zerofiftyone

Members
  • Content count

    857
  • Joined

  • Last visited

Posts posted by zerofiftyone


  1. Upon listening to the cast on my phone and then re-reading the cast title on the site homepage, I was confused when I saw that the title was different from what was shown on my phone. At first I assumed it was a typo, but now I realise there is only one explanation. 

    XU1T9x7.jpg?2

     

    I must be somehow subscribed to the shadow podcast feed as mentioned in the intro of episode 129 and I must have been receiving hidden Phaedrus messages for months without knowing.


  2. How is the netcode? Any noticeable latency?

    It really depends on distance, as you'd probably expect. That said, I played a few games today against random players from matchmaking and had a pretty smooth experience. 

     

    I am absolutely loving what I've played so far. Can't wait to play it with friends the next time we have a meetup. This local multiplayer resurgence we seem to be having lately is making me extremely happy.


  3. The convergence of play styles is definitely interesting, when I watched the most recent video that was up this morning Tom mentioned some sort of vine climb trick. Any idea what that is referring to?

    He was talking about Jason Killingsworth, so my guess would be that he was referring to this: 

     

     

    That fan art is appropriate for the daily challenge from this weekend where all the shopkeepers in the black market went ballistic (still not totally clear why). That was a good day of Spelunkying.

    I think a red frog may have exploded in a shop. I almost survived that level.  :P


  4. Speaking of Tom Francis, he recently set up the new Spelunky Explorers Club (formerly here) for the compilation of daily challenge runs. My favourites to watch so far have been Tom Francis and Anthony Burch. It's interesting to see how their polite rivalry plays out, to the point where they're now starting to influence each others playstyles.


  5. It seems like there are other types of persistent progress besides shortcuts; little art asset additions that make you feel like you have ran into some stuff in your many attempts.

    Oh yeah, you're right about that. The same goes for the journal entries and unlockable characters (The characters are entirely cosmetic).


  6. PC version is out in August!

     

    edit: Also, can someone confirm that this game has absolutely no Rogue Legacy-like progress between attempts? Once you die, you're back to zero?

    Yeah, can confirm that the progress slate is cleaned after every death. Apart from any shortcuts you may have unlocked, they do persist (but in many ways it's actually harder to complete the game if you use them).

     

     

    tumblr_mpn1e6SGN21rmicefo1_500.jpg

    Cannot wait for August to arrive. I can finally retire my Xbox 360, since this was the only game I owned for it.


  7. I lost my marbles in excitement when I saw this earlier today. More Fez is great news. More Disasterpeace is even better news. 

     

    Consider me hyped.