zerofiftyone

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Posts posted by zerofiftyone


  1. 1 hour ago, Dinosaursssssss said:

     

    I think for the Official Unofficial GDC Idle Thumbs Community Meetup we should do Friday (23rd) or Saturday (24th) to get out of the way of real industry meetups and stuff.

     

    I'm in favour of doing this on the Friday as I fly out the following day, but we should go with what's most convenient for the group.


  2. I get into SF on Saturday afternoon and my schedule is mostly free apart from Sunday and Wednesday evening.

     

    I'd also be up for having a lunch meetup with folks in addition to an evening thing!


  3. showcaseweekend.thumb.png.521dddff7546a72154875938f027898e.png

     

    Hey all! It's nearly time for the Showcase Weekend. This is something we tried for WJ5 to encourage people to give each other more feedback after the jam, and decided to keep going for this jam. 

    If you're streaming the games on Twitch this weekend, feel free to promote your channel and streaming schedule in this thread.


  4. Announcement: the jam will be extended for a bonus day; so the deadline has been extended from the 31st to the 1st.

    This is for two reasons: 

    1. So that people can party on New Year's Eve and not feel bad about wasting jam time 
    2. So that people can use their New Year's day holiday for jamming if they want

    :tup::)


  5. Ahhh! Been seeing GIFs of this in the slack and now I finally have context. I really enjoy the Myst look you've made for this. 

     

    I can can send you a picture of my puppy if you want?


  6. 16 minutes ago, Mythalore said:

    I should say I love the slight 3D shading you have on the game elements, it's a really nice effect.

    Thanks! I kind of happened upon the effect by accident when I was experimenting with ways to replicate the look of the old game in 3D. Because of that, I have no real idea as to how I would go about replicating it if I wanted to! Wah!!


  7. I did some more mockups tonight. Planning out the UI screens on paper (figuratively speaking) before making them is pretty good since it gives me time to think about not just how they should look, but also the best way to implement them.

     

    5a3ef75034519_levelcomplete.thumb.png.bab802168d19c06ab48321c28d905f79.png


  8.  

    4 hours ago, Ben X said:

    Hi all,

     

    So people can easily browse the board for games, and see if they're ready to play,  I recommend adding a [devlog] to the front of your thread title, and then changing that to [released] when it's finished and available (or [canceled] if you don't make it!).

    You can either edit your OP (you used to need to choose 'Full Editor' to change the title, but it seems that's no longer the case) or simply hover your cursor over the title and then click and hold to edit it.

    Some people are using tags instead, and that also works well.

     

    It's very satisfying to see all those devlogs flip at the end of the jam!

    Yep, this is a good point. Thanks Ben!


  9. It's been a slow few days but I've been working on this in any spare moments I have. Most recently, I got through a bunch of game structure stuff that means I was able to set up menus like pause and level select screens. One thing I wanted from the outset was a seamless transition from menu to gameplay. It took me a while to figure out how I was going to present it; I ended up making a mockup in Photoshop which I brought back into the editor and sort of "traced over".