zerofiftyone

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Posts posted by zerofiftyone


  1. Congrats Gritfish!!

     

    I also released a game on Steam today!

    It's called Button Frenzy, and if that name is familiar to people here, it may be because it's a fully developed version of my Winter Wizard Jam game from last year.

     

    It's available on Steam, Humble and Itch.io, and you can find more info here:

    http://buttonfrenzy.zerofifty.one


  2. I've enjoyed the BioShock and Wolfenstein: The New Order runs the most so far.

     

    One thing I've noticed, and I'm not sure if its anecdotal or an actual trend - but it seems that the majority of runs now are about breaking the hell out of a given game. I've just noticed much more out-of-bounds play and such. It's really fascinating to me, as someone who has fairly casually enjoyed watching these since the late 2000s or so, when the majority of runs *seemed* like folks basically picked a route that seemed fast and just got as close as humanly possible to getting through it, using the regular mechanics of the game.

     

    Again, this might be purely anecdotal, but if it actually is a trend, I wonder why/how. Better/bigger communities for speedrunning? Better tools for finding and exploiting glitches?

     

    It's cool, fascinating, weird stuff! I dig it.

     

    You probably already know this, but depending on the game the runs will often be split into separate categories so there'll be a glitchless and a glitched category; similar to how they have 100% completion vs Any% completion categories. So while glitchless runs are out there it may be the case that the selection process for this year's SGDQ timetable has skewed against that type of run. This may not be indicative of a shift in the scene as a whole, since every year GDQ gets hundreds of submissions and are often in a position where they can choose from several different categories for the same game. It could be that GDQ is favouring the glitchy runs for their marathon this year, for reasons I couldn't guess.


  3. So glad you're doing this :).

     

    I had a quick think about this on the way home in my sleep addled state and came to the conclusion that "A Chill Hell" is just the experience of waiting in a queue alongside totally insufferable people, while relaxing muzak plays over the PA system. I had an experience this year when I was taken to A+E (the ER room for any Americans reading) and while I was in the waiting room there was a couple loudly having an argument; a really loud guy who was asking everyone in the room for cigarettes; and another man who was really interested in striking up a conversation with the other people waiting, asking them why they were there etc.

     

    This wasn't the track that was playing; but it was similar:


  4. Have any of the devs in here tried adding Steam controller support to your games? Is that something that is fairly easy to do?

     

    I'll assume you're talking about native support. If so, it's not an easy thing if you're developing in Unreal Engine 4; as the Steamworks SDK version used by the engine at the moment is over a year old. :(

     

    Thankfully, I won't need native support for my current game.