graddy

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Posts posted by graddy


  1. 14 hours ago, BonusWavePilot said:

     

    I've had mostly good experiences getting things to stream to my Steam box, provided you have a wired network it should be ok - wifi just isn't fast enough. 

    Through ethernet though, it works well enough to even play tough platformers on without feeling like your fingers are lagging.

     

    Alas, our router is upstairs - way too far away from my TV/steam link.


  2. Thank you for the detailed impressions. 

     

    I'm pulled between the modding ability and cheaper price of the PC version and the realization that at this point in my life I simply prefer sitting on the couch to game. 

     

    (I have a steam link, but on the first try playing a game it froze up. Not a great sign :( )

     

     

     


  3. On 12/17/2018 at 3:14 AM, Marchettus said:

    All-

     

    At the gates is being released January 23 2019.

     

    Very wild

     

    On 12/18/2018 at 7:19 PM, spacerumsfeld said:

    Yep. Very playable build is out to backers now. I’m going to wait until release to play my Kickstarter copy. Very happy to see this come to fruition.

     

    I searched my email for the one that might have included a key for backers - couldn’t find anything. How can I play it now?


  4. 10 hours ago, riadsala said:

    another note: if anybody else has been on the fence about this game, you might be interested to know that a new patch just game out that adds 'tactical pause' to single player game. That should make playing on classic difficulty a lot less stressful for those of us who are more interested in the tactics and less interested in apm, etc.

     

    Holy shit, am I crazy or would this be fun in  lots of RTS single player campaigns? With a system styled like Baldurs Gate I could just pause when needed to micro battles. That would make it much more interesting since I seem to revert back to mindless macro overproduction in a mindless mobs attack moving across the map. 


  5. I beat Golf Story. The weakest point for me was the adventure game style item hunts. Wandering around the bourgie mansion looking for item combinations or dashing around the beach area wasnt great. The regular golfing was fun, not too hard and I was consistently surprised at how the game added or constrained the rules for challenges. The birds and gophers were an obvious wacky choice for the former and making you putt all the way to the hole the latter. I loved the variety. I hope they make a sequel where the putting greens are made a bit more complicated and the story more than throwaway.