Dewar

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Posts posted by Dewar


  1. I find the max Plutonium for take-off thing really keeps my mind on finding places to land that either don't cost anything or have a lot of plutonium around the area. The new low-flying helps a lot for that. You should definitely do the initial base building and car-making stuff. After that it does get a bit samey.


  2. I was a bit disappointed in the original Total War: Warhammer. But I heard (I think from Rob?) that it actually got pretty good with all the DLC and re balancing they've done. So I'm debating whether I should try to catch the DLC for the original on sale, or bail on it entirely and buy the second one.


  3. The larger variety of mission types has been a huge bonus for me. Lots of different goals that have to be accomplished in different ways, then chosen ambushes on top. As someone who gave up on getting through XCOM 2 on veteran and turned it down to easy, I've found the difficulty curve to me a bit more steady this time around. Not saying there aren't spikes, but they seem less extreme and less often.


  4. I just got done playing NMS in Survival mode all weekend. The last time I played was during the initial base-building update, and I think they've made some good changes here. Personally, I like all the new types of crafting materials, as it makes finding a planet that not quite as miserable as the others, but has the crafting item you need, a real valuable find. The base-building quests have been improved and now have a logical sequence that's a good intro to all the new stuff. It definitely is a grind, but it's the kind of grind I'm looking for I guess? Also, the new story has me intrigued.


  5. On ‎5‎/‎25‎/‎2017 at 11:06 AM, sclpls said:

    I'll be interested to know what you think when you finish the game. I remember coming across that audio log but not really paying it much mind because I was focused on some other stuff in the level.

     

    It's a long time after, but I just finished this so here are my thoughts

     

    I actually enjoyed the ending quite a bit. Not only was I a mimic, but the entire thing was a simulation. I definitely didn't see that coming. I also liked how the "big" decision you make at the end doesn't really matter to the ending you get, and instead it's the small choices in the middle that really matter. I only wish that they had filled in a little more information linking the stuff in the simulation to the city covered in nodes. Even if it was a few sentences, I would have liked to know what happened to the real Morgan, how those folks were all implanted into robots, and how the world ended. Since Alex is revealing the world to person who has no memories of it, it doesn't seem like it would have been too difficult to wedge that in there. Oh well, Prey 2 I guess.


  6. I think somewhere along the line McCain became the hero, or at least the one person left in Washington that seems to care about parliamentary procedure? He comes back so soon after surgery to vote for the debate to start (which he has a history of almost always voting to start,) doesn't like what he hears, and shuts it all down.


  7. I would agree with that. For me, a lot of the fight is mental. I'm on meds now, but when I was more regularly going to therapy it ended up that the fear of the fear was what was setting me off, so someone talking about it like that removes some of the teeth of the problem for me. Obviously, if my problem was more severe, I doubt that would work and it would probably piss me off quite a bit.


  8. I'll start out by saying this isn't a response to therealdougiejones, but more a response to the heated discussion above. I've dealt with comparatively minor anxiety/panic disorder for a lot of my life, and each person has a different road to travel. I can see how Dan's often flippant attitude can be a turn-off, and it is for me when he's talking about certain subjects.

     

    I tried to jump into this conversation a couple of times earlier, since I've actually read the book in question. I really wonder how many folks on each side of the argument here have actually read any of it. You can read on the first few pages of the free preview available at https://www.goodreads.com/book/show/25155937-anxiety-as-an-ally  that he immediately cops to being "as far removed from being a doctor as (he) could possibly be" and also that he tried many types of professional help over his time struggling with anxiety. In his introduction he states that the book is basically a chronological history of his struggles with anxiety, and really it doesn't offer much in the form of direct advice. What it ended up doing for me was making me realize some of my personality quirks that I developed over the years were anxiety defenses, and how to leverage them. It also gave me a few easy-to-read pages that I could hand to someone and say "this is how I feel" when I'm having a hard time describing things.

     

    I think it has the same inerrant problems as any book that is categorized "self-help." It's going to work for some people, and not for others. Some folks with more severe problems might take the book to far but, for others that are suffering at the same level as the author, it can be a big help. I don't see people rallying around "10% Happier" with torches, and that was written by a Nightline anchor who likewise has no professional knowledge of the subject. (Full disclosure, I've only read a few pages so I'll be a lot less able to debate that book.)

     


  9. 56 minutes ago, Gormongous said:

     

    So it wouldn't creep you out if your kid or a friend was suffering from severe mental health issues (or even mild ones) but didn't want to take medicine or even seek medical help because Dan Ryckert doesn't like drugs or doctors and says he didn't need them to feel better? I mean, I'm fine with having someone being the dumb and goofy one on a podcast, but when you're selling that ignorant worldview to people for a profit, that crosses a line for me.

     

    That's not exactly what that book says. I didn't find it particularly helpful, but it's not exactly the devil either.


  10. I had a couple of friends pick it up, and then I realized I had a $20 discount for being in the Alpha, so I sprung for it. Missions have been pretty easy so far, and could be done in 10-20 minutes, but yeah you could take longer on some of them if you just want to resource hunt. My friend that has progressed further than me says it starts to get harder around power level 9. That's out of 100, so it seems like there could be pretty challenging missions at the end requiring a lot of team coordination.

     

    As for reasons to play, it's more-or-less a loot grind game. You get random card packs with various survivors and blueprints. Each card can be leveled independently. The survivors mostly give you passive stat boosts, but there are some you can call in to fight with you and others are your actual character. You use the blueprints to craft guns, guns wear out over time, and you have to craft them again. Typing it out makes it sound boring, but I've found it to be a good mix where there's always something new to play with, but some decent long term goals as well. Also, the shooting feels really good.

     

    One thing you might not have seen is that you get to build small defenses in each mission, but you also have a home base you have to defend on occasion. Any building you do there is remembered, so that fort gets to be pretty huge with multiple spots to protect and such.


  11. On ‎7‎/‎7‎/‎2017 at 3:50 PM, Ben X said:

    You should try this thing called the Complete Mod!

     

    I've tried a couple different full mod packs I don't actually remember the name of right now. I think that was one? I dunno, it's been a year or so at this point so I don't even remember clearly what my issues were.


  12. I've been playing Project Ozone 2 which has a start somewhat similar to Skyblock, but there's actually land out there, just no actual ores. Getting a lot of the necessary metals is done either by sifting as in Sky Factory, or by traveling to the nether, a couple of other alternate realities, generating new worlds through a Stargate-type mod, or flying to other planets.


  13. I guess I can take solace in the fact that I've gotten a few free games over the time I've owned the headset, along with the Xbox controller and wireless dongle. With two price drops though, I'm starting to feel like I should get an ambassador program or something.


  14. Hmm, Gamestop is running a bundle that ships on Friday with things that I would actually want to buy (Zelda physical, Zelda expansion pass, and pro controller.) At the same time, I've gotten depressingly little use from my Xbox One, and I've fairly recently (4 months ago I think) spent $800 on VR that I don't really use as much as I should either.

     

    http://www.gamestop.com/nintendo-switch/consoles/nintendo-switch-gray-joy-con-zelda-pro-bundle-ships-by-07-07-17/149360


  15. It didn't bother me at first, but now I'm finding it hard to make time to isolate myself from the world in a VR helmet. Maybe it's just the bright summer days or something, but I've only played a couple missions in Bridge Crew and not really anything else in VR of late.


  16. I bought this while it was on sale, and am having a lot of fun. The one thing that I've had a hard time understanding is the concept of troop supply. The wiki has some information, but I'm still not 100% clear on it. Anyone have a more detailed information source?


  17. Yeah, that stuff got a lot worse through post-release changes. When it first came out, you could get a few of the top tier weapons without having to dive too much into the invasion stuff. I actually think it had a really good economy at release. You had to make some serious decisions about what toys you wanted and do just enough of the side quests to make them feel valuable, but not monotonous.