zerofiftyone
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Posts posted by zerofiftyone
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Oh man, that looks great already!
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I promise that I'll talk about some actual gameplay here soon, but today I have some more UI to show.
This score summary sequence is what will play at the end of each level. I'm aiming for levels to be around 10-30 seconds long, each separated by a transition. This sequence will play while the level transition is happening. I wanted something quick and unobtrusive that also gives the player some context of how well they did in the level. I took some cues from SUPERHYPERCUBE as some of you may be able to tell; I think that's a game that presents that well. I promise/hope that this will all make sense soon.
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15 minutes ago, erika said:I too can't seem to get it to work... @elvaq might know how to get it to work - I think we need to be invited or have our email addresses added to the list?
Our automated slack invite system is down, but you can send me your e-mail by private message and I'll have an invite sent to you :).
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Not yet...
Nah I don't know what I'm going to do for the transitions yet. Might be something a little more modest than that, I'll be short on time this jam.
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So happy to see this. Looking forward to see what this turns into.
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2 hours ago, Nappi said:Quality menu once again!


Thanks! If the game doesn't pan out to anything at least there will be a nice looking title screen

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Very good look. Very nice.


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Oh man what a dream team. Looking forward to seeing whatever this turns into

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Welcome to the forums!
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Welcome to the forums, and good luck with the jam. This game sounds cool!
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Here's a video of that menu screen.
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UPDATE: This game is done and you can play it here: https://zerofiftyone.itch.io/hypersonic
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Here we go again.
For Wizard Jam 4, I'm going to be making The Hypersonic Effect.
For day one, I picked out a title and, while figuring out what type of game it would be, made a menu for it. I still have no idea what the game will be, but It'll probably end up looking like this. I'm going to spend the next day or so figuring what the game will be and hopefully come up with something that I like that is also not overscoped. I have less time for this jam than I had last time, so I'm going to have to be conscious of that.
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Hey @elliotpage. Our automated slack invite system is down, but you can send me your e-mail by private message and I'll have an invite sent to you :).
That goes for anyone else wanting to join the slack too.
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Hey Tom, welcome to the forums.

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Welcome to the forums (and the slack) @shallow_depths!
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Hope this isn't too late. Had to re-record because my bird was being a loudmouth jerk and singing while I was trying to record :D.
https://drive.google.com/open?id=0B8DARiSc1aDcMHFza2ZVTUtLQjQ
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Also yeah, shoutout to Ben_X who started up the whole discussion on naming schemes a few weeks ago. Thanks Ben.
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14 hours ago, Badfinger said:Free is a relative term, but let's call TF2's nightmare of crates and drops free, it still comes with the requisite abusive language and xenophobia. That's one spot where your game of choice doesn't limit the potential.
The thing about community-hosted dedicated servers is that that sort of behaviour can be directly discouraged through server bans. It's like being on a forum with its own rules and culture, vs a purely public place like Twitter or something. I have fond memories of playing TF2 and hanging out in the same server every night; one of the cool things about the server was its strict policy on abusive language. The same set of regulars would appear on most nights, and newcomers would come and go; but if anybody broke the rules they would be reported and gone. It was nice; and it was one of the only places I've been able to chat on open mic to a bunch of strangers and make friends.
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Thanks again Doug!
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I'm getting an email notification every time somebody posts on a watched thread, and it seems like I can't disable it. Anyone else experiencing this?

[RELEASE] The Hypersonic Effect
in Wizard Jam 4 Archive
Posted
Thanks all for the kind comments!
I havent been able to make much progress over the past few days, but tonight I managed to get a good amount of stuff done on this. As a result, I finally have a video of some gameplay.
The clip below is a quick demo of the movement mechanic the game is going to be based around. The player controls a small spaceship that has momentum similar to Asteroids, only in this game you don't have regular thrusters. The only way to adjust your course is to use (hypersonic) boosts to thrust you in another direction.
The levels will be short stages which will have you collecting items while avoiding obstacles. Finishing levels using as few boosts as possible and/or without taking damage will earn you bonus points and a higher score.