounters instead of the Lets Go style of having the pokemon visible on the map. Hopefully they keep some form of Lets Go's xp sharing so you don't have to do tons of swapping in and out to level your team.


    I am also interested to see how a modern pokemon game stacks up against World of Warcraft's pet battle system. I found move cooldowns, specific turn counters for sleep/paralysis/stun moves followed by a temporary immunity to those, pet type bonuses beyond strong against/weak against  and higher level pet capture fights having multiple enemies interesting challenges in WoW. I am under the impression that very little has changed in Pokemon since Blue.


    I haven't decided on a started but am leaning towards the leaf monkey.

  9. 1.0 came out and after really liking the game at launch I am pretty disappointing so far.

    Building too big of a tether system causes massive lag every time to place a tether, which is a huge problem in the early game.


    There is no real tutorial and the research screen is a mess, i cant figure out what items do until after i research them and often end up researching things I cant build because the starting planet doesn't have certain resources.


    Research is also quite slow now which would be more ok if I knew what I should try and get.


    Driving is still quite bad, the early vehicles can't really handle any kind of obstacle, my first one fell down a tiny fissure into a cave where it will remain because stalagmites are too abundant to make driving underground reasonable.


    The terrain tool still doesn't seem to work properly.


    The game showed promise but i think they went for complexity over play ability here

  10. 7 hours ago, Brannigan said:

    People are really hyped about Westworld...but I had a hard time getting into it, i think there was one or two episodes i truly liked in season 1 and otherwise was I just kinda fine with it.

    I mostly enjoyed Westworld season 1 but it ended in a way that totally killed my interest in season 2.

  11. I just quit Monster Hunter World. and by quit I mean force quit because the game wouldn't let me quit from the menu. I was on a quest and the game didn't show me what to do to leave the quest, it just told me I couldn't quit. I was trying to quit during the first boss battle due to my annoyance with the combat system. There is so much odd behavior in the combat system that the game doesn't bother to explain. Sometimes I clip through enemies, sometimes I don't. I kept hitting something that would cause knock back, it was never clear if i was hitting terrain or armor. When the boss drops to certain levels of health it flees, while fleeing you are not allowed to attack the boss and get thrown backwards if you try. This is the kind of forced cinematic moments that drive me nuts in GTA games because they turn games from open world to roller coaster with no warning.

    I had some other issues that started me on the wrong foot with the game. Mouse and Keyboard support is bad, I wish games would just do what Yakuza 0 did and straight up tell you to use a controller instead of pretending like their M&K implementation is fine. Only some lines are fully voiced and lip movements are seemingly random which I found super off putting. The choice of which lines are voiced and which aren't also feels very random. Similarly voiced lines and subtitles are often different which is very distracting. 


  12. Just Cause 4 made a few improvements over Just Cause 3 but overall was buggier, emptier and had less content. The new grapple abilities were great fun but not enough to make this game worth playing. :tdown:


    Mutant Year Zero A refreshing change from the Xcom formula, I don't miss the overworld base building, research, training elements at all and having movement be real time before combat starts is very nice. Also loved the ambush system, hopefully more xcom-alikes notice this. Art style was cool and the characters were well written, hoping for some DLC on this one despite how much I struggled with the difficulty of some levels. :tup:


    Titanfall 2 lots of cool design ideas in the campaign, but man do I hate first person 3d platforming, at least the checkpoints were very frequent. The combat was fun but I would have liked a few more weapon choices. Titan combat is good, got me pumped for MechWarrior 5 next year. :tup:


    Ashen My first Soulslike, ended up cheating my way to the end because I despise the combat system of soulslikes, the world is very pretty, the town getting build up as you finish quests is a fantastic touch. The story was pleasant if a bit nonsense. :tup:


    Black Mesa its an interesting mix of nostalgia combined with remixed levels so it still feels distinct from the original Half Life. Not sure how true to the original it is as I haven't played HL1 in a long long time. Again first person platforming is bad and should feel bad. :tup:


    Borderlands the Presequel The solo loot system seemed better than BL2 but overall the game felt smaller and less interesting than the previous 2. Not really worth the time. Borderlands 1 is still my favorite of the series. :tdown:


    HITMAN 2018 like HITMAN 2016 (it was originally intended as season 2) but bigger, prettier and with more systems to utilize. Loved the scale and variety of the levels and getting the remastered 2016 is a great touch. I love this series so much except for Absolution which we will never speak about. :tup:

  13. Apparently the Oracle of Bacon lost access to IMDB

    " While at the University of Virginia, Brett Tjaden created the Oracle of Bacon,[14] a computer program that uses information on some 800,000 people from the Internet Movie Database (IMDb). The algorithm calculates "how good a center"[15] an individual IMDb personality is, i.e. a weighted average of the degree of separation of all the people that link to that particular person. The site returns an average personality number, e.g. for Clint Eastwood, it returns an average "Clint Eastwood Number." From there the Oracle site posits "The Center of the Hollywood Universe" as being the person with the lowest average personality number. Kevin Bacon, as it turns out, is not the "Center of the Hollywood Universe" (i.e. the most linkable actor). In fact, Bacon does not even make the top 100 list of average personality numbers.[16] While he is not the most linkable actor, this still signifies being a better center than more than 99% of the people who have ever appeared in a film. Since each actor's average personality number can change with each new film made, the center can and does shift. "Centers" have included Rod Steiger, Donald Sutherland, Eric Roberts, Dennis Hopper and Harvey Keitel. "

  14. I thought it was fine overall, better than Hail Caesar but I wish the Coen Brothers would go back to making single long stories instead of short story films. I really felt the length of this movie and because it was many little stories I was less compelled to see it through to the end.

    P.S. Tom Waits plz tour one more time so I can see you live before you die.

  15. 11 hours ago, jennegatron said:

    My theory is that people confuse vanilla wow being good with being 15 and playing a game with all your friends and having no responsibilities or obligations to do anything but play wow 

    All the reviews of Vanilla I have seen, usually from people who played it back in the day, is that its boring and that losing all the improvements of modern WoW is bad.


    That being said I was interested when they said they would be redoing the big patch events. I have fond memories of when Naxx was released, I logged in right after the patch and stormwind had been taken over by the undead. Spent an enjoyable hour or so retaking the city.


    That being said I am quickly falling off WoW. Coming back to it was fun for a while but none of the end game content is enjoyable to me anymore.

  16. 2 hours ago, Gormongous said:

    Ugh, I just read that all David Milch contributed to the upcoming third season of True Detective was a co-author credit on the fourth episode's script. Otherwise, it's the same authoritarian grip of Nick Pizzolatto that drove the second season into the ground, down even to forcing a popular and talented director out of the project over creative differences. Bummer.

    I honestly thought that S2 had killed the series

  17. 15 hours ago, BigJKO said:

    Maybe Nvidia were so quick to release this, without much game support, because of the professional 3d market potential. A lot of studios use GPU render engines for their 3d work (we do almost all our 3d in Octane Render) and the performance boost from just the most basic implementation of the new RTX cards is quite big when it comes to GPU rendering.  So they can sell to the more serious professional studios who can afford the stupid high price tag and then when more games are compatible with RTX, the price will have dropped to something slightly more suitable to the consumer market?  I don't know, pure speculation, but I think studio GPU rendering has become big enough of a market for Nvidia at this point.

    Professional cards like the Quadro have been out for a while and usually far outstrip the gaming models. I think the new SLI tech that the 2080 uses actually came from their pro line