Desktop Dungeons in Video Gaming Posted April 22, 2015 This game just received a big update -- 2 new classes, daily challenges, and a number of other tweaks. I recommend the dailies, they're a fun way to try things you normally wouldn't. The downside to the dailies is of course that it might throw anything at you, including things you haven't practiced with at all, but there's always tomorrow. There are leaderboards now too (for Damage, XP, Piety and Time) but no consensus has been reached about which stats are actually worth ranking competitively, unless the consensus is that none of them is worth it considered in isolation. Fastest time is maybe worth striving for if you decide to race the other people who are racing, but some of the stats make more sense when sorted upside-down -- for example there's something elegantly sparing about beating the level with the lowest Damage Dealt, sort of a pseudo-nonlethal run. And I find it's easier to get low Damage if you play slowly and make every click count. Piety varies wildly depending on play style and altar choices so I generally only glance at that, and XP is maybe interesting as a comparison between people with similar completion times because it shows you who managed to get more bonus XP out of their run or kill more things in the time allotted. But I mainly find the "leaderboards" informative as a snapshot of different approaches rather than a "best to worst" thing. For example I have discovered that I generally take my sweet time and squeeze every possibly resource out of a dungeon (but I can overcome my natural instincts and get a decently fast Time score if goaded into it =P). Left to my own devices I also usually end up near the top of the Damage Dealt listings, which either means I'm horribly inefficient, or that I'm more of a regen-fighter than I realized, or that I spend more time mopping up defenseless leftover enemies than does the average player. Which is all interesting information and I'm sure will make me a better person in the game and IRL.