zerofiftyone
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Posts posted by zerofiftyone
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I'm not sure if the last sentence is supposed to relate to the first, but I watched some pro tournament where a team tried an all Winston strategy and another one where a team tried an all Tracer strategy.
Yeah, it's a legit strategy in some situations which is pretty amusing.
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Bumping this old old thread to say that this game has a Steam store page now!
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Thanks for playing and all the nice comments everyone!!!
@phill: This is so entertaining to watch! It's cool to watch someone else play with fresh eyes. Sorry you had issues with falling through the floor; I thought I had fixed that!!
@Ben X: Thanks for playing Ben! I seem to be physically unable to make games that are not difficult, and I realised this towards the end of the jam.
@Spenny + @dibs: Yeah the controls are really difficult to get the hang of. Perhaps rotating the camera with the player would have helped with orientation somewhat? Or perhaps just making it clearer which way was forward on the tank would help? Anyway, thanks for the feedback

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Danielle!!!! What a nice surprise.
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Is it even possible to share contracts or search for them?
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Comments in devlog threads are preferred I think.
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That one is good! I love that golf ball.
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I think it's in a safe or locked box, unless I'm completely misremembering?
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Congrats on getting through Greenlight Dino!!!

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No, there's one you can unlock in Paris and bring to Sapienza. The unlocks aren't restricted to the level you unlock them on.
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I would argue that this is actually a good thing, as getting more dupes means more currency, which means you'll be able to buy specific cosmetics you want faster.
The amount of currency you get from a dupe is very small though! If you're only getting 5-15 credits for each dupe, it's gonna take you a while to get that 1000 credit skin you want.
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I guess also as you level up more and more, the likelihood of getting a dupe also gets higher.

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I tried Reinhardt once, but it's probably worth another shot. I'll definitely take a look at that list tonight and see if I do any better with them. The heroes that I've put a reasonable amount of time into are:
Mercy: By far the one I'm the best at, and I actually really enjoy playing as her, but it would be nice to not have to play it every time
Tracer: Surprisingly, maybe the one I'm best at besides mercy. Spread shot with the SMGs means that accuracy isn't as important as some other characters, and I'm pretty good at flitting around and staying alive. Not really that effective at killing though
Pharah: Another one I enjoy, rockets are a bit easier to hit with and it's easy to jump away and stay alive, but I don't really do a ton of damage. Even in one miracle match where I had 32/38 direct hits, I had 5 kills
Roadhog: I'm pretty decent with the hook, but I die so incredibly fast before I get more than a couple of shotgun shots off. I feel like everyone else lives forever as Roadhog, but I feel so fragile.
Winston: I really like the gun since it doesn't require much aim, but I can't ever land the jump right and once again I die so fast
Hanzo: I can't hit much with the bow besides by accident, and despite seeing multiple team kills with the dragon in one match, I can't seem to do much useful with that either.
The key to Roadhog (in my experience) is positioning and drinking your juice at the right moments. You're at your strongest when you can pull someone into a secluded area where they don't have support from their team. Your primary fire has a very short range, so if you're shooting at anything farther than arm's length, use the secondary fire. If you get caught in a high-damage ability that you know you can't run away from, stop and drink your juice and a lot of the time you can negate the damage.
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Cool! I just replied to your PM.

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Next year, someone will inevitably make "A Very Pretty Pipe Dream" and it will be completely different from the Build the Nublar you guys made.
Looking forward to that.
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a range of souls
I think that's a typo and is supposed to say souks, but I found it amusing.
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Eek. I always forget how expensive consoles are.
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Episode 3 (Marrakesh) comes out on the 31st; next Tuesday!


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I'm not sure there is a lower priced version for the PS4. I think that's just the price of the game.

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I tried really hard to like TF2, but I just didn't enjoy the shooting mechanics. None of the classes clicked with me. I ended up playing the spy most of the time because he eschews the shooting entirely, for a completely different deception mechanic.
I also didn't enjoy playing alone, I only really had fun when I was playing with friends. Mainly because I didn't like the shooting mechanics. I'll happily play other multiplayer games alone if I like them enough.
You might find some of the classes that are less shooting-focused fun; and there are a few classes whose primary focus is to support the team in other ways too. Sadly there's no real equivalent of the Spy though (he was my favourite class in TF2 as well, mainly stemming from the same reason).
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I think it depends on what you didn't like about TF2. The game is very similar at its core, so if you didn't like the whole format of a class-based FPS with objective-based maps then you probably won't like Overwatch either. But if it's something more peripheral, then maybe you will.
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Man, this came out so ace! Love that Dot Gobbler cameo, too. That kind of cross-pollination should be a diversifier next time!
YES! Wizard Jam Cinematic Universe
Thanks! Yeah I joked about making it a diversifier in the Slack channel a few days ago, but it's actually a really fun idea!
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Hmm!! Perhaps I should add in some kind of self-righting system. Currently have no idea how that would work, but maybe I'll figure it out!
[DevLog] Gravity Wolf / Dino's Side Project Circus
in Game Development
Posted
50/50 is actually quite a good result as far as greenlight goes.